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Poll

Vampire scum!

Kill it! Kill it to death!
- 4 (66.7%)
Let it live, it hasn't hurt anybody!
- 0 (0%)
Trial by water!
- 2 (33.3%)
Bury it alive, Mebuy style!
- 0 (0%)
The poll was confusing.
- 0 (0%)

Total Members Voted: 6


Pages: 1 2 3 [4] 5 6 ... 61

Author Topic: Murderfarmed, A Farming Village Succession Fort (Overseers Needed)  (Read 82355 times)

Broseph Stalin

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #45 on: June 06, 2012, 03:02:11 pm »

That evidence does not seem conclusive to me. 103 years is not so long, many normal dwarfs reach that and more. Adult sons don't come with their parents. The wife should be there, but she colud have died at world gen or something.
Any more data? Very high social or other skills? that often marks vampires.
Anyway, lock him. It should not take long to see and no harm will done to anybody.
The biggest piece of evidence is that list of former civilizations. It's normal for a dwarf to be kicked out of one or two but I've never seen a non-vampire have more than four under his belt.

Broken

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #46 on: June 06, 2012, 03:14:10 pm »

Yea, i saw that later. Train him as a marksdwarf and lock him in a watch tower for an automatic turret.
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In a hole in the ground there lived a dwarf. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a dwarf fortress, and that means magma.
Dwarf fortress: Tales of terror and inevitability

Broseph Stalin

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #47 on: June 06, 2012, 03:21:28 pm »

Just to set all the cards on the table so nobody misses anything he's been part of a huge number of civilizations, has gray hair, has family who isn't here, he has great and adept social skills, his endurance and strength are superdwarven. As a vampirologist I rate him at about an 80% certainty.

tahujdt

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #48 on: June 06, 2012, 03:25:23 pm »

Another thing to try is checking how fast he goes. Vampires normally walk the speed of normal dwarves to disguise themselves, but they will move faster in combat. Draft him and make him go fight tick men or whatever.
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Broken

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #49 on: June 06, 2012, 03:50:59 pm »

you are so lucky. A vampire in the first wave, and i, in all mi tries, have never seen one yet. damm
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In a hole in the ground there lived a dwarf. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a dwarf fortress, and that means magma.
Dwarf fortress: Tales of terror and inevitability

InfinityWEAPON

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #50 on: June 06, 2012, 04:18:50 pm »

Can I get in on this as an Overseer? It looks fun and different.

Preferably as a dwarf with some kind of archery skill, please.
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Broseph Stalin

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #51 on: June 06, 2012, 04:24:53 pm »

If you haven't voted yet go ahead, poll is locked and action is taken at 6:30 Eastern

mebuysword

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #52 on: June 06, 2012, 05:21:35 pm »

Could you post my dwarfpire's skill list?

Oh, and assuming you don't all up and murder my pale backside, can vamps drink non dwarf blood? Like cattle blood?
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Broken

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #53 on: June 06, 2012, 05:29:43 pm »

Vampires can drink animal blood, yes, but only if they catch them sleeping, which is very rare- syndromes and such. So no,
the only way to prevent thirst is to kill fellow dwarfs
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In a hole in the ground there lived a dwarf. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a dwarf fortress, and that means magma.
Dwarf fortress: Tales of terror and inevitability

Broseph Stalin

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #54 on: June 06, 2012, 05:30:39 pm »

Could you post my dwarfpire's skill list?

Oh, and assuming you don't all up and murder my pale backside, can vamps drink non dwarf blood? Like cattle blood?
There are tautological problems with the testing. It's been hypothesized that you could contaminate a well with cattle blood and drinking from it would have the same effect as feeding but since vampires don't drink it's moot.

Adept Persuader
Adept Consoler
Great Negotiator
Novice Marksdwarf
Novice Dodger
Great Animal Caretaker
Novice Fish Dissector
Novice Animal Dissector
Novice Fish Cleaner
Novice Trapper
Novice Miller
Novice Fisherdwarf
Novice Weaponsmith
Novice Armorsmith
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Broseph Stalin

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #55 on: June 06, 2012, 05:34:24 pm »

Okay since the witching hour caught us in a tie between trial by water and do nothing I rule in favor of trial by water! A cistern will be constructed and we'll see if Mebuy is who he says he is.

ignatzami

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #56 on: June 06, 2012, 06:05:06 pm »

I'd like a turn as well, if at all possible.

I'd also like to be dwarfed, as the first baby, or child that comes along. Name: Iggy McNatz.
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Paintbrushturkey

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #57 on: June 06, 2012, 06:07:33 pm »

make sure any leaks he may have a plugged, otherwise we'll have half the fort infected, alternatively poke some holes into him first for increased flow :-D
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mebuysword

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #58 on: June 06, 2012, 06:09:30 pm »

tell me you have a plan to get me out, assuming i am not a vampire
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hops

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #59 on: June 06, 2012, 06:21:01 pm »

I'm a noob but I would like to join to the turn queue.

Also, lock him up and use him as an emergency dwarf after the village falls.
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