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Poll

Vampire scum!

Kill it! Kill it to death!
- 4 (66.7%)
Let it live, it hasn't hurt anybody!
- 0 (0%)
Trial by water!
- 2 (33.3%)
Bury it alive, Mebuy style!
- 0 (0%)
The poll was confusing.
- 0 (0%)

Total Members Voted: 6


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Author Topic: Murderfarmed, A Farming Village Succession Fort (Overseers Needed)  (Read 83202 times)

InfinityWEAPON

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #165 on: June 11, 2012, 08:25:09 pm »

Flavour, all the way.
« Last Edit: June 11, 2012, 08:32:47 pm by InfinityWEAPON »
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The bacon is currently molten, this is a problem.

Broseph Stalin

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #166 on: June 11, 2012, 08:35:55 pm »

Okay my current idea is to make bacon a sort of meat cheese.

Dustylou2

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #167 on: June 11, 2012, 08:53:04 pm »

Opened up the save and took a look around. I plan on starting in earnest tomorrow, I think my character will end up possessing Sayak's wife.

10 dwarves living, with one horribly wounded, one tantruming, and one unhappy person. Sayaks is happy, because he doesn't know anyone here.

As for the baconator, the meatcheese (don't know if that sounds disgusting or awesome) approach seems good to me.

Broseph Stalin

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #168 on: June 11, 2012, 08:54:39 pm »

The bacon is currently molten, this is a problem.

InfinityWEAPON

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #169 on: June 11, 2012, 09:02:09 pm »

O.o
You sir.... you are just sig-riffic, aren't you?
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Broseph Stalin

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #170 on: June 11, 2012, 09:04:31 pm »

This may be a bit beyond my ken, I understand raws fairly well and it's clear that it isn't a temperature problem since giving bacon a fixed heat still resulted in a stack of magma. The differences between bacon and bread are strictly cosmetic so I assume there's some trouble translating between plants and meat I'm not sure where to take it from here.

InfinityWEAPON

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #171 on: June 11, 2012, 09:08:26 pm »

I have no idea what to do, but I'll rattle off some ideas anyway.

Syntax error? Spelling error?

Is its fixed temperature above it's melting point?

Is it actually turning into magma, or are you just saying that?

Post whatever relevant raws there are, then we can help more.
« Last Edit: June 11, 2012, 09:19:21 pm by InfinityWEAPON »
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The bacon is currently molten, this is a problem.

Broseph Stalin

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #172 on: June 11, 2012, 09:23:12 pm »

I have no idea what to do, but I'll rattle off some ideas anyway.

Syntax error? Spelling error?

Is it's fixed temperature above it's melting point?

Is it actually turning into magma, or are you just saying that?

Post whatever relevant raws there are, then we can help more.

It doesn't have a fixed temperature but adding one that was below the melting point didn't help.
Yak Meat [5] becomes magma[5]

Spoiler: added to muscle tissue (click to show/hide)
Spoiler: bacon mat (click to show/hide)
Spoiler: reaction (click to show/hide)

Should I just workshop this out to Modding?
« Last Edit: June 11, 2012, 09:31:01 pm by Broseph Stalin »
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InfinityWEAPON

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #173 on: June 11, 2012, 09:30:31 pm »

I have no idea why your bacon is melting. No idea at all.
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hops

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #174 on: June 11, 2012, 10:49:19 pm »

Bacons...

I really wonders why there are no such human food in the game.
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InfinityWEAPON

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #175 on: June 11, 2012, 11:42:27 pm »

Maybe Toady couldn't figure out how to make bacon either. Maybe he kept turning it into lava :?
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hops

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #176 on: June 12, 2012, 12:05:51 am »

Maybe Toady couldn't figure out how to make bacon either. Maybe he kept turning it into lava :?

You should use it to hold feasts for goblin visitors.
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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #177 on: June 12, 2012, 09:57:08 am »

Adamantine bread and magma beacon seems like good, tradicional dorfy food to me. we should use as is.


-wainting eagerly for dorfing-
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Quote
In a hole in the ground there lived a dwarf. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a dwarf fortress, and that means magma.
Dwarf fortress: Tales of terror and inevitability

Broseph Stalin

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #178 on: June 12, 2012, 11:50:12 am »

Bacon update, the modding forum has fixed the molten bacon problem but the reaction now turns meat into piles of animal skin.

Broseph Stalin

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #179 on: June 12, 2012, 01:39:48 pm »

http://dffd.wimbli.com/file.php?id=6485

Bacon is finished, it was sort of complicated so to avoid any confusion just extract this folder to murderfarmed/raw/objects. The reaction takes any kind of animal meat and cures it into bacon which is substantially more valuable.
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