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Author Topic: LFR succession fort  (Read 8428 times)

Pan

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Re: LFR succession fort
« Reply #15 on: June 13, 2012, 10:21:54 pm »

 Actually, give me the raws to all the changes you propose. I don't know what to change in the raws  :P
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simonthedwarf

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Re: LFR succession fort
« Reply #16 on: June 13, 2012, 10:49:50 pm »

For sentinels you want to increase their FREQUENCY tag, in fact, I would suggest you beef up all the FREQUENCY tags for the LFR specific creatures. Good luck with worldgen looking forward to my turn like a little baby urist
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Quote from: Syndic
Sentry towers, manned by orang-utangs./quote]

Pan

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Re: LFR succession fort
« Reply #17 on: June 14, 2012, 03:50:03 am »

Ok, so:
 Increased sentinel frequency.
 No lizardmen, everything else standard and LFR.
 Simplified clothing on.
 Decreased animal men and giant animals on.
 Minerals at 100 - 500 as suggested by LFR.
 

May I also suggest 1 cavern layer? It helps with FPS, and keeps things simple. At worst, 2 caverns.

Also, making cannon beetles domestic pets. They are rare enough as it is.

After this is all sorted, should be good to go. Any input from anyone else, please do.  :)

And fort name, type of biome would be good to know, too.
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simonthedwarf

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Re: LFR succession fort
« Reply #18 on: June 14, 2012, 12:41:48 pm »

I concur. "Fort Narihil" sounds good
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Quote from: Syndic
Sentry towers, manned by orang-utangs./quote]

IronTomato

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Re: LFR succession fort
« Reply #19 on: June 14, 2012, 07:42:22 pm »

-
« Last Edit: August 13, 2021, 08:36:23 pm by IronTomato »
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Pan

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Re: LFR succession fort
« Reply #20 on: June 15, 2012, 10:29:28 am »

Worth a try.  :)

Anyway, I'll be modding the appropriate stuff in now. Then I'll generate a world.
« Last Edit: June 15, 2012, 10:31:56 am by Pan »
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Pan

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Re: LFR succession fort
« Reply #21 on: June 16, 2012, 12:38:38 am »

Will removing the lizardman entity and creature be enough? It won't mess with the other raws, will it?
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simonthedwarf

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Re: LFR succession fort
« Reply #22 on: June 16, 2012, 04:10:17 am »

You could make them peaceful traders :D
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Quote from: Syndic
Sentry towers, manned by orang-utangs./quote]

Pan

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Re: LFR succession fort
« Reply #23 on: June 16, 2012, 10:41:02 am »

Too late, already generated the world without lizardman. Writing up something before I find somewhere we can all agree on.

What does everyone suggest our buildup be? Shedim siege early, so I suggest a miner heavy embark. Maybe one soldier, just to fend off wildlife, since the singular soldier would be a piss poor defence against an early shedim pack. I myself suggest a miners, mason, smith and farmer embark to create fortifications and self substainable fortress.

Anyway, it's been a long day. I'll post things in less than 12 hours.
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simonthedwarf

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Re: LFR succession fort
« Reply #24 on: June 16, 2012, 02:58:41 pm »

Yay ;D
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Quote from: Syndic
Sentry towers, manned by orang-utangs./quote]

Pan

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Re: LFR succession fort
« Reply #25 on: June 17, 2012, 07:06:23 am »

Gosh I feel terrible... I completely forgot about this, since I had something going on in one of my browser games (big battle - lasted through the past couple hours).

Anyway, world generated. I'll be shifting through the legends for a good backstory. Sorry for the delay, guys!
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IronTomato

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Re: LFR succession fort
« Reply #26 on: June 17, 2012, 07:36:26 am »

That's alright, that situation happens to everyone once in a while :P
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simonthedwarf

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Re: LFR succession fort
« Reply #27 on: June 17, 2012, 01:40:42 pm »

Will you be uploading the entire game folder? I think this is best to avoid each player having to adapt their graphics pack etc - as long as it only has 1 save game folder in it, it should be fine size-wise ;p
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Quote from: Syndic
Sentry towers, manned by orang-utangs./quote]

danielthedwarf

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Re: LFR succession fort
« Reply #28 on: June 17, 2012, 01:41:08 pm »

I'm in, Simon the dwarf.
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Pan

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Re: LFR succession fort
« Reply #29 on: June 17, 2012, 02:20:41 pm »

I'm in, Simon the dwarf.

You mean, to say 'I'm Simon the dwarf.'

 ;D

Anyway, I'm not quite sure what you mean. I will only upload the save folder. As for graphics, the person can change that after they receive it.

By the way, where would I upload the save folder when I'm done?

I found a great location - near shedims to ensure constant shedim attacks. Two types of flux stones, dolomite and sedimentary layer marble and magnetite. Caverns contain water.

I'll nap for a bit, then write up the backstory. I have notes from the legends. Then I'll make a new thread (unless you prefer I do it here, which is fine too) and put up the list of embarking dwarves.
« Last Edit: June 17, 2012, 02:59:22 pm by Pan »
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