I'm going to be posting each of your characters abilities now so you can get used to them before I start the episode.
Warden:
In Charge:From your control room, you have control over all of Superjail. You have the most intimate knowlage of the building, and you can use any gadget inside Supejail.
Rant: Once per episode, if you're emotionally charged enough, you can start an inspiring speech. During the speech, you will warp reality itself explicitly to make yourself more convincing. The speech will either infuriate people or convince them, with a simple d6 roll. (1-3=infuriate, 4-6=convince)
Man-Child: You never really had a childhood, as you grew up running a "flawed" prison. Thus, you're cowardly, petty, stubborn, a little sadistic and physically weak. However, you have the greatest imagination of anyone in the world, and your childlike persistance is found charming by most people. (+2 to imagination, and persuasion(To most people), -2 to anything requiring physical strength or bravery.)
Alice:
Incredibly Strong: Whenever there's something that requires brute strength, you have the muscle to do it. (+1 to all strength rolls)
Trained: Due to your incredible strength and years of being a guard, you can out-fight almost anything. (+2 to fighting)
Brutish: You came to Superjail explicitly to beat people up and get some. You plan on both. (-1 to controlling yourself)
Jailbot:
Adaptable: You have a module for nearly anything, from a nacho dispenser to a electrified convict collar.
Persistant: When the Warden tells you to do something, you DO it. (+1 to Wardens orders, -2 to disobeying Warden)
Robot: Due to being a robot, you have a tougher frame, you're more efficent and you can shapeshift into almost anything. The downsides to this are a vulnerability to EMPs and you will sometimes run low on power.
Jared:
Ticking Time Bomb: You've been stepped upon and subjugated to others your entire life. Eventually, you may just lose it. (1 +3 to any roll after you're pissed enough)
Addictive Personality: Is it bad for you? Is it fun? If both, you've done it, become addicted and broken free. Unfortunatly, you happen to relapse. A lot.
Wonder Accountant:You are arguably the greatest accountant in all of history, you've kept Superjail in the green after all. (+2 to number crunching)
The Doctor:
Crazy War Vet: You were an officer in the war, and you remember exactly how to kill anything. (+2 to combat)
Specimens One through Six: You have created specimens one through seven. The seventh held off a being that became a war god before dying of old age, because it wasn't yet ready.
Geneticist: You want half scorpion inmates? Good thing you already created them.
The Twins:
Damn near Omnipotent: You can teleport, explode things with your mind, shrink, grow, you're damn near omnipotent.
Bored: Due to your crushing boredom, you only do things for fun. As soon as something requires effort of any kind, you abandon it.
Jackknife:
Wily: Oh no, theres blood going everywhere! Good thing you already escaped. (You're quickwitted and able to escape nearly anything. You get a bonus to escaping any situation.)
Dodgy: You can dodge almost anything. Anything except Jailbot. (+1 to dodging)
Evil: You just can't resist doing crimes. Maybe it's because your dad sold your toys for booze, but it always gives you away! (Every episode opens with you commiting some crime, and Jailbot hauling you off).