So still messing around with the "Mod Manager" I've decided just to call it that, here is a screen capture:
Ok I will go from top left to bottom right:
-Slap Graphics package list, this is where you can click and choose a installed graphic pack (installing one for the manager is not easy atm)
-Settings Panel, here you can check off what settings you want (installing these is very easy)
-Apply Package, this button here does two things at once. One it applies the Package by copying the files from "manager/rootRaws/objects/" applies filters (if a package is selected) and then runs the "Apply Settings" event
-ASCII, this simply un-selects any package in the Slap Graphics list so when the "Apply Package" is clicked ASCII is loaded instead
-Refresh Raw File List, This is mainly used by me atm, but what it does is populates "rawFileList.txt" in "manger/config/" so the "Apply Package" feature works correctly.
-Apply Settings, this button does just that, applies the checked settings, but it does so after everything is done (applied package) as it alters things in the "raw/objects/" and "/data/init/" actually it can alter anything anywhere just as long as the file path is defined in the chosen settings.
Now you will be seeing this mod manager in almost all of my other mods that I will be updating (like the RTS mod) and is actually being modified heavily due to be starting out with I/O stuff so my methods of storing data and such look a bit unorthodox. And to be honest my Mod Manager can work with any mod, but right now it's not ready for consumer use as its not friendly, at all. One mess up anywhere and you might never find what is causing the issue. So me being me, I can just go "Oh here's the JAM!" because I have the source code and debugger (and the basic error output that MM has built in)
But maybe V3.0 might be ready for other modders use.
As for Regen, Still working on the new race.