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Poll

Vampire scum!

Kill it! Kill it to death!
- 4 (66.7%)
Let it live, it hasn't hurt anybody!
- 0 (0%)
Trial by water!
- 2 (33.3%)
Bury it alive, Mebuy style!
- 0 (0%)
The poll was confusing.
- 0 (0%)

Total Members Voted: 6


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Author Topic: Murderfarmed, A Farming Village Succession Fort (Overseers Needed)  (Read 83437 times)

DeKaFu

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #330 on: June 28, 2012, 11:51:36 am »

Agree with the above.

Also, have I been dwarfed yet?
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Paintbrushturkey

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #331 on: June 28, 2012, 12:45:54 pm »

if you are up on the from page then"everyone has been dwarfed" includes you :-)

shall try to roleplay from the next update onwards :-) , having said that, seeing as i'm german, don't have a sense of homour and very limited RP experience, it will likely be dreadfull ;-)
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Some People are like Slinkies. Not really good for much, but they still bring a smile to your face when pushed down a flight of stairs.

mebuysword

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #332 on: June 28, 2012, 01:21:34 pm »

Anyone Survive the were-camel attack? As in, got bit but Survived?
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Broseph Stalin

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #333 on: June 28, 2012, 01:44:48 pm »

if you are up on the from page then"everyone has been dwarfed" includes you :-)

shall try to roleplay from the next update onwards :-) , having said that, seeing as i'm german, don't have a sense of homour and very limited RP experience, it will likely be dreadfull ;-)
Doesn't need to be funny, mine was fairly serious, some of the others were fairly silly, and given where we are right now it would make sense for your posts to be pretty dark.

Paintbrushturkey

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #334 on: June 28, 2012, 03:25:26 pm »

nope i think only witch got torn to bits, but then we do have a replacement vampire (well neotemplar)
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Some People are like Slinkies. Not really good for much, but they still bring a smile to your face when pushed down a flight of stairs.

Broseph Stalin

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #335 on: June 28, 2012, 03:31:00 pm »

nope i think only witch got torn to bits, but then we do have a replacement vampire (well neotemplar)
Well yeah but every single dwarf who comes here dies inside two years morale can't be too high.
« Last Edit: June 28, 2012, 05:28:01 pm by Broseph Stalin »
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neotemplar

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #336 on: June 28, 2012, 04:58:55 pm »

So am I a beekeeping Vampire?  This is fairly amusing.
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If not under Neotemplar look for Vellum.

<22:07:06> "Terry": If a kid is old enough to play D&D
<22:07:20> "Terry": A kid is old enough to experience a dolphin being strangled

mebuysword

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #337 on: June 28, 2012, 05:14:00 pm »

Yeah i can see it now.

Neo- "Now fly my minions! Bring me the sweetest blood of all... Honey!"
Urist- "Hey Neo, one of your damn bugs stung me and now i really hate the sun.
Neo- "So it begins..."
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InfinityWEAPON

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #338 on: June 28, 2012, 05:58:55 pm »

Yeah i can see it now.

Neo- "Now fly my minions! Bring me the sweetest blood of all... Honey!"
Urist- "Hey Neo, one of your damn bugs stung me and now i really hate the sun.
Neo- "So it begins..."

I smell a mod idea coming...
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The bacon is currently molten, this is a problem.

hops

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #339 on: June 28, 2012, 07:30:38 pm »

Now this sounds relevant somehow

I'd think this will be hard, but werebees, anyone?
Or at least we should try to mod that on an alternate-universe save and see what happens when "everyone is bees"

EDIT: Beeing a chicken is hard
« Last Edit: June 28, 2012, 07:38:58 pm by Objective »
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Triaxx2

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #340 on: June 28, 2012, 08:49:53 pm »

I love this, I really want to get in. With Tower soared ending, I want something to look forward to.

Dorf me as Triaxx the Farmer, with an axe. Chopping trees, wheat, goblins. All the same.

And I'd like to sign up as an overseer. Presuming we survive that long, I have a plan in mind. If not, I'll just reclaim it from the gobbos! For the Overseer! (Sorry, too much F3.)
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mebuysword

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #341 on: June 28, 2012, 11:52:30 pm »

hey all, when my turn eventually comes up, what Should i mod in? Oh, and i don't think that you mentioned if you modded anything paintbrush, So Should i have two mods my turn?

I am thinking that the dwarves of murderfarmed need to unlock a more plentiful building material, most likely by increasing the output of the clay brick or wooden block reaction, Since apparently even though 1 Stone gives multiple blocks, one clay boulder doeS not give multiple bricks.

This is of course assuming we live.
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Broseph Stalin

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #342 on: June 29, 2012, 12:06:22 am »

hey all, when my turn eventually comes up, what Should i mod in? Oh, and i don't think that you mentioned if you modded anything paintbrush, So Should i have two mods my turn?

I am thinking that the dwarves of murderfarmed need to unlock a more plentiful building material, most likely by increasing the output of the clay brick or wooden block reaction, Since apparently even though 1 Stone gives multiple blocks, one clay boulder doeS not give multiple bricks.

This is of course assuming we live.
In lieu of modding something in PBT gets to break the rules in order to build a well so our mortality rate for injured dwarves drops below it's current 100%.

Edit: A feature of Masterwork that I like to use is wicker blocks made from plants. May fit our needs.

neotemplar

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #343 on: June 29, 2012, 12:08:40 am »

Oh no I just had a terrible terrible thought.

Vampire Bee Keeper =

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If not under Neotemplar look for Vellum.

<22:07:06> "Terry": If a kid is old enough to play D&D
<22:07:20> "Terry": A kid is old enough to experience a dolphin being strangled

mebuysword

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #344 on: June 29, 2012, 12:36:47 am »

Wicker, blocks... that sounds pretty useful, if a little Sanity warping once we Start making constructions. I have been using masterwork for awhile, but have never noticed them, how are they made? Can we use our soon to be plentiful fields of wheat?
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