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Poll

Vampire scum!

Kill it! Kill it to death!
- 4 (66.7%)
Let it live, it hasn't hurt anybody!
- 0 (0%)
Trial by water!
- 2 (33.3%)
Bury it alive, Mebuy style!
- 0 (0%)
The poll was confusing.
- 0 (0%)

Total Members Voted: 6


Pages: 1 ... 14 15 [16] 17 18 ... 61

Author Topic: Murderfarmed, A Farming Village Succession Fort (Overseers Needed)  (Read 83260 times)

hops

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #225 on: June 15, 2012, 02:23:25 am »

I think the village is abandoned now, dang, it woulda been nice if we could engrave the epic battle.

everythingwentbetterthanexpected.jpg
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she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

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Paintbrushturkey

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #226 on: June 15, 2012, 02:42:14 am »

why would we abandon?  :o we're not yet dead....
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Some People are like Slinkies. Not really good for much, but they still bring a smile to your face when pushed down a flight of stairs.

hops

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #227 on: June 15, 2012, 02:44:30 am »

It said "final day" so I'm pretty sure Dusty abandoned.
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Broseph Stalin

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #228 on: June 15, 2012, 07:52:35 am »

Yeah but then we won abandoning after there's only one goblin left just means that goblin is going to be healed and pissed when we try to reclaim.

Broken

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #229 on: June 15, 2012, 09:04:59 am »

wow, that go quite well, i can't belive we survived.
Reclaim should't be too dificult, is just one goblin against seven.
-and next time i want an axeman.
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Quote
In a hole in the ground there lived a dwarf. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a dwarf fortress, and that means magma.
Dwarf fortress: Tales of terror and inevitability

DeKaFu

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #230 on: June 15, 2012, 09:58:11 am »

I don't...think we abandoned, did we? I hope not. I thought the "final day" language was because we thought we were all going to die, but then surprisingly didn't.
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Dustylou2

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #231 on: June 15, 2012, 04:01:03 pm »

I haven't abandoned yet. I left it there overnight to see what you guys wanted to do; good thing I didn't, everyone seems to want to continue! I'll continue, but I'll post the save so everyone can see the shape we're in. http://dffd.wimbli.com/file.php?id=6501

hops

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #232 on: June 15, 2012, 06:36:00 pm »

S'voting time!

And if we chosen abandoning then at least let that last goblin die first.
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Broseph Stalin

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #233 on: June 15, 2012, 07:47:16 pm »

Neath the rain of Broseph Stalin Murderfarmed was founded and our labor brought reward. These were the seasons of toil we thrived in these days.

The hand of Nerjin showed mercy to the foe and malice to the friend when the barrels ran dry we suffered. This was the year of thirst we survived these hardships.

Dusty's leadership could not prevent the wrath of the foe. Many lie dead or wounded, our casualties were repaid with the blood of the enemy. These are the seasons of death.



We have bested the goblin horde but at terrible cost. Our wounded outnumber the well and many of them will be lost if we remain in our new home. If we flee Murderfarmed the wounded will survive and we may return to try again but the world will know that we failed. If we hold the town at all costs the world will know we are not to be trifled with they will know we cannot be broken but many of us will not survive.

Gulf

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #234 on: June 15, 2012, 07:55:40 pm »

While this might come at an inopportune time, I request to be added to the Dorfing list as "Gulf" and preferably a fishing related job. If none, give me a jerk noble, if none, any other job will do. Also, I'd like to get on the overseer list, assuming the village doesn't pull a Chicago 1871 at the hands of our enemies before I get my hands on the file.
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Nerjin

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #235 on: June 15, 2012, 08:05:16 pm »

My rein included a lot of good ya know. I'm very offended that you don't even mention the large amount of houses built. I'm glad my guy beat you up. We're even now I suppose.
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Dustylou2

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #236 on: June 15, 2012, 08:52:57 pm »

Ugh, I'm trying to play through the turn. It's near impossible to get anything done, since we apparently have an unkillable goblin still lying in the warehouse. It's healing faster than the dogs can tear meat off of it. But the worst part is that there are about 9 people resting, and 10ish people with no job, most of which are because they can't walk. Not to mention that several people are mysteriously stuck as soldiers, even after I disabled the squad orders and made sure that the alert was "inactive." Can gimpy dwarves receive crutches outside of hospitals?

Broseph Stalin

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #237 on: June 15, 2012, 09:13:57 pm »

My rein included a lot of good ya know. I'm very offended that you don't even mention the large amount of houses built. I'm glad my guy beat you up. We're even now I suppose.
You let a bunch of people die of thirst and killed two people with your bare hands, that's a much more awesome title than guy who built a bunch of houses.

Nerjin

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #238 on: June 15, 2012, 09:19:59 pm »

Well I feel that the housing, lumber, and farming changes I made should also be included. I shall henceforth be known as Nerjin the Durzoden. [Nerjin the Fisthouse]
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Dustylou2

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #239 on: June 15, 2012, 10:05:26 pm »

Twenty-First of Galena, 338
We are alive.

Crippled, hungry, and miserable, but alive. The goblins have fled.

I don't know how, but our one goblin prisoner yet lives. It has enough wounds to kill about 5 goblins, but it can still punch our dogs.


Twenty-Seventh of Galena, 338
I've ordered the tower's construction to be cancelled. Maintaining the lives of our countrymen is a higher priority in this situation. But with only 4 able dwarves, will there be enough manpower to keep everyone alive?

First of Limestone, 338
The goblin FINALLY died. Unfortunately, so did one of our metalcrafters/haulers.
Something terrible dawned on me: with no liquid water, we cannot hydrate the wounded. Therefore, everyone who can't walk is going to die very soon... including my current body. Damn the weaknesses of the flesh.
Of the survivors, two of them have doomed spouses and the rest have no friends at all. If we could cordone off the eventual berserkers, we could scrape out a very destitute life. It's a better plan than none.

Seventeenth of Limestone, 338
Migrants? Why on earth would anyone come here of their own free will at this point? There are eleven of them in all.

First of Sandstone, 338
Iago has been made into chief medical dwarf, due to Nerjin being incapacitated. Perhaps after diagnosis, the patients will be able to walk and drink alcohol.
He's beginning surgery on Iago's foot. I don't really like the way he's handling that hacksaw... hopefully he gets better by my turn.

Sixth of Sandstone, 338
It begins.


Ninth of Sandstone, 338
Two more today. Then the tantrums have begun as well.

Tenth of Sandstone, 338
It's useless. There are no medical supplies to be found here. No thread, no cloth, no traction benches, no splints... if you are injured here, you're as good as dead.

Thirteenth of Sandstone, 338
Never die the same way twice... it's so boring...


Eight Days Later
The Bear Has Had Its Progeny Return To The Town To Drink Our Beer. This Is Unacceptable. The Bear Must Die Now. I Must Haunt It With My Full Wrath. Bears Are The Servants Of Elves And Evil Itself. They Must Die.

Seventy-Two Hours Later
It Has Reached The Town. Our Reckoning Has Come. All Will Perish With A Swipe Of The Claw And Teeth In The Delicate Mortal Flesh.

Four-Sevenths Of A Week Later
The Mausoleum Has No Room For Rent Remaining. If You Want Land, You Must Call 1800YOUDEAD. There You Will Recieve The Right To Repurpose Homes As Crypts.

Dictator Of The Trees, 338
Broken Isn't. The Bear Will Fall. Success And Revenge Are Holding Hands

The Fourth Prime Of The Defeated Forest, 338
Life Is Regaining Normalcy For The Mortals. Three Of Them Survived Being Wounded Through Some Miracle: Doctors, Or Luck? I Do Not Know.

The Square Root Of 196 Of A Falling Piece Of Wood, 338
Nerjin Has Destroyed My Phylactery In One Of His Rages. Soon, I Will Disintegrate, Even In Spirit. I Cannot Reincorporate. SomeOne MuSt Rise To Rule Or We Will PeRish.

Three Clock Two Digits Three Less One Splinter Descent, 338
hahahaah, kobold ambush. all have bows
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