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Author Topic: StNPO - 2 - A new challenger approaches!  (Read 111634 times)

Ifeno

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Re: StNPO - 2 - Actually pretty alive!
« Reply #555 on: September 02, 2012, 08:18:27 pm »

It's night time where I am. I think I'll go bump.

Eh, the worst that'll happen is skipping Stardust's turn, he's got two days left to reply now by my watch.

this although he has 4

Aug 30 - Sep 6
« Last Edit: September 03, 2012, 10:13:36 am by Ifeno »
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ive gotten in the habit of replacing my chief medical dwarf as soon as he gains any notable skill in diagnosis.
It's really funny watching them do unnecessary surgery because of a wrong diagnosis.
the conditions were bad enough to turn a dwarf who didn't care about anything mad, that's pretty hardcore.

Ifeno

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Re: StNPO - 2 - Actually pretty alive!
« Reply #556 on: September 06, 2012, 09:57:59 am »

LightningFalcon has been pm'ed
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ive gotten in the habit of replacing my chief medical dwarf as soon as he gains any notable skill in diagnosis.
It's really funny watching them do unnecessary surgery because of a wrong diagnosis.
the conditions were bad enough to turn a dwarf who didn't care about anything mad, that's pretty hardcore.

Lightningfalcon

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  • Target locked. Firing main cannon.
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Re: StNPO - 2 - Actually pretty alive!
« Reply #557 on: September 06, 2012, 02:32:53 pm »

Working security at my schools football game tonight for NJROTC, so I wont be able to play until Friday.
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Interdum feror cupidine partium magnarum circo vincendarum
W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

Ifeno

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Re: StNPO - 2 - Actually pretty alive!
« Reply #558 on: September 06, 2012, 04:54:06 pm »

Working security at my schools football game tonight for NJROTC, so I wont be able to play until Friday.

That's fine :D
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ive gotten in the habit of replacing my chief medical dwarf as soon as he gains any notable skill in diagnosis.
It's really funny watching them do unnecessary surgery because of a wrong diagnosis.
the conditions were bad enough to turn a dwarf who didn't care about anything mad, that's pretty hardcore.

Lightningfalcon

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Re: StNPO - 2 - Actually pretty alive!
« Reply #559 on: September 06, 2012, 05:10:09 pm »

At McDonalds waiting.  Just got it downloaded.  Expect true update at some point Sunday.  Few questions.
Why is there a bat man spearman listed as friendly in the caverns?
Which part of the map is evil/dead-raising?
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Interdum feror cupidine partium magnarum circo vincendarum
W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

ashton1993

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Re: StNPO - 2 - Actually pretty alive!
« Reply #560 on: September 06, 2012, 05:14:51 pm »

At McDonalds waiting.  Just got it downloaded.  Expect true update at some point Sunday.  Few questions.
Why is there a bat man spearman listed as friendly in the caverns?
Which part of the map is evil/dead-raising?

After reclaiming a fort all the cavern civilizations become friendly, probably for the same reason their friendly in adventure mode, as for the second question I'm not sure but here's a good piece of advice for you:

Assume every part of the fortress wants to kill you
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Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

Totally not a narcissist.

GreatWyrmGold

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Re: StNPO - 2 - Actually pretty alive!
« Reply #561 on: September 06, 2012, 05:30:19 pm »

Except the batmen. Until they turn into zombies.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Ifeno

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Re: StNPO - 2 - Actually pretty alive!
« Reply #562 on: September 06, 2012, 07:56:19 pm »

Mountain is generally evil.  The forest is ok and the area near the wall is ok.  But assume the worst at all times...
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ive gotten in the habit of replacing my chief medical dwarf as soon as he gains any notable skill in diagnosis.
It's really funny watching them do unnecessary surgery because of a wrong diagnosis.
the conditions were bad enough to turn a dwarf who didn't care about anything mad, that's pretty hardcore.

MrWillsauce

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Re: StNPO - 2 - Actually pretty alive!
« Reply #563 on: September 06, 2012, 07:58:53 pm »

I'm pretty psyched about getting to go immediately after AussieGuy. If he lives up to his reputation and past accomplishments, I should be swimming in Candy and Clown corpses during my turn.
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GreatWyrmGold

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Re: StNPO - 2 - Actually pretty alive!
« Reply #564 on: September 06, 2012, 08:03:38 pm »

More like clown zombies and a reclaim, during which zombies take over the circus.
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

MrWillsauce

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Re: StNPO - 2 - Actually pretty alive!
« Reply #565 on: September 06, 2012, 08:06:34 pm »

Quote
More like clown zombies and a reclaim, during which zombies take over the circus.
Zombie Clown Dwarven checkers? Sounds like a plan.
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jesternario

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Re: StNPO - 2 - Actually pretty alive!
« Reply #566 on: September 06, 2012, 09:50:31 pm »

Assume every part of the fortress wants to kill you

You know, just like any other game of Dwarf Fortress  :D
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You are never lost as long as you have a trusty and reliable Compass. Mine kept pointing North, so I just removed the red Needle! Problem solved!

Then I proceeded to pick up the rest of the bunnies, the masterfully crafted bronze statue, and its head. The head will be his trophy... But I need money.

peregarrett

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Re: StNPO - 2 - Actually pretty alive!
« Reply #567 on: September 07, 2012, 01:58:43 am »

Hey, I'm not in turn list? I want into it again!
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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

TSTwizby

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Re: StNPO - 2 - Actually pretty alive!
« Reply #568 on: September 07, 2012, 11:55:54 am »

At McDonalds waiting.  Just got it downloaded.  Expect true update at some point Sunday.  Few questions.
Why is there a bat man spearman listed as friendly in the caverns?
Which part of the map is evil/dead-raising?

I'm pretty sure that wherever corpses are right now in the fortress is safe, since most of them have been there for most of my turn, as well as the corpse stockpile on the right in the courtyard (currently unacessable) but part of the one on the right is not safe.

Also, can I sign up for another turn?
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I got a female and male dragon on my embark. I got cagetraps on the exits but im struggling to find a way to make them path into it.
Live bait.
3 dwarfs out of 7 dead so far

Ifeno

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Re: StNPO - 2 - Actually pretty alive!
« Reply #569 on: September 07, 2012, 12:49:19 pm »

all those asking for an additional turns have been added to the end of the list.
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ive gotten in the habit of replacing my chief medical dwarf as soon as he gains any notable skill in diagnosis.
It's really funny watching them do unnecessary surgery because of a wrong diagnosis.
the conditions were bad enough to turn a dwarf who didn't care about anything mad, that's pretty hardcore.
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