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Author Topic: Community Mod  (Read 20301 times)

GreatWyrmGold

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Re: Community Mod
« Reply #60 on: June 11, 2012, 10:17:18 pm »

So, we're making a bunch of food-related stuff? I had some plans for remaking Dwarf Candy, maybe I can use some of those...
Or, if the next players take a completely different route, I can make something else up.
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Corai

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Re: Community Mod
« Reply #61 on: June 11, 2012, 10:19:36 pm »

Im not going along with the bacon train. Im not like that. Im probably gonna add a civ.



Maybe a demonic one...


Maybe a blessed one.
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GreatWyrmGold

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Re: Community Mod
« Reply #62 on: June 11, 2012, 10:24:33 pm »

Oh, no...
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Putnam

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Re: Community Mod
« Reply #63 on: June 11, 2012, 10:29:21 pm »

Oh, I'm next? Goody. My ideas fit right in to food assasins and I'm a self-diagnosed expert on alloys, so I think I can expand on axeman's work as well.

EDIT: is it okay if I rename the files made by axeman to stuff like "item_weapon_axeman" etc. so that it's easier at a glance to see who made what?
« Last Edit: June 11, 2012, 10:40:53 pm by Putnam »
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Trapezohedron

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Re: Community Mod
« Reply #64 on: June 12, 2012, 01:19:11 am »

I'd actually like to see things sorted out, so yeah, I have no problems with that
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Reudh

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Re: Community Mod
« Reply #65 on: June 12, 2012, 06:08:36 am »

I'll work on making some interesting civs, come my turn. They'll come with their own languages too. :D

Nyan Thousand

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Re: Community Mod
« Reply #66 on: June 12, 2012, 06:53:31 am »

Well, now I'm torn between making soap creatures or fruit creatures... We'll see.
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Person

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Re: Community Mod
« Reply #67 on: June 12, 2012, 07:32:14 am »

Oh, I'm next? Goody. My ideas fit right in to food assasins and I'm a self-diagnosed expert on alloys, so I think I can expand on axeman's work as well.
EDIT: is it okay if I rename the files made by axeman to stuff like "item_weapon_axeman" etc. so that it's easier at a glance to see who made what?
Sounds good to me.
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axeman157

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Re: Community Mod
« Reply #68 on: June 12, 2012, 07:08:45 pm »

Oh, I'm next? Goody. My ideas fit right in to food assasins and I'm a self-diagnosed expert on alloys, so I think I can expand on axeman's work as well.

EDIT: is it okay if I rename the files made by axeman to stuff like "item_weapon_axeman" etc. so that it's easier at a glance to see who made what?

Whatever makes it easier for you and other people.
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Corai

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Re: Community Mod
« Reply #69 on: June 12, 2012, 08:43:55 pm »

So far-



Fruit ninjas

Food assasins

Soap

-Come my turn-

A vile civ that sieges you.
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Reudh

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Re: Community Mod
« Reply #70 on: June 12, 2012, 08:51:02 pm »

I wonder whether I should introduce my octopode-esque creatures in? (They have their own child and adult sprites, but no profession sprites)

Or, should I introduce my goblin-analogues who are broken but function NEARLY as intended. They also have a horn on their head that injects paralysing venom with a gore attack. :D

Or the friendly drazardmen, who are like dracons, but calmer and much more given to remaining still. They're still very strong in combat though, due largely to their claws.

Robosaur

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Re: Community Mod
« Reply #71 on: June 12, 2012, 09:28:26 pm »

PUT ME IN THERE
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Scelly9

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Re: Community Mod
« Reply #72 on: June 12, 2012, 09:33:07 pm »

I'm in.
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Montopolis

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Re: Community Mod
« Reply #73 on: June 12, 2012, 09:33:54 pm »

Err... I seem to have been skipped on the turn list. My application post is on page 3, before Reudh's. I'm guessing that there was just an oversight, so if I could be put on, that'd be great.
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Putnam

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Re: Community Mod
« Reply #74 on: June 12, 2012, 10:50:34 pm »

Sorry it's taken so long--I currently have a creature with 3 special castes, an entity for said creature, and a language for said entity.

I should be done by the end of the week.

EDIT: I just realized that one of my ideas requires editing body_default.

I don't think I should...
« Last Edit: June 12, 2012, 10:58:02 pm by Putnam »
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