UPDATE to 0.8.3!
"General:
Peaceful mode option when creating a new world
Underground enemies no longer spawn in areas that don't have access to gnomes (ie no surprise monster closets)
Temporarily disabled rain
Right click cancels selection. Clicking again cancels action.
Holding shift while selecting locks the selection to the same plane
Dig ramp down selection is always locked to the same plane
Reduced audio file size
Art:
Added item tiles for pickaxe, felling axe, sword, hand axe, hammer and shield
Added equipped shield and hand axe
Added wood door, stone door, bandage, statuette and commemorative coin tiles
Updated wheat and strawberry
Bug Fixes:
Crash on alt tab and other windows drawing on top of the game window
Crash when a goblin dodges a trap
Crash when characters are missing in text
Crash with loading equipped items and resaving
Crash trying to butcher corpses that have decayed
Conflict when generating new nav graph IDs after loading a game
Bug when loading items that were created from butchering
Gnomes trying to use items they didn't have access to and no longer working
Items sometimes being on a different cell than it thinks
Digging stairs down on top of a mine job eventually mined out the stairs
Spawning golems of all material types instead of 1 random
Oh my, golems. No wonder everyone was having problems. It was spawning 7 stone golems at once everytime it wanted to spawn 1. Similarly, it was spawning both clay and dirt when it should have spawned one or the other. Those fixes combined with not spawning golems in areas that don't have access should help venturing down in the depths a bit. Also, it felt like as good a time as any to add in peaceful mode for those who would just rather not bother altogether."