Turn 4Things are really starting to kick off now. TCM has the first brush with death of the game. For he's a jolly good fellow, for he's a jolly good fellow...
Craft another set of clothes from the rags. This thing is addictive.
[6] Hot damn! This is so much fun! You go about making a succession of wonderful pieces of clothing, each more excellent that the last. You craft a pile of essentially useless crap, like vanity wear. You also craft some underwear trousers and shirt for Sabana (you feel kinda bad about making fun of her earlier, even if she did probably deserve it). Even if she didn't want it at least it would make you feel better. Unfortunately in your excitement you use up all of the rags.
Disregard Angelo's glare and get some pants on.
[3] Although Angelo continues to glare at you for some time, you wouldn't know about it as you totally disregard him. You rummage through the piles of clothes and eventually find some white y-fronts. They're a little snug, but they will suffice. Certainly better than being on show.
Try to make a whip out of the rags, then see if I can get some glass stuck in it.*
[6-1 skilled work] Yeeeeees...yeeeees, you think. A brilliant weapon! Decorated with studs of glass! Of course. You map it all out in your head, you know exactly where everything should go. You turn towards the pile of rags to begin work, and...it's gone! *sigh* Well, there is more than just rags for fabric around here. Gathering together some clothes from the storage room, you piece together the whip part of the whip. Now to make it deadly...you select a lovely, long thin and brilliantly sharp piece of glass from the pile and push it through the end of the whip. Very nice. You have gained the skill
weaponsmaking. You made a glass whip (+1 to damage rolls, on a bad roll the weapon will break due to being so unsturdy).
Hop into le hole!
[5] You hop into the hole with the grace of a lithe city cat. Neatly done. The others nod at your smooth arrival appreciatively.
Search for exit to clothes storage.
[6] The clotehs storage room is quite small so you quickly spot the door on the far side of the room. You consider leaving it at that and spend some time just standing around and waiting for the others to gather clothes and such. But you inevitably become bored so you walk over to the door and try the handle. Locked. LOCKED?! In a sudden rage you smash the door off it's hinges. [5] You feel a little worried that whoever owns this place might be annoyed at your wanton destruction of the door and the floor in the corridor above, but you listen and can hear no kind of reaction. So far it seems like this place is deserted apart from the six of you. Then you hear it, quite faint...
Run back to everyone, get clothing.
[2] You turn to head back to the others. You happily stretch your legs again and make it halfway down the corridor before you hear the buzzing sound. [5] With some kind of in-built instinct you throw yourself at the floor. Some kind of flying metal robot with a buzz saw attached to it's front and a blinking red light for an eye flies over you - if you had hairs on your head it would have shaven them right off! [1] It musn't have been expecting such an excellent reaction, as your neatly timed dive throws off it's targeting systems and it flies headlong into the wall. The machine twitches, almost like a living creature in it's last throes of life, and then the blinking red light goes out. However it doesn't seem to badly damaged on the outside. You think that maybe if someone had the skill and inclination they could rewire the thing. You can hear more buzzing [4] you now notice a small pipe in the ceiling. That is where the buzzing is coming from.
P.S Being a GM is harder work than I anticipated
if you spot any mistakes in this turn please point them out and I will correct them asap.