Journal of Betelgeuse
1st Granite, 352
Flamey's drawing is over, and unsurprisingly, I have been selected as the new overseer of Murderfarmed. As a whole the settlement seems to fare well. There is ample food, and several new watchtowers were built by the last overseer. However it seems that several people still do not have houses, so I will have to make construction a priority. The roads are nothing more than rutted dirt covered it weeds. Murderfarmed needs better if it is too survive. Flamey also suggests that I add a well for when the river freezes in the winter. It seems there is a great deal of work before me. Well it won't get done anytime soon if I just sit here scratching away with my pen. Of I go.
4th Granite, 352
For some time back in the mountainhomes I worked as an architect. So today I started outlining some plans for paved roads. I have also begun construction on several new houses, which has completely exhausted our supplies of wood. I'll need to talk to the woodcutters about getting some more.
5th Granite, 352
The dwarves of this town are quite industrious except for one by the name of Felcis. We were making good time on one of the new houses when this Felcis oaf fell asleep in the middle of the wall we were building! No one could rouse him for hours and he probably delayed construction by a day or two.
13th Granite, You know what bloody year it is.
Today Broken, the town mason, was screaming bloody murder about being unable to work because there was some animal prowling around one of the construction sites. When I went to look, I couldn't find anything, but he insists it was there.
28th Granite, 352
Little has happened since Broken's encounter with his mystery creature. The houses are almost finished and I hope to begin construction of the well soon. There have also been several new animals born, including lambs, piglets, and 2 litters of kittens.
29th Granite, 352
The wildlife continues to plague us. Today Triaxx was attacked by a boar while collecting wood. He escaped injury, but the event is still worrisome.
2nd Slate, 352
Today Sacha was attacked by the same boar that chased Triaxx. She too escaped injury, but I fear we will not be so fortunate if these attacks continue.
3rd Slate, 352
That boar won't trouble us any longer. Helmet found it at the south end of the village in a pool of its own blood. I'm not sure what killed it. Apparently no one saw anything, but the creatures wounds seem to have been inflicted by a dwarf. Strange.
11th Slate, 352
Great news! Four new migrants appeared today along with a young mule and a peachick. One is an animal trainer, one a carpenter, one a jeweler, and the last a spinner. I must admit I am a little confused as to why the jeweler is here. He must know that he will find no work here in Murderfarmed. It's not like we have any gems to trade.
15th Slate, 352
I noticed our new jeweler, Ezum, hunting at the edge of the village today. He killed a boar with his crossbow. It did take him sixteen shots to kill the thing, which makes me doubt how good he really is with a crossbow, but he says he is a talented with it. I have drafted him into our military.
19th Slate, 352
The damn donkey that those migrants brought with them has decided to take up residence in the bar room of the tavern. No one can get it out, but people have started calling the inn "The Drunken Donkey" after the beast.
22nd Slate, 352
People are saying that Dumat, our potash maker has gotten into a strange mood lately. Apparently he has become something of a recluse, and has withdrawn from society. He also claimed one of our craftdwarf's shops. I'm not sure what he is up to. I'll go talk to him.
27th Slate,352
Dumat is still locked away in the workshop. I can't talk him out of there and he won't eat or drink. I'm worried about him. He keeps sketching pictures of metal and forests. I don't think I can do anything to help him.
6th Felsite, 352
The marksdwarves are reporting some shortages of arrows. I'll try to get some more built. Dumat is still locked inside his shop. At this point I think the only way he'll ever come out is in a coffin. I will have one prepared for him.
8th Felsite, 352
It turns out the marksdwarves don't need new arrows at all. They've just been neglecting to collect them after they shoot them, the lazy oafs. I found twenty or thirty of the things scattered all around the village. I don't know why the fools just left them around. It was extremely wasteful.
12th Felsite, 352
The boars are still troubling the village. I'll have to organize a hunting party to get rid of them.
19th Felsite, 352
A elven caravan arrived today. The merchants are setting up in the depot. I'm the broker, so I'll go speak to them soon. I must admit it makes me chuckle that the hippy tree-huggers came just as we were felling a small grove north of the river. The look on their faces was priceless.
25th Felsite, 352
The merchants are still setting up. Apparently they hold themselves to very exacting standards when it comes to arranging they're goods. In other news, Argonnek organized a party dedicated to a cedar table. Must have been a slow week for her.
30th Felsite, 352
Today marks the last day of spring. The merchants have finally finished they're displays, obsessive bastards valued trading partners.
I'm off to haggle with them. Hopefully They'll have something worth all this wait.
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OOC
How do I build rooves? They've been giving me some trouble and I can't quite get it to work.