Rating Scale:When you scavenge in a building, the building on the map is marked with the result of the roll for future reference. This is not only for scavenging, but for how generally good a building is for defense, shelter, etc.
Dangers: In a post-nuclear world, things aren't rosy. There are dangers. Don't tread near the places you see these dangers if you don't have good weapons, but you might not always see the dangers first thing. Mutants are generally non-sentient mutated animals (Or at least, similar to animals) who simply want to kill and eat your flesh. Environmental dangers can range from deadly radiation to a trap-laden street. Bandits are sentients who wish to rob you or kill you to get your food, shelter or satisfy the voices in their heads. They are smart, and will use tactics such as cover and use guns. They are as pragmatic as you, though, so you can negotiate.
Players: You are displayed as a circle of whatever color you want. Feel free to wander about, you'll be marked on the map along with your buddies. No location confusion in this RTD.
Home: Due to realizing I forgot this, I'll explain this concept fully. See the green double-cross? That will be marked on buildings you have modified to be your home base. At the start, you won't have a base yet. This is the place you stockpile items, sleep and perhaps play cards with the other guys, if you find some. You do have to take time off, since this RTD does use time of day.