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Author Topic: Community Mod  (Read 20312 times)

Zale

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Re: Community Mod
« Reply #135 on: June 22, 2012, 02:55:24 am »

Lolwut, is it my turn?

Perhaps I could be pushed down the list, so other people who know what exactly they're planning can go?

I'm still poking things with sticks trying to figure out how they work.
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Crazy Cow

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Re: Community Mod
« Reply #136 on: June 22, 2012, 02:57:47 pm »

Starting before your turn isn't taboo or anything, is it? I plan on just dropping my contributions once it's my turn and moving along to the next person.

Robosaur

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Re: Community Mod
« Reply #137 on: June 22, 2012, 06:05:58 pm »

I've already done so, but I do kind of want some of the stuff I make to synergize with previously modded stuff (like a baconite alloy), so starting ahead of time gives me more time for synergy.
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Nyan Thousand

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Re: Community Mod
« Reply #138 on: June 23, 2012, 06:54:49 am »

Well, if Zale's getting moved, so it's my turn then? God. Give me a day or two to work out the kinks/think up of soap puns.
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Person

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Re: Community Mod
« Reply #139 on: June 23, 2012, 01:23:40 pm »

Ok then, zale is skipped, and I'm, officially in the land of phone based internet. Planning time is fine, I guess.
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GreatWyrmGold

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Re: Community Mod
« Reply #140 on: June 23, 2012, 08:24:30 pm »

Say, if we're working in advance, should we post updates on what we've done? I've just started today.
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Nyan Thousand

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Re: Community Mod
« Reply #141 on: June 23, 2012, 10:07:19 pm »

Okay. I should be done before Tuesday/today. I'm not going to add much; I just don't know what I'm doing.

EDIT: NOT DONE. I'd add more but I really don't know what I'm doing. Good luck to the next guy!

Give me a day to work out the kinks.
« Last Edit: June 24, 2012, 11:49:17 am by Nyan Thousand »
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Zanzetkuken The Great

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Re: Community Mod
« Reply #142 on: June 24, 2012, 07:57:46 pm »

Ok then, zale is skipped, and I'm, officially in the land of phone based internet. Planning time is fine, I guess.

Dial-up?  I always have dial-up!
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jdf318

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Re: Community Mod
« Reply #143 on: June 25, 2012, 02:45:10 am »

Are we focusing on this mod being more for Adventure mode or Dwarf mode?
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Putnam

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Re: Community Mod
« Reply #144 on: June 25, 2012, 02:53:50 am »

Whatever you want to make it for.

Nyan Thousand

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Re: Community Mod
« Reply #145 on: June 25, 2012, 09:21:07 am »

Okay, now it's done. I'd probably add more, but I don't know what I'm doing. Here's the skinny:

-Soap Luchas: Fear the mighty luchas of soap! Professional wrestlers ready, willing, prepared to fight. (Bonus Original Shiek caste that can spit out fire and Great Muta caste that will mist your heart out)
-Soap Lucha related items (masks, tights, champween's belt)
-Soap Lucha civ
-Added text (threats.txt mostly, I didn't bother making a new file since it's just threats.txt, come on.)

This was fun, and a great learning experience. I'd like to do it again if I wasn't so busy.
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Grimlocke

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Re: Community Mod
« Reply #146 on: June 25, 2012, 12:26:44 pm »

This looks like madness, depravity and Fun.

Singing up for next available spot please! :P
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I make Grimlocke's History & Realism Mods. Its got poleaxes, sturdy joints and bloomeries. Now compatible with DF Revised!

jdf318

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Re: Community Mod
« Reply #147 on: June 25, 2012, 02:19:40 pm »

Deon's next, this is were things get intense and amazing (continuing the trend of intense and amazing of all the other additions) :P
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Putnam

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Re: Community Mod
« Reply #148 on: June 25, 2012, 02:26:35 pm »

Shit, Deon has a turn? Now watch as he beats my two-day creature, entity, interactions and language by a mile :P

IamanElfCollaborator

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Re: Community Mod
« Reply #149 on: June 25, 2012, 03:50:26 pm »

Well nuts. Looks like all our plans will be overshadowed.
Prepare the ridiculously stupid-but-powerful salt bats.
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