Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Necromancer !!Science!!  (Read 2839 times)

ResMar

  • Bay Watcher
    • View Profile
Re: Necromancer !!Science!!
« Reply #15 on: June 10, 2012, 07:00:11 pm »

Code: [Select]
    .-X-.
    |   |
    | N |
    |   |
    X###|
    |BBB|
.---'BBB'---.
|   SSSSS   |
|           |
|           |
'-----X-----'

N = necromancer
S = corpse stockpile
B = linked bridge
# = Fortifications
X = linked floodgate


This look like it would work? I currently have the necromancer trapped inside of my secondary pit trap, so that part's handled.
Logged
ヽ(´ー`)┌[>゜))))彡]   Dwarf Therapist User Guide

iofhua

  • Bay Watcher
    • View Profile
Re: Necromancer !!Science!!
« Reply #16 on: June 10, 2012, 09:28:34 pm »

Do Necromancers only need line of sight to rez corpses? Can they rez through a glass window?
Logged

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Necromancer !!Science!!
« Reply #17 on: June 10, 2012, 11:55:38 pm »

Do Necromancers only need line of sight to rez corpses? Can they rez through a glass window?
Yes

Aspgren

  • Bay Watcher
  • Every fortress needs a spike pit.
    • View Profile
Re: Necromancer !!Science!!
« Reply #18 on: June 11, 2012, 06:17:24 am »

I'm not sure who's necromancing who anymore! :(
Logged
The crossbow squad, 'The Bolts of Fleeing' wouldn't even show up.
I have an art blog now.
Pages: 1 [2]