Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 5 6 [7]

Author Topic: The Divine Play Thread - Turn 3  (Read 12006 times)

Spinal_Taper

  • Bay Watcher
  • The sparkles are because I'm fabulous, of course.
    • View Profile
Re: The Divine Play Thread - Turn 3
« Reply #90 on: June 20, 2012, 01:03:45 am »

Terrax thought on the newcomer. Another like them? It could be a disaster. He decided that their entire council should meet before making a desicion, so he called a council of the gods. When he regained his power, he decided to gift some of his members with basic woodland magic. Drawing power from the earth, they could effect the growth of plants, making them more healthy, as well as giving them a slight camoflauge ability, most effective where trees were. Then he commanded they spend their time in worship.
Logged

BlastoiseWarlorf

  • Bay Watcher
    • View Profile
Re: The Divine Play Thread - Turn 3
« Reply #91 on: June 20, 2012, 11:20:31 am »

Terrax thought on the newcomer. Another like them? It could be a disaster. He decided that their entire council should meet before making a desicion, so he called a council of the gods. When he regained his power, he decided to gift some of his members with basic woodland magic. Drawing power from the earth, they could effect the growth of plants, making them more healthy, as well as giving them a slight camoflauge ability, most effective where trees were. Then he commanded they spend their time in worship.
You search for members of your tribe with an affinity for magic.
-roll-
You find several and begin whispering how to use the ability into their heads
-roll-
They manage a basic grasp on it! Terrax has gained Whispering Leaf. This allows Terrax's tribe to help grow crops and camouflage themselves when near woods. (May upgrade to higher levels)
« Last Edit: June 20, 2012, 11:22:49 am by BlastoiseWarlorf »
Logged

EveryZig

  • Bay Watcher
  • Adequate Liar
    • View Profile
Re: The Divine Play Thread - Turn 3
« Reply #92 on: June 21, 2012, 06:45:11 pm »

Orhon saw his tribe's arrival, and commanded that they multiply to fill the land that had been provided for them.
Logged
Soaplent green is goblins!

Spinal_Taper

  • Bay Watcher
  • The sparkles are because I'm fabulous, of course.
    • View Profile
Re: The Divine Play Thread - Turn 3
« Reply #93 on: June 21, 2012, 06:47:41 pm »

The Ents alone could not protect his people. They would need to defend themselves. He gave them knowledge of longbows and archery.
Logged

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: The Divine Play Thread - Turn 3
« Reply #94 on: June 21, 2012, 07:32:17 pm »

Seeing her tribe's success at farming, Sallach felt another lesson was necessary.

Whispering to her priest again, she attempted to impart the secrets of animal taming.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Deny

  • Bay Watcher
    • View Profile
Re: The Divine Play Thread - Turn 3
« Reply #95 on: June 22, 2012, 12:00:46 pm »

Garor spoke to the man "Now go into the wolfs maw, go now with speed and soon you will have leadership of this tribe." With that Garor went over to a pack of wolves, "Such a shame I must do this, but I told them that I would challange them and challange them I shall" Garor looked over the wolf pack and soon they began to change, they grew taller till they were four feet high at the shoulder, their fur became black as night while their eyes were red as blood, Garor gave them certaint tastes, humans tasted good, while weak humans tasted best, those who worshipped him tasted bad, Garor sent them off towards his tribes lands, and then he flew into the ears of the wolfs maw, "The climb shall be steep and treacherous, much harder to reach than the wolfs eyes," he then went further in right to the centre of the Wolfs Head, and made a small bowlon a rock pillar, just about waist height for a man, he then poured water mixed with his own blood into the bowl, any who drinks from the bowl will be wolfborn, when they choose they will be able to temporarily turn into a large man-wolf wth black fur, and they will always be able to control wolves, the bowl is only filled for the moment, but the wolf born ability is inherited through bloodline, or drinking the blood of a wolfborn, of course, if one where to drink the wolf blood and not be one of Garors followers, well, lets just say there are some things worse than death
Logged
In denial of sanity...

and insanity

BlastoiseWarlorf

  • Bay Watcher
    • View Profile
Re: The Divine Play Thread - Turn 3
« Reply #96 on: June 26, 2012, 12:10:23 am »

Orhon saw his tribe's arrival, and commanded that they multiply to fill the land that had been provided for them.
Your peasants hear your words and eagerly flee to do their god's bidding

The Ents alone could not protect his people. They would need to defend themselves. He gave them knowledge of longbows and archery.
You implant in your best carpenter's mind the design of a bow that would maximize power.
-roll-
He tries to replicate it, but can't quite do so.
Without bows, archery fails to make any sense to your warrior


Seeing her tribe's success at farming, Sallach felt another lesson was necessary.

Whispering to her priest again, she attempted to impart the secrets of animal taming.
You implant in your priest's mind the image of a humble peasant taming a ferocious bear. In this image lays the knowledge of how to do so.
-roll-
Your priest is terrified of the prospect of approaching wildlife, and refuses to pass on the ideals.


(Quote shortened)
You begin brewing the blood of wolfborn in the bowl. After it is complete, you depart. Around the same time, the man enters the wolf's maw.
-roll-
He fails to overcome the challenges and passes inside of the cave.


((GM Notice: First, I'm back. Second, Spinal I'm in love with you for that avatar. Thirdly, The rolls were 3, 2 and 1 for wonderful happiness on my part))
Logged

Spinal_Taper

  • Bay Watcher
  • The sparkles are because I'm fabulous, of course.
    • View Profile
Re: The Divine Play Thread - Turn 3
« Reply #97 on: June 26, 2012, 12:20:04 am »

((Sweet, the GM likes me That's a bonus, right?))
Terrax tries to explain bows and archery to his people once more.
Logged

RulerOfNothing

  • Bay Watcher
    • View Profile
Re: The Divine Play Thread - Turn 3
« Reply #98 on: June 26, 2012, 05:28:31 am »

Lanar continued to attempt to explain the techniques of fishing to his people. He also decided to follow the example of the other gods, and show some other people how to farm. He also suggested to the other gods that they attempt to observe the nascent divine power before acting upon it.
« Last Edit: June 26, 2012, 06:45:47 am by RulerOfNothing »
Logged

Deny

  • Bay Watcher
    • View Profile
Re: The Divine Play Thread - Turn 3
« Reply #99 on: June 26, 2012, 06:42:45 am »

I'm confused, did my guy die or not?
Logged
In denial of sanity...

and insanity

EveryZig

  • Bay Watcher
  • Adequate Liar
    • View Profile
Re: The Divine Play Thread - Turn 3
« Reply #100 on: June 27, 2012, 11:54:43 pm »

Orhon told his tribe to start constructing a more permanent village in their new homeland.

((Oops, saw the turn then forgot about it.))
Logged
Soaplent green is goblins!

Deny

  • Bay Watcher
    • View Profile
Re: The Divine Play Thread - Turn 3
« Reply #101 on: June 28, 2012, 07:09:13 am »

Wait for the wolves to do their thing, and order the tribe to "survive"
Logged
In denial of sanity...

and insanity
Pages: 1 ... 5 6 [7]