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Poll

Vampire scum!

Kill it! Kill it to death!
- 4 (66.7%)
Let it live, it hasn't hurt anybody!
- 0 (0%)
Trial by water!
- 2 (33.3%)
Bury it alive, Mebuy style!
- 0 (0%)
The poll was confusing.
- 0 (0%)

Total Members Voted: 6


Pages: 1 ... 12 13 [14] 15 16 ... 61

Author Topic: Murderfarmed, A Farming Village Succession Fort (Overseers Needed)  (Read 83228 times)

Nerjin

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #195 on: June 12, 2012, 09:58:39 pm »

Diary of Nerjin [Heavily damaged by rain. Different from the diary used in his more sane state this one is shoddy at best and appears to be made from some sort of leather.]

[The date impossible to read]
They said my house designs were good... Excellent is more like it. Ask Sayaks and his dead wife. They think I'm crazy. I know Dusty has been moving bodies. Impossible they say? Not for a wizard! I'm a druid! I know what I'm talking about. But while he praises my home-making skills he leaves out my many other contributions. I MADE THIS TOWN AS GOOD AS IT IS! I brought it from a farming hovel to a farming village! I admit the last month has been harsh but... I must leave. I have a meeting to attend.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

InfinityWEAPON

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #196 on: June 12, 2012, 09:59:47 pm »

The only animals remaining are Giant Wrens, who are being decimated by our two hunters Infinity WEAPON and Ilral.

Hell. Yes. *fistbump*
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hops

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #197 on: June 12, 2012, 10:52:34 pm »

Well, since we're going to need a good military for later sieges, I think we should consider this as a future project.

And we should've kept Mebuy alive for later infection, I was expecting to launch some legendary immortal elites project in my rule.
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she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

One True Polycule with flame99 <3

Avatar by makowka

InfinityWEAPON

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #198 on: June 13, 2012, 12:04:30 am »

Well, since we're going to need a good military for later sieges, I think we should consider this as a future project.

And we should've kept Mebuy alive for later infection, I was expecting to launch some legendary immortal elites project in my rule.

Man, Dwarven childcare? It takes, like, twelve years to gain profit.
What we really need is a danger room. Instant payoff (more or less), and it means that our current generation (Read: I) can get in on the epic immortality.
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hops

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #199 on: June 13, 2012, 01:30:18 am »

Well, since we're going to need a good military for later sieges, I think we should consider this as a future project.

And we should've kept Mebuy alive for later infection, I was expecting to launch some legendary immortal elites project in my rule.

Man, Dwarven childcare? It takes, like, twelve years to gain profit.
What we really need is a danger room. Instant payoff (more or less), and it means that our current generation (Read: I) can get in on the epic immortality.
The main problems are children when you talk about danger rooms.
Well, at least we should make some kind of children vault to seal off the little buggers until they grow up.
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she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

One True Polycule with flame99 <3

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AustralianWinter

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #200 on: June 13, 2012, 04:13:33 am »

The Very Last Journal of Winter

The sun has set
What once was hope
Is now regret

There's a figure clad in black
He calls to me, he calls me back
To ancient halls, freezing cold
To fallen friends, and comrades old

There's swords and axes in the night
Roaring laughter, deadly fright
I'm wounded, blood is pouring out
How I wish that I could cry and shout

The call is getting louder still
It's grinding down my living thrill
Let him who finds this know my will
FIND NERJIN FRIEND AND STRIKE TO KILL

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MadeOfStarDust

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #201 on: June 13, 2012, 07:40:56 am »

I didn't realize that my dwarf was female... oh well.

So how's my dwarf doing? Is she getting nice thoughts from butchering so many kittens and chicks?
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Also...
Why is there a flaming headless zombie version of you in our moat?

Broken

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #202 on: June 13, 2012, 02:01:09 pm »

Diary of Broken,Fourteenth of Slate, 338.
We arrived a week ago. As i suspected, this place is a mess. The last overseeseems to have gone crazy. Sun sickness, no doubt.
Damm, i am begining to feel nauseated alredy. But i must endure, someone has to czre the fools that have decided to left home.
Apparently, half the people who come here died last winter, of thirst no less. Fortunately, the new overseer is a brewer, so i guess
we don't have to care about booze for now. Still, this place needs a well quickly. Soap as well. I brought a litle from home to clean
the mud of the surface but is gone alredy. I need more, or i will surely catch some disease and die.

-Note-
I am male or female? and which is the name or your last host?
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Quote
In a hole in the ground there lived a dwarf. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a dwarf fortress, and that means magma.
Dwarf fortress: Tales of terror and inevitability

neotemplar

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #203 on: June 13, 2012, 04:09:52 pm »

I am gleefully awaiting the migrant wave and my ascension to super bee keeper dwarf. :)

Maybe the smelter modding can give us something useful to use wax for.
Modding in candles should be fairly easy but that's really only cosmetically different than wax crafts.

Actually I just had an idea.  Wax statues.  Oh yes, creepy wax statues.  We could build a museum of horrors.


Well, since we're going to need a good military for later sieges, I think we should consider this as a future project.

And we should've kept Mebuy alive for later infection, I was expecting to launch some legendary immortal elites project in my rule.

Man, Dwarven childcare? It takes, like, twelve years to gain profit.
What we really need is a danger room. Instant payoff (more or less), and it means that our current generation (Read: I) can get in on the epic immortality.
The main problems are children when you talk about danger rooms.
Well, at least we should make some kind of children vault to seal off the little buggers until they grow up.

Children Vault... That sounds like a school to me!


I found that bear incident pretty awesome, given it actually went and drank up the booze.  It reminds me of a few gens ago when the dark gnomes would zerg rush for your booze.
« Last Edit: June 13, 2012, 04:22:51 pm by neotemplar »
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<22:07:06> "Terry": If a kid is old enough to play D&D
<22:07:20> "Terry": A kid is old enough to experience a dolphin being strangled

Betelgeuse

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #204 on: June 13, 2012, 05:06:35 pm »

Has my dwarf doone anything interesting that I could use for some characterization?
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Dustylou2

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #205 on: June 13, 2012, 05:35:34 pm »

Broken is a girl. I forgot the first name of my previous host, but the last name was Vutokumam.

Seventeenth of Felsite, 338
Nerjin seems to have come to his senses. He came tearing out of his room, gasping for something to drink.

Twenty-First of Felsite, 338
The miller has finished his incredible mechanism. We now have a legendary mechanic for our extremely low supply of stone.
Spoiler (click to show/hide)

To keep Nerjin from going insane again, I've ordered a trap to be built in his room using the legendary mechanism.

Fourth of Hematite, 338
The trade depot has finally been finished. The elves can finally unload their goods.

Seventeenth of Hematite, 338
The elves will be leaving soon, and we haven't traded yet. Our broker, Stardust, considers decapitating chickens to be more important than spreading the glory of our town. As such, Blue Painter is trading this time around.

Unfortunately, homes being built means that there are very few things that we can trade to the elves. All we have are about ten clay bricks. I traded them for some wild strawberries and let the merchants leave.

Fourth of Malachite, 338
It's been a pretty quiet month. Production of clay is starting up again. Soon, my tower will begin construction. It is located over a near-undetectable leyline of power. Once I move my phylactery there, I will be unstoppable.

Eighteenth of Malachite, 338
As I went out in the woods to chop some trees for my tower, I was accosted by a louse man. I quickly sent in Tahu to eradicate the foul beasts.

Right away, he chops off one of their arms. I like the way this is going.

Twenty-Fourth of Malachite, 338
Tahu now sleeps again. Unlike the time he chased The Bear for a month, he was able to outrun these pests. Also unlike The Bear, these posed no threat to Tahu. Two of them are now dead, resting in several pieces.

Second of Galena, 338
More migrants. This time, there are ten of them.

Ninth of Galena, 338
Now there are emu men. More valuable combat experience for Tahu. He is currently the only militia this village now consisting of 31 dwarves has. Perhaps I should enlist another recruit?

Thirteenth of Galena, 338
Humans have arrived. Unfortunately, we have even less to give them than the elves.
******
Much worse is the fact that an ambush arrived with them!
There are five invaders in all: 4 lashers and a crossbowman. I'm skeptical of Tahu's ability to handle them alone. Betelgeuse has been recruited to help him. But will he get there in time?

InfinityWEAPON

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #206 on: June 13, 2012, 05:59:08 pm »

Feel free to enlist me in the military as a marksdwarf, I was planning on doing that to myself anyway, and it'll help boost my experience.

Also, we need to talk roads. We need to agree on whether we want roads at all, whether we want these Schrodinger's roads to be made of wood or stone, and what type of stone we want them made of if we do want stone.  With the new Block making thing in 2012, we can make some pretty large roads with little material, and really, what village doesn't have ANY form of road?

I cast my vote for marble roads, because why not.
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Nerjin

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #207 on: June 13, 2012, 06:18:23 pm »

If I'm controllable feel free to send me off to death row a valiant battle.
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Is the admiral of the SS Lapidot.

Dustylou2

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #208 on: June 13, 2012, 08:11:48 pm »



14 galena
another ambush showed up. tahu is dead, caravan guards dying. infinity and betelgeuse were killed instantly. why are they here we have nothing valuable wait. the leyline. but what use do goblins have for it
nooooo two more squads, we cant even beat one, all must retreat indoors


17 galena
we have all managed to get indoors... but there is nothing in the building we have escaped to. the goblins are still outside. we can only last so long. what have I done?

Nerjin

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #209 on: June 13, 2012, 08:14:01 pm »

Well this is going to end well. Party at my guys place.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.
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