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Author Topic: Community Mod  (Read 20297 times)

Reudh

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Re: Community Mod
« Reply #150 on: June 26, 2012, 12:04:03 am »

Meh, i don't mind so long as I can get my stuff stable enough for submission. :P

GreatWyrmGold

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Re: Community Mod
« Reply #151 on: June 26, 2012, 09:27:48 am »

Heh, I think my demiliches will be contenders...*evilgrin*
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EmperorJon

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Re: Community Mod
« Reply #152 on: June 26, 2012, 02:18:52 pm »

Oh you just wait for what I'll be adding...

Heheh... hehe. He.


WAHAHAHAHAHAHAHAHAHAH! MWHAHAHAHAHAHAHAHAHAHAHAHAAHAHHAAHAHAHHAH!
AHAHAH!
AHAHAH! AHAhahahaah...
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I think it's the way towns develop now. In the beginning, people move into a town. Then they start producing tables, which results in more and more tables. Soon tables represent a significant portion of the population, they start lobbying for new laws and regulations, putting people to greater and greater disadvantage...
Link for full quote. 'tis mighty funny.

Nyan Thousand

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Re: Community Mod
« Reply #153 on: June 28, 2012, 10:06:52 am »

So, uh, any news on the front?
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Person

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Re: Community Mod
« Reply #154 on: June 28, 2012, 01:49:56 pm »

Sorry , I lost access to my phone for a bit due to shenanigans. I`ll pm deon and do my best to update the posts.
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Deon

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Re: Community Mod
« Reply #155 on: June 28, 2012, 02:43:36 pm »

Okay, I've got the file!

P.S. Why did you skil Nyan?
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GreatWyrmGold

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Re: Community Mod
« Reply #156 on: June 28, 2012, 02:55:40 pm »

I think Nyan asked to be skipped. Sad, because you know how many things he probably would have added?

...

If you can't figure out the obvious joke, I advise you to spend a few hours/days on TV Tropes, starting here.
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Nyan Thousand

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Re: Community Mod
« Reply #157 on: June 29, 2012, 07:44:18 am »

Um, I was skipped? Because I shouldn't be. Oh, and Deon, really reaaaaally small thing. I think I misplaced a period in no_family.txt? If it's not too much trouble, that is. Really sorry.
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GreatWyrmGold

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Re: Community Mod
« Reply #158 on: June 29, 2012, 07:56:36 am »

Really? Huh, I remember SOMEONE asking to be skipped...
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GaxkangtheUnbound

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Re: Community Mod
« Reply #159 on: June 29, 2012, 11:26:02 am »

Can you add me to the turn list? My body modding skill is ready.
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jdf318

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Re: Community Mod
« Reply #160 on: June 29, 2012, 03:58:04 pm »

I think that after everyone has a turn, we do a succession fort and see how crazy things truly are. :P
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Crazy Cow

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Re: Community Mod
« Reply #161 on: June 29, 2012, 04:36:41 pm »

I think that after everyone has a turn, we do a succession fort and see how crazy things truly are. :P

GreatWyrmGold

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Re: Community Mod
« Reply #162 on: June 29, 2012, 05:32:22 pm »

Of course. But let's not tell anyone what's going on until we start getting replies about the crazy stuff mentioned in passing.
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Zanzetkuken The Great

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Re: Community Mod
« Reply #163 on: June 29, 2012, 07:04:30 pm »

Of course. But let's not tell anyone what's going on until we start getting replies about the crazy stuff mentioned in passing.

Obviously.  If WHEN it comes to pass, make sure the first few players, after the op, haven't even heard of the mod.
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GreatWyrmGold

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Re: Community Mod
« Reply #164 on: June 29, 2012, 08:30:35 pm »

Of course. But let's not tell anyone what's going on until we start getting replies about the crazy stuff mentioned in passing.

Obviously.  If WHEN it comes to pass, make sure the first few players, after the op, haven't even heard of the mod.

No, no, no! They'd go all "Why the circus are there these shearable cat thingies?" and the cover would be blown!
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