Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Vampire scum!

Kill it! Kill it to death!
- 4 (66.7%)
Let it live, it hasn't hurt anybody!
- 0 (0%)
Trial by water!
- 2 (33.3%)
Bury it alive, Mebuy style!
- 0 (0%)
The poll was confusing.
- 0 (0%)

Total Members Voted: 6


Pages: 1 ... 56 57 [58] 59 60 61

Author Topic: Murderfarmed, A Farming Village Succession Fort (Overseers Needed)  (Read 83263 times)

Broseph Stalin

  • Bay Watcher
  • Dabbling Surgeon, Proficient Butcher.
    • View Profile
Re: Murderfarmed, A Farming Village Succession Fort (Overseers Needed)
« Reply #855 on: October 18, 2012, 05:34:18 am »

Gnomeblight don't affect dwarves.
I know it was to kill gnome assassins pretending to be dwarves. Helmet has problems.

hops

  • Bay Watcher
  • Secretary of Antifa
    • View Profile
Re: Murderfarmed, A Farming Village Succession Fort (Overseers Needed)
« Reply #856 on: October 19, 2012, 12:44:22 am »

So it was Helmet being Helmet, I see.  :P
Logged
she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

One True Polycule with flame99 <3

Avatar by makowka

hostergaard

  • Bay Watcher
  • Pull lever R
    • View Profile
Re: Murderfarmed, A Farming Village Succession Fort (Overseers Needed)
« Reply #857 on: October 22, 2012, 04:41:33 am »

Yea, so I have been sick the last few days. Still on it.

EDIT: Update coming soon.

« Last Edit: October 25, 2012, 12:00:42 pm by hostergaard »
Logged
They decided to leave my fortress via the circus because the front door was locked to keep Goblins out.  THAT should be an interesting trip back to the Mountainhome.

hostergaard

  • Bay Watcher
  • Pull lever R
    • View Profile
Re: Murderfarmed, A Farming Village Succession Fort (Overseers Needed)
« Reply #858 on: October 25, 2012, 12:37:17 pm »

I am having problems with the file. It seems I got a file where the fortress was abandoned, as I cannot continue, only start a new/reclaim fortress in the world.
Logged
They decided to leave my fortress via the circus because the front door was locked to keep Goblins out.  THAT should be an interesting trip back to the Mountainhome.

Broseph Stalin

  • Bay Watcher
  • Dabbling Surgeon, Proficient Butcher.
    • View Profile
Re: Murderfarmed, A Farming Village Succession Fort (Overseers Needed)
« Reply #860 on: October 28, 2012, 01:29:05 pm »

Can we expect you to complete your turn?

hostergaard

  • Bay Watcher
  • Pull lever R
    • View Profile
Re: Murderfarmed, A Farming Village Succession Fort (Overseers Needed)
« Reply #861 on: October 30, 2012, 06:22:07 am »

Yes, on it now, downloading the save.


Edit: Still the same problem; the save you have uploaded contains an abandoned version of the fortress. 
« Last Edit: October 30, 2012, 07:04:53 am by hostergaard »
Logged
They decided to leave my fortress via the circus because the front door was locked to keep Goblins out.  THAT should be an interesting trip back to the Mountainhome.

greycat

  • Bay Watcher
    • View Profile
Re: Murderfarmed, A Farming Village Succession Fort (Overseers Needed)
« Reply #862 on: October 30, 2012, 06:33:49 pm »

I downloaded the file from http://dffd.wimbli.com/file.php?id=7045 just to check it.  It extracted successfully, making a new directory called "New Murderfarmed" (which I placed under df_linux_3411/data/save).  However, this directory simply won't show up for me in the list of fortresses after I select "Continue Playing".

I thought maybe the space in the directory name might be causing an issue, so I tried renaming the directory to "newmurderfarmed", but it still wouldn't show up.  The same thing also happened when I renamed it to "region2".

Unfortunately, DF isn't producing any errors or warnings or anything, to tell me why it won't list this directory.

I tried running DF under strace, to see what it's doing when it gives up on the directory.  I believe it's looking for a file named "world.sav", which is not present.  There is a file named "world.dat" instead, which isn't present in my other (region1) directory.

Renaming "world.dat" to "world.sav" makes something appear in the list, but it's an error message.  So I don't think that's the solution.
Logged
Hell, if nobody's suffocated because of it, it hardly counts as a bug! -- StLeibowitz

Broseph Stalin

  • Bay Watcher
  • Dabbling Surgeon, Proficient Butcher.
    • View Profile
Re: Murderfarmed, A Farming Village Succession Fort (Overseers Needed)
« Reply #863 on: October 30, 2012, 10:03:16 pm »

Yes, on it now, downloading the save.


Edit: Still the same problem; the save you have uploaded contains an abandoned version of the fortress.
Yes it does. I have never accidentally abandoned a fortress and I apparently don't have any backups with significant progress from my year. Revert the save, everything that transpired this past year happened only in helmet's mind.
« Last Edit: October 30, 2012, 10:10:13 pm by Broseph Stalin »
Logged

Argonnek

  • Bay Watcher
  • Surging Forward
    • View Profile
Re: Murderfarmed, A Farming Village Succession Fort (Overseers Needed)
« Reply #864 on: October 31, 2012, 09:51:54 am »

Awww, that was a fun chapter of Murderfarmed's ‼History‼

Broseph Stalin

  • Bay Watcher
  • Dabbling Surgeon, Proficient Butcher.
    • View Profile
Re: Murderfarmed, A Farming Village Succession Fort (Overseers Needed)
« Reply #865 on: October 31, 2012, 01:32:28 pm »

Awww, that was a fun chapter of Murderfarmed's ‼History‼
I'm trying not to think about it, it's the only thing keeping my from setting everything on fire.

hostergaard

  • Bay Watcher
  • Pull lever R
    • View Profile
Re: Murderfarmed, A Farming Village Succession Fort (Overseers Needed)
« Reply #866 on: November 02, 2012, 03:27:15 pm »

I assume I am supposed to take the save from last year then? Cheer up, I have some ideas how to work in some the things from your year.  ;)

Edit: Alrighty then. Downloaded last years save, hopefully I will finally get my turn started now.
« Last Edit: November 05, 2012, 10:57:05 am by hostergaard »
Logged
They decided to leave my fortress via the circus because the front door was locked to keep Goblins out.  THAT should be an interesting trip back to the Mountainhome.

hostergaard

  • Bay Watcher
  • Pull lever R
    • View Profile
Re: Murderfarmed, A Farming Village Succession Fort (Overseers Needed)
« Reply #867 on: November 06, 2012, 05:01:57 pm »

1st Granite 355

I had a dream. A dream of blood, of vampires, of holy inquisition.

It made see the light.

I believe it was a prophesy, a warning of things to come, a sign from our ascended prophet; Broseph Stalin.

I will do his will.

I will take the reins and steer this community through the dark times to come and emerge pure, clean. A farming village for simple peasant dwarfs with simple beliefs. A village where a dwarf is entitled to the sweat of his brow, to where we are no longer subject to the decadence of the mountainhome.

I am hostergaard, and this is the beginning of my fight against the heresy that would corrupt us all.


23 Granite

First things first. To ensure the word of our prophet is followed a certain measure of fear for the word is necessary. I have thus devised and build two pillories attop our old temple so that our criminals and heretics may be shamed and their lowlines may be known to all dwarfs that pass by.



But pillory needs someone to put the vile heretics in them! For this I looked to my visions and created The inquisition, a squad of pious dwarfs that will sniff out and destroy heresy! They are to be cloaked in red to match the crimson fire of our faith! Villains take note and shiver in fear! Your days are numbered!



These are they quarters, on top of the new temple so their are reminded everyday of their holy duty and are ready to defend this sacred ground at a moments notice.



Of course, my most humble (and somewhat cramped, if I may say so) quarter sits at the summit of the temple so I may every day keep an eye out for ANY heresy and meditate most piously on the word of Broseph Stalin.



Of course, I may have to install some windows or something if I want to keep an eye on flock...
 


Spoiler (click to show/hide)


« Last Edit: November 06, 2012, 05:04:26 pm by hostergaard »
Logged
They decided to leave my fortress via the circus because the front door was locked to keep Goblins out.  THAT should be an interesting trip back to the Mountainhome.

pivole

  • Bay Watcher
  • [PREFSTRING:gut-rotting brews]
    • View Profile
Re: Murderfarmed, A Farming Village Succession Fort (Overseers Needed)
« Reply #868 on: November 14, 2012, 05:20:04 am »

As the title seems to say you want new people, I'll sign up for this.
Ideally as an engineer that turns up unwanted, if there are any.
I may need a personal message when it's my turn.
« Last Edit: November 16, 2012, 05:45:37 am by pivole »
Logged
For glory, Godde and gold in the Virginia Company!

Triaxx2

  • Bay Watcher
    • View Profile
Re: Murderfarmed, A Farming Village Succession Fort (Overseers Needed)
« Reply #869 on: November 16, 2012, 02:37:25 pm »

Trouble is, they've all shown up unwanted. ;)
Logged
Pages: 1 ... 56 57 [58] 59 60 61