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Author Topic: Cybrid 5:The Tunnels Of Mars-Game End: Rebel Vittry (Plus Survivor plus scum)  (Read 59364 times)

Hapah

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Why
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I can't be expected to remember the names of everyone I've tried to stab.

Bored? Go read the EVE Chronicles.

Urist Imiknorris

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Because you can't initiate a block at night, and it's better to block two likely scum than one.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Toaster

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Probably a good idea.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

GlyphGryph

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Day's over, folks.
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GlyphGryph

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Urist Imiknorris leads the group the environmental suit - it takes nearly half an hour to get there, working their way through the dark tunnels, and he keeps silent about the very real possibility of their being too few suits for all of them - or none at all.

Luck, however, is with them. They all climb into their suits, and the air is suddenly richer and less acrid, their bodies warmer, the sense of imminent death fading as the helmets seal into place. The suit-based comm systems boot into life, and a small flashlight comes to life atop each helmet.

For a little while, the group laughs and chats as Urist runs them through the safety precautions.

And then they hear it - the slow, faint rasping of metal on rock. Distant, echoing quietly through the dark hallways, from around bends and through blackness.

Toaster looks around wildly. "Guys... did anyone here that?"

Dariush nods. "Let's go?"

"Yes. Now. Stay close, and follow me." says Urist, looking back at the group. "Move."

Everyone takes off at a steady jog - slow enough to avoid winding or injuring themselves, but hopefully fast enough to get there in time.

But would it be fast enough?


Vote is tied, no one is lynched.
It is now night. Night ends in roughly 24 hours.
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GlyphGryph

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Extending night 24 hours, because I haven't gotten all actions and I don't want this game to turn on someone slipping on sending in an action on time.

Also because I'm not super keen on ending tonight, phew, exhausted from writing all that RP stuff.
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GlyphGryph

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Re: Cybrid 5:The Tunnels Of Mars-Day3:The long black and the dying light.
« Reply #366 on: June 27, 2012, 10:00:00 pm »

FUCK.

I just wrote up a three page fucking final end flavour post, only to realize I misread something and NOW I HAVE NOTHING. ARGH.

Sorry guys, I need to start over, and I don't have time tonight. :/
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Urist Imiknorris

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Re: Cybrid 5:The Tunnels Of Mars-Day3:The long black and the dying light.
« Reply #367 on: June 27, 2012, 10:04:59 pm »

Give us the bare bones and do the fluff later.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Bookthras

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Re: Cybrid 5:The Tunnels Of Mars-Day3:The long black and the dying light.
« Reply #368 on: June 27, 2012, 10:08:04 pm »

No, no no no. The play is the thing, man! Do it well, flavourful, memorable, even if it takes a bit longer. Please.
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No one ever listens to Zathras, no. Quite mad, they say.  |  That ain't a shepherd.

Zathras hefts the corpse-of-webadict puppet and works its mouth: "I declare world peace! Yay! All hail Zathras!"
Everyone is handsomely rewarded, and lives happily ever after.  Except for Bookthras, who dies of poison in the night.

Hapah

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Re: Cybrid 5:The Tunnels Of Mars-Day3:The long black and the dying light.
« Reply #369 on: June 27, 2012, 10:29:51 pm »

Take your time, GG. (though I am on pins and needles)
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I can't be expected to remember the names of everyone I've tried to stab.

Bored? Go read the EVE Chronicles.

ToonyMan

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Re: Cybrid 5:The Tunnels Of Mars-Day3:The long black and the dying light.
« Reply #370 on: June 27, 2012, 11:26:09 pm »

I am in bits and pieces all over the floor and walls and ceiling.
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Tiruin

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Re: Cybrid 5:The Tunnels Of Mars-Day3:The long black and the dying light.
« Reply #371 on: June 28, 2012, 05:59:13 am »

I am in more bits and pieces along with that stupid cybrid scum-machine-worm-thing having saved all your lives. Well, mostly.

GG got it in hand, don't you all worry peoples! Stupid animals//glitches...
« Last Edit: June 28, 2012, 06:03:23 am by Tiruin »
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GlyphGryph

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Re: Cybrid 5:The Tunnels Of Mars-Day3:The long black and the dying light.
« Reply #372 on: June 28, 2012, 06:54:15 am »

Bare bones: Game's not over, everyone is still alive, Jim Groovester has replaced in for zombie urist. I'll send out bare bones PMs now too.
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Toaster

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Re: Cybrid 5:The Tunnels Of Mars-Day4: Thin Air and Thick Steel
« Reply #373 on: June 28, 2012, 08:03:09 am »

GG:  Is the start of the GUARD action noted by the mod?  (I believe it was in 1 or 2.)  If so, did such a GUARD action begin?


Got blocked last night.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

GlyphGryph

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Re: Cybrid 5:The Tunnels Of Mars-Day4: Thin Air and Thick Steel
« Reply #374 on: June 28, 2012, 08:07:15 am »

Guard action must be posted in thread. They can be ended by PM.

Not sure what you're asking other than that.
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