What are some realistic ways to deal with aquifers? Other than avoiding them.
It seems realistic to me to be able to pump out aquifer water and build walls to keep more from coming in.
Perhaps the issue isn't what's the most realistic way, as in the nature, to deal with aquifers in the game, aka super realistic mechanics and such. But surely the goals should be to make it desirable and fun overall, an to create aquifers that's more or less sensible in the way that they don't, almost 100% of the times, covers an entire zx-level and is made up of limitless water producing stones.
It's possible to pump out a smaller area in an aquifer but that requires an ridiculous amount of windmills and pumps. Or as most do: drop a gigantic stoneplug down into the aquifer and dig through the rubble.
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That's a nice idea King mir. It would be nice to see materials with different qualities as waterproof materials and the amount and rate of absorption. It would be a new level of planing ahead when one is building reservoirs.
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Then again, that might make them a bit to easy. Maybe every so often one of the walls will crack, leading to water seeping in?
Aquifers shouldn't be seen as a encounter of some sort that should and will hinder the advances of the player and the fortress to an 100%. It should be seen as a natural occurrence that might be a hinder.
Now, as I see it, aquifers are 100% passive encounters that will effect your fortress always negatively, well perhaps not always but more or less. The aquifer might doom your fortress right from the start because of the lack of materials that can be plunged into it as a plug to be dug through.
BTW: I do like the idea of walls being able to crumble/crack and let water forth into your fort or into whatever open area there's behind the wall. It would make digging a lot more !FUN! The problem might how to implement it as a mechanic that doesn't ruin your game because of flooding occurring too often and too random.
Perhaps the carrying capacity of any given wall might be decided by the digger, too random perhaps, and the type of material he/she digs through, not so random. But this is another topic.