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Poll

Vampire scum!

Kill it! Kill it to death!
- 4 (66.7%)
Let it live, it hasn't hurt anybody!
- 0 (0%)
Trial by water!
- 2 (33.3%)
Bury it alive, Mebuy style!
- 0 (0%)
The poll was confusing.
- 0 (0%)

Total Members Voted: 6


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Author Topic: Murderfarmed, A Farming Village Succession Fort (Overseers Needed)  (Read 83233 times)

Broseph Stalin

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Murderfarmed
We shall overcome!


On the rounded continent a scarcity of metal and a dissatisfaction with dwarven tradition drove seven dwarves from the safety of the mountainhomes and to abandon the old ways. They struck out on their own as farmers to live or die by the sweat of their brows in the year 336, this was the tale of Murderfarmed. But this settlement failed. Scarcity of water during the winter and constant harassment by goblins spelled the end of Broseph Stalin's dream in the year 340.

Ten years later the situation has become far more dire. The mines no longer bring up iron, the forges gather dust, the black smoke of the furnaces is gone forever. Seven more have left their homes, gone out in search of the fertile eastern woodlands to make their own way. There is no optimism in the Dwarven Lands, without metal their way of life is dying.
You are expected to have read these rules, if you violate the rules on your turn your turn will be skipped over and the save reverted.


Overseer Succession

Turn CompletedTurn SkippedTurn In Progress
1.Broseph Stalin
2.DeKaFu
3.Betelgeuse
4.Felcis
5.Australian Winter
6. Objective
7.Made of Stardust
8. infinity WEAPON
9. Gulf
10. Broken
11. Triaxx
12. Dariush
14.Hostergaard
15.Broseph Stalin
16.Hostergaard
17. Lightnigfalcon
Dwarfing List
Dwarfed (as of last turn/update) Awaiting Dwarfage Deceased(as of last turn/update)
1. Helmet Woodcutter, Carpenter
2. Felcis Marksdwarf Hunter, Trainer
3. Halt Marksdwarf Hunter, Marksdwarf  Redwarf as Male
4. Flamey Weaver, Clothesmaker
5. Infinity Weapon Grower, Brewer
6. Stardust Butcher, Tanner, Leatherworker
7. Winter Architect, Miner
8. Fishybang Fisherdwarf
9. Dariush Woodworker or legendary Falsely imprisoned, died of thirst.
10. Flug Carpenter Son of Gulf
11. Dusty Male if possible  Fighting-Man (Woodcutter/Axedwarf)
12. Broken Fisherdwarf preferably male
13. Uristeamer Preferably Male
14. Argonnek Bonecarver
15.Sacha (female) Wife of Nerjin
16.Wolfwood
17.Triaxx Woodcutter/Butcher
18. Hostergaard Inquisitor (sherrif) "is in a constant state of internal rage"

19. Pon_Katt
19. Zasit "little common sense"
20. Ruhn Male melee fighting, leatherworking, home near watchtower.

21. Austere Male Crossbowdwarf
22. Nyla Jewlerd
First above ground fort? Expect fun. Unlike below ground forts or forts carved into mountains wildlife is a constant and unavoidable threat, sieges are infinitely more dangerous, turtling often isn't an option, stone is a valuable luxury, the weather can imperil your every move and building anything becomes a mini mega project that burns through resources and time. What this means for you is that even after we get well established we will still be woefully unprepared for any serious threat is going to steamroll the living hell  out of us.
« Last Edit: October 15, 2012, 06:36:29 pm by Broseph Stalin »
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Nerjin

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Re: Murderfarmed, A Farming Village Succession Fort
« Reply #1 on: June 05, 2012, 06:48:46 pm »

What version is this? Are there any mods? Also I'd like to have a turn. Are there any rules other than "Just farm"?
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Nerjin

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Re: Murderfarmed, A Farming Village Succession Fort
« Reply #2 on: June 05, 2012, 06:50:14 pm »

Nevermind that last post. I still want a turn though.
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Broseph Stalin

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Re: Murderfarmed, A Farming Village Succession Fort
« Reply #3 on: June 05, 2012, 06:55:37 pm »

Nevermind that last post. I still want a turn though.
Any preference on your title or industry?

tahujdt

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #4 on: June 05, 2012, 06:56:48 pm »

I'll take a turn. Question: Are pottery and glassmaking allowed? IF so, then bring one stone block at embark for the kiln.

EDIT: I want to be Tahujdt, Toa Mata. Also, I want a turn as overseer.
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Nerjin

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #5 on: June 05, 2012, 07:13:28 pm »

Nerjin - Druid
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Broseph Stalin

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #6 on: June 05, 2012, 07:57:58 pm »

Skill preferences?

tahujdt

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #7 on: June 05, 2012, 08:00:15 pm »

Preferably a swordsdwarf/potter/glassmaker.
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Quote
I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
Quote from: MNII
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Dustylou2

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #8 on: June 05, 2012, 08:15:33 pm »

I'd like a dwarf and a turn; name of "Dusty," profession of "Yendorian Mage" and focus on crafts and/or masonry.

tahujdt

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #9 on: June 05, 2012, 08:18:37 pm »

I'd like a dwarf and a turn; name of "Dusty," profession of "Yendorian Mage" and focus on crafts and/or masonry.
Another NetHack fan! You know of course, that you will forget about NetHack now that you are here. I never play it now, because of DF.
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Quote
I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
Quote from: MNII
Friend Computer, can you repair the known universe, please?

Thorik

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #10 on: June 05, 2012, 08:36:01 pm »

This looks awesome.  I want to be Thorik and a farmer.

edit: oh yeh i want a turn too :)
« Last Edit: June 05, 2012, 08:53:17 pm by Thorik »
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Paintbrushturkey

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #11 on: June 05, 2012, 08:49:28 pm »

cool, sign me up for a turn please, sth military if you have it
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mebuysword

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #12 on: June 05, 2012, 08:53:28 pm »

This looks like it'll be a lot of fun. I would like a turn at overseer and a dwarf.
Name: Mebuy
profession: Bone carver/ bowyer, and ideally the dwarf likes something unusual, like magma men or chestnut demons.
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DeKaFu

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #13 on: June 05, 2012, 08:58:38 pm »

I've never done a succession game before, but I'd like to try a turn....

Dwarf name: Flamey (female)

Will edit with profession soon...

Edit: Weaver/Dyer/Clothesmaker ideally, or just clothesmaker if I'm stuck with a migrant.
"Clothesmaster" for a job description.
« Last Edit: June 05, 2012, 09:07:19 pm by DeKaFu »
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Betelgeuse

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #14 on: June 05, 2012, 09:01:17 pm »

Sounds interesting, I'd like a turn.
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