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Author Topic: The Divine Play Thread - Turn 3  (Read 12053 times)

BlastoiseWarlorf

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Re: The Divine Play Thread - Turn 0
« Reply #15 on: June 09, 2012, 06:19:27 pm »

Sallach gazed down at her people. They needed a unifying location, a symbol of their and her might...

Appearing before them in a burst of flames, she commanded them to vacate the area of her choosing. They would be returning shortly, she assured them.

That done, she began efforts to produce a mighty but benign volcano, a towering edifice that contained lava within. She had no doubt few of her people would be able to dwell in the volcano proper, but her most sacred temples and her people's most official meetings might do well carved into its slopes.

Your people listen closely, not wishing to upset you after your display of might and power in the burst of fire. They move their things to the other half of town and stare curiously at the spot they had just vacated. You begin pouring energy into the ground, and the very earth begins cracking and raising. You villagers are silent in awe and terror. When the land reaches a height of your liking, you crack the earth a final time and will the lava upwards to near the brim of the rocky edge. You smile satisfied at your work, and came down again to the surface in your fiery entrance.You directed your village's single priest to a cave near the top of the volcano.
-roll-
He nods and understands your will and quickly move his things to the top! He constructs a small stage and podium on the nearby cliff so that he may address your villagers!(The New Stage brings in a significant boost to worship gain)
You feel incredibly drained, and slump down in your throne, tiredly.


To speed their progress, Orhon sent his new followers supernaturally restful dreams, so that they would be nearly tireless during the journey to come.

((Three turns to the first tree. Would be five, but you're traveling through Savannah most of the way.))

You tell your priest that soon you will embark on a holy journey. He is told to wait until morning, and to make sure all of the villagers sleep early. He spreads the message, and that night you attempt to send them all a restful dream so that they would be able to travel longer without sleeping.
-roll-
Your tribe wakes up early the next morning, but feel like they have just slept a week! They begin packing up their things to prepare for the journey! (The travel will now take Two seasons/turns instead of three) You feel mildly drained, but are aware that your increased control over dreams greatly helped to conserve your energy.You sit back in your throne, satisfied.


((By the way guys. The gods can communicate with each other, considering you are all in one large mountain hall))
« Last Edit: June 09, 2012, 06:21:48 pm by BlastoiseWarlorf »
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IronyOwl

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Re: The Divine Play Thread - Turn 0
« Reply #16 on: June 09, 2012, 06:45:21 pm »

Pleased with her creation, Sallach rests, and tells her tribe to tend to their own needs, feeding themselves and multiplying.

"It has been a productive season," she states, to no one in particular.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

BlastoiseWarlorf

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Re: The Divine Play Thread - Turn 0
« Reply #17 on: June 09, 2012, 06:49:34 pm »

Pleased with her creation, Sallach rests, and tells her tribe to tend to their own needs, feeding themselves and multiplying.

"It has been a productive season," she states, to no one in particular.

The Sky brightens, and the villagers feel that you are pleased with them.

((Two others need to post seasonal activities and we can get the first turn rolled))
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Deny

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Re: The Divine Play Thread - Turn 0
« Reply #18 on: June 09, 2012, 06:52:34 pm »

(I'll take the area next to the dunes and the savannah)
Garor sat upon his throne, gazing at his tribe, so weak, he thought, they still had much to learn. But first they needed tools to wage war, Garor began by bringing rocks long buried above ground, he fashioned it into a gaping wolfs maw, he named it the wolf hall, and any who saw it would now of its name, for those who enterd the wolf maw would find a near unquenchible mine of iron, copper and tin. And for finaly anyone who could go and touch the 'eyes' of the wolf maw, would be skilled in metal working, with this done, Graor made a shout that only his followers heard, a shout ordering them to come to the 'Wolf Maw'
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BlastoiseWarlorf

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Re: The Divine Play Thread - Turn 0
« Reply #19 on: June 09, 2012, 07:05:11 pm »

(I'll take the area next to the dunes and the savannah)
Garor sat upon his throne, gazing at his tribe, so weak, he thought, they still had much to learn. But first they needed tools to wage war, Garor began by bringing rocks long buried above ground, he fashioned it into a gaping wolfs maw, he named it the wolf hall, and any who saw it would now of its name, for those who enterd the wolf maw would find a near unquenchible mine of iron, copper and tin. And for finaly anyone who could go and touch the 'eyes' of the wolf maw, would be skilled in metal working, with this done, Graor made a shout that only his followers heard, a shout ordering them to come to the 'Wolf Maw'

You pour an incredible amount of energy through the heavens into the earth. The earth protests but alas, is no mach for the power of a god. The rocks crack upwards and cave down, creating a large structure which looks very much like a wolf's head. You bring forth crystals from underground and force them into where the eyes would be on the wolf's head. You also carve a rough passage into the ground, leading to an abundance of minerals, both economic and violent. With the last few remaining ounces of your power, you infuse the eyes with knowledge. It would teach anyone who touched them the basics of metal working and then some. You tell your tribe's priest of the mine. The other gods in the hall hear your message, however.
-roll-
Your priest gathers up many members of your tribe and brings them toward the giant structure. A few brave men venture inside and tell of the minerals lining the walls. They do not dare touch the eyes however, as they fear what may happen if they do.
You feel incredibly drained. You will be unable to even contact your tribe for the rest of the season. (Seasonal activity is now idle celebration)
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RulerOfNothing

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Re: The Divine Play Thread - Turn 0
« Reply #20 on: June 09, 2012, 08:23:34 pm »

(I guess I'll have to take the people near the lake, savanna and grassland)
Lanar looked upon his tribe. They probably should move closer to the lake, he thought. Manifesting in the middle of the village, he told his people to move to the northwest. He also conferred upon one of his priests (the one which was most likely and able to understand his intentions) a staff that appeared to be made out of lightning and would allow the wielder to hurl lightning bolts at the enemies of Lanar's people, but could be held safely by his devout worshippers.
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BlastoiseWarlorf

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Re: The Divine Play Thread - Turn 0
« Reply #21 on: June 09, 2012, 08:42:34 pm »

((Both Deny and Ruler, You should know that The Wolf's Maw's eyes and this Staff will require either recharging or a constant up-keep of energy. I'll assume you just put a charge on it at the moment, let me know if You want the other.))

(I guess I'll have to take the people near the lake, savanna and grassland)
Lanar looked upon his tribe. They probably should move closer to the lake, he thought. Manifesting in the middle of the village, he told his people to move to the northwest. He also conferred upon one of his priests (the one which was most likely and able to understand his intentions) a staff that appeared to be made out of lightning and would allow the wielder to hurl lightning bolts at the enemies of Lanar's people, but could be held safely by his devout worshippers.
You appear in the middle of your tribe's home and the villagers are immediately drawn towards you. You tell them of what they must do, and they nod in understanding. You then tell the priest to come to you, and he does so without fear. You begin focusing pure energy into your hand and It slowly but surely takes the shape of a staff with a lightning bolt on the top. You infuse it with your remaining energy and offer it to the priest.
-roll-
His nerves fail him, however, and he is unable to take the lightning staff. He instead has a boy no older than 14 come over and pick it up.
-roll-
The boy, eager to prove himself to his tribe and his god, picks up and wields the staff with pride. He looks to you, and you nod at him before returning to the heavens. You slump in your throne, exhausted. You feel greatly drained. Making things out of nothing, you realize, requires a LOT of energy.


It is now Turn 1, Summer of Year 1
Terrax's Tribe spends the season celebrating and reproducing.
You feel decently recharged this season
~~
Orhon's Tribe takes their first move south-east!
You feel Greatly recharged this season
~~
Sallach's Tribe spends the season celebrating and reproducing.
You feel decently recharged this season
~~
Garor's Tribe spends the season celebrating and reproducing.
You feel decently recharged this season
~~
Lanar's Tribe takes their first and final move North west to border the lake!
You feel greatly recharged this season
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Deny

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Re: The Divine Play Thread - Turn 1
« Reply #22 on: June 09, 2012, 09:38:30 pm »

Garor was angry, no-one had yet the courage to touch the wolf's eyes, That would have to change, but then, they would be right ot fear his wrath, till, he needed more courage, Garor contacted his tribe, appearing in a great shroud of darkness, and said "You are right to fear my wrath, but do not fear the unknown, for it may prove to do you a great boon, not now, but soon, i will provide you with a test to prove your courage, in the mean time, reach for the unkown, for one day your descendants, and maybe even yourelves, will rule an empire that stretches across the world."

With this done Garor flew into a dark secluded place inside the wolf maw and collected all the greatest metals he could find, this would be his tools for making a new weapon, and someday he would make it
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BlastoiseWarlorf

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Re: The Divine Play Thread - Turn 1
« Reply #23 on: June 09, 2012, 10:19:36 pm »

Garor was angry, no-one had yet the courage to touch the wolf's eyes, That would have to change, but then, they would be right ot fear his wrath, till, he needed more courage, Garor contacted his tribe, appearing in a great shroud of darkness, and said "You are right to fear my wrath, but do not fear the unknown, for it may prove to do you a great boon, not now, but soon, i will provide you with a test to prove your courage, in the mean time, reach for the unkown, for one day your descendants, and maybe even yourelves, will rule an empire that stretches across the world."

With this done Garor flew into a dark secluded place inside the wolf maw and collected all the greatest metals he could find, this would be his tools for making a new weapon, and someday he would make it
The tribals gather around you and hear your speech.
-roll-
The villagers partialy understand and follow you to the Wolf's Maw to figure out it's secrets
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Deny

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Re: The Divine Play Thread - Turn 1
« Reply #24 on: June 09, 2012, 10:24:17 pm »

How dull can these people be, wonderd Garor, and he dissapeared in a puff of black smoke, the people heard a whispering, "Remember, reach for the unknown" and with that Garor took his metals and began forging a great blade of power.

(Will i have enough energy to create a magical blade in this turn or not? if not then the blade is still being made)
« Last Edit: June 09, 2012, 10:25:58 pm by Deny »
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BlastoiseWarlorf

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Re: The Divine Play Thread - Turn 1
« Reply #25 on: June 09, 2012, 10:31:56 pm »

((You have enough to mostly finish it.))
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IronyOwl

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Re: The Divine Play Thread - Turn 1
« Reply #26 on: June 09, 2012, 10:32:38 pm »

Sallach leaned forward on her throne, gazing down at her tribe again. It was time for a bit more action.

Appearing before her people again, she gathered them together to hear her speak.

"You must challenge yourselves," she said. "Gather together and compete with one another, both to determine who is best and to improve yourselves. Challenge any task or talent you please, and whoever should prove themselves greatest amongst you may ask of me a boon."
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Deny

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Re: The Divine Play Thread - Turn 1
« Reply #27 on: June 09, 2012, 10:42:19 pm »

(Then start work on the ('Black Fang')

Garor looked at his creation, almost finished, it was a beutiful work of art and death, the blade was black as night, leaf shaped and had multiple silver veins runnung along it, almost finished, Garor locked it away in the Wolf maw, and retuned to the heavens
« Last Edit: June 09, 2012, 11:30:09 pm by Deny »
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BlastoiseWarlorf

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Re: The Divine Play Thread - Turn 1
« Reply #28 on: June 09, 2012, 11:23:36 pm »

Sallach leaned forward on her throne, gazing down at her tribe again. It was time for a bit more action.

Appearing before her people again, she gathered them together to hear her speak.

"You must challenge yourselves," she said. "Gather together and compete with one another, both to determine who is best and to improve yourselves. Challenge any task or talent you please, and whoever should prove themselves greatest amongst you may ask of me a boon."

After your speech, the crowd talks quickly among themselves. Three brave men, a woman and a child step-forth.
-roll-
"We want to accept your challenge, Our deity. We will fight to the death, and the winner will accept your gracious reward"
-COMBAT-
Man 1 vs Man 2
-roll-
Man 2, After a vicious battle, drives his spear through his enemy's throat! The other villagers quickly move him out of the way.

Man 3 vs Woman
-roll-
The battle is even all the way through, but with a quick strike, the woman causes a fatal wound! The man staggers off into the woods, ashamed of himself.

Child vs Man 2
-roll-
The man, Thinking an easy battle was assured, doesn't expect the quickness of the child! The child moves quickly, and drives a spear through his gut! He, like his first opponent, Is escorted away quickly.

Woman vs Child
-roll-
The Woman, A mother herself, can not bring herself to attack the child. She can not take the shame of losing, and plunges a small dagger into her own heart! The villagers pay their respects to the runner up, and move her remains to her family.

The child steps forward and bows his head to you, victorious.


(Then start work on the 'Soul Reaper')

Garor looked at his creation, almost finished, it was a beutiful work of art and death, the blade was black as night, leaf shaped and had multiple silver veins runnung along it, almost finished, Garor locked it away in the Wolf maw, and retuned to the heavens

After admiring your sword, you pull the earth tight around it's chamber. You return to the heavens, leaving only the faint whisper of "Remember, Reach for the unknown". You feel very drained.
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Spinal_Taper

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Re: The Divine Play Thread - Turn 1
« Reply #29 on: June 09, 2012, 11:40:44 pm »

Terrax was pleased. His people had a home. But they relied upon him, they needed him. That would not do. They should be like the earth, like him, quiet, self-sufficent and at one with nature.

"You shall construct for yourselves farms live off of the earth, and treat it with respect."

He took a twig from the most ancient, hallowed tree of the forest and created a an intricate wand out of it. It would bestow the user with powers like his, the ability to twist the plants as they chose. It was named "Finger of the Earth". He picked the most level-headed, most just, most peacable resident of the village.
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