So far dwarves and humans will use the same learning trees until I find some more spells to cook up and toss into the world of Regen. But this is how it works:
Humans when turned into new mages know 2 spells:
-Blind
-Silence
Blind does as it says, makes a target unable to see (good all around) it lasts for 500 ticks which is half a DF day I think, but has a long cool down (3 days I think)
Silence is for opposing Mages (when I add spell casting castes to invaders) this will halt spells from any hostile spell caster (note invaders will have these spells too)
But humans must write/buy magical spell tomes, which are not always 100% chance of working probably a rough 40-60% if you're lucky. But anyways this is the learning tree for each tree of magic:
Fire | Ice | Earth |
Level 1 | Level 1 | Level 1 |
Ember (physical damage) | Icicle (physical damage) | Mud Ball (physical damage) |
Level 2 | Level 2 | Level 2 |
Ember Spray (physical damage) Berserk (makes a target become crazed, gainning extra str and def) | Ice Shards (physical damage) Slow (reduces the speed of a target by 50%) | Mud Spray (physical damage) Befuddle (confuses or makes a target dizzy) |
Level 3 | Level 3 | Level 3 |
Ember Flurry (physical damage) Fire Rune (places a rune of fire on the ground under the target, activated by pressure once activated releases a cloud of flames) Fire Ball (projectile capable of igniting a target or flammable surroundings | Ice Storm (physical damage) Ice Rune (places a rune of ice on the ground under the target, activated by pressure once activated releases a cloud of frost) Mind Freeze (causes the target to suffer extreme pain in their brain) | Mud Slide (physical damage) Heal (gives the target a boost in regenerative abilities for a short time) Root (makes a target unable to stand for a short time) |
Now ever level is a year, level 1 is the start, but this is the cool thing. The level spell gets better until it is mastered by the time Level 2 starts, the same with level 2 spells they get better until mastered when Level 3 starts. It takes 3-4 to master a tree of magic. Every 3 months a spell gets better, either by faster casting rates or more targets. This Diagram will explain a little better:
Stage | Effect |
1 | This is the starting stage, very slow to cast and mostly targets only 1 foe |
2 | This is the second stage, casting time is reduced (lower cooldown) and very rarely adds another target (can hit more then one) |
3 | This is the third stage, casting time is reduced (lower cooldown) and very rarely adds another target (can hit more then one) |
4 | This is the forth stage, casting time is reduced (lower cooldown) and very mostly adds another target (can hit more then one) |
5 | This is the final stage also new spells for the next level are ready at stage 1, cool down is greatly reduced, and gets an extra target |
There is a 3 month period between stages,
where stage 1 is 0 months (new)
stage 2 is 3 months
stage 3 is 6 months
stage 4 is 9 months
and stage 5 is a year (12 months, finished)
Human mages are pretty keen are mastering the spells of a level before learning new ones, However dwarves only like to learn one tree of magic. And are more dedicated to that element, they might get a few more spells in the given tree, but humans can master all trees of magic and have a few extras like blind and silence.
But just because a dwarf cannot master all the magic, doesn't mean the things they can create are not just as impressive.
I was thinking of having dwarves just magically know all their spells, but it's easier for me just to make them share the humans learning trees for now.