Working on Getting guns in, So far just playing around with ammo and the weapon making. Like shaping it will probally be a tech tree that needs work (Maybe tools like Shell loaders, and items like Barrels, Stocks, hammer (what hits the bullet I guess, not a gun expert) some mechnisms) But all guns will be iron-steel grade metals.
I will also be trying out making [ROTS] metal types for the bullets, to see if spent ammo stuck in the wierdest places with rot to nothing. So either pick up the bullet asap or don't worry about it and make more (I sugget no worry, as making more ammo is better since each box will have 50 rounds in it.)
So as for Jake's mod
GPFA it has been horribly butchered. All I took was Rifles, and pistols (in which I added a short sword to) and both weapons use the say ammo (so you can have your rifleman squad captain use a pistol and short sword, as well as not get ammo confusion)
But I altered Gunpowder making (black powder) so you now make 10 portions instead of 3, and every 50 rounds of ammo takes 1 portion, and a copper or lead bar. But since I will be using a rotting metal (hope it works) I will probally make an alloy of copper and lead (since the only alloy so far that takes lead is Lay Pewter) For those that want gunslingers and sharpshooters (blowgun skill) copper and lead are your new fav metals.
So trade for those for mass ammo making, or get a mineshaft (if your're playing as dwarves) and a quarry (saltpeter and Brimstone for gunpowder)
I will go with the name "Leaded Copper" as found here:
Leaded Copper and it's real name I guess is "Molybdochalkos" found here:
Molybdochalko - which to me is gibberish, and having a big scary name makes you wonder "what am I shooting?" so "Leaded Copper Bullets" it is.
One of my biggest fears of this rotting metal is that it will rot in quivers, I hope that is not the case. I am doing tests right now on if Metal can rot, and if it does, can it rot in quivers
EDIT:
Ok looks like dropping ROTS on it doesn't make it rot, I even changed the template from METAL to SINEW (nothing uses SINEW for reactions) because I thought the IS_METAL was what might have been stopping it from rotting. Nope it is the item type. I make MEAT from it "leaded copper chop" and dumped it on the same spot with a single "leaded copper bullet" and waited. The chop "MEAT" is now "Rotten" and the bullet remains strong. The artifial leaded copper chop has now rotted to nothingness, I guess there is no way of making ammo that rots when not in use...
EDIT2:
I'm still using Leaded Copper for ammo if you're wondering