1st Hematite to 1st Limestone
It seems that I accidentally ordered the upper stairs to the second level of the new temple constructed out of Ash. Not Ash trees, but Ash as in that thing generated from Kilns. Oops. I ordered them torn down and replaced, which unfortunately, succeeded in stranding a couple of dwarves on the second floor. They weren't precisely happy, but they got down before any permanent harm was done, so it turned out okay. Having noticed that, I also ordered several ramps around the town that had been used to roof houses, to be removed, to free up the materials for other purposes. Precisely what purposes I don't know, but something. I'll figure it out eventually. Helmet has been nagging me about wanting some statues for the new temple. It's not a particularly onerous request, presuming I can figure out how to make statues.
Ah. It seems that the major issue is not having any fuel. Meaning all this wood construction...
Damn and blast!
Ahem. Okay, it's not an immediate issue, and frankly, it doesn't matter because we somehow have managed not to even have a wood furnace. I order it built down by one of the small ponds, in case there's an accident and something lights up, most probably me.
Anyway, Sacha is complaining about Splint's again. I'm not sure why, because a check of the stocks shows we have quite a few. Except we also don't seem to actually have a Hospital. It seems no one ever designated one, which is why we've got them just laying in beds in an otherwise useless building. sigh. So anyway, designating it as one, I find out we need some chests to store supplies. Well, it turns out we did have three carpenters workshops, but one was pretending to be a mason's workshop, or perhaps I'm blind. Either way, it turns out well, because I order it to get some chests made. I've also designated the 'basement' of the new temple, which is actually just a hanging box just over the river, (to allow the floor to be removed for drinking water if a siege lasts abnormally long.), as a food stockpile. It's smaller than the main, but it should be enough to hold out for a while. I haven't removed the old temple from the safe burrow, mainly because the more we are spread out, the more likely we are to survive.
Which is good, because it turns out I've accidentally created a second hospital zone. Oh well. It seems to have done the trick because one of the guys has been feeling bad. Well now it seems he's finally been diagnosed. It seems he's got an infection and some damage. Yeesh.
It seems however, that neither of them have any soap, which it seems is what keeps causing infections. I've ordered an Ashery and Soap makers workshop built. Those will give us the advantage of being able to wash up and look presentable.
The stupid elves are still here. I'm wondering if we might not... deal with them. It might be a waste of good bolts. Speaking of which, I've been allowing the squads to amuse themselves ventilating the hoards of boars that keep popping up Argonnek is churning out bolts by the dozen, so ammo isn't an issue, and they tell me that it's much better training on a live target. I guess it's harder to hit. Good. Plus it keeps Helmet happy, since he's convinced they're elven spies. I pointed out that there are elves in the Depot, who could spy much easier, but he seems just a tad unhinged.
Of course even as I tell him this, the Elves finally decide to leave. I'm busy with some piece of nonsense business, and he surprises me, screaming that he knew those elves were spies. Once my heart has resumed beating and he's wandered off, I shake my head, and order the statues glazed for the temple. I was only able to get two statues, but they should be enough to appease him.
I can see why the stress of command would drive others to insanity. The sheer, unadulterated mundanity of this place. It is overwhelming, and mind boggling. I long to return to the stone of our ancestors.
I've also asked Betelgeuse to enlarge a couple of the ponds. Not too much, but enough to smooth out the rough looks. I don't know why, but it bugs me. I've walked the woods, and there are trees that will be ready to harvest soon, so I don't feel too bad about the clear cutting. Just about everyone has a house, and a bed, so anything more is beyond my scope.
Mid-summer arrives, and no migrants come with it. I'll be honest, I'm glad. Some of the others aren't, but I'm not. For one, it means I don't have to make more housing, and for another, it means there won't be more whiners.
Finally got enough logs together to start finishing out the upper floors of the temple.
Near the end of summer, the humans arrive. Fantastically, they have a male Llama, and a Male Alpaca. And they've brought four wagons of goodies on top of that. We don't have a lot to trade at the moment, but I order some meat and fish, and plants moved to the depot. The stuff is mostly coming out our ears, so it's not going to be a big loss, but being able to bring some animals in for shearing and anything else they've got for trade is only to our benefit. There is a bit of a traffic jam in the middle of town though, as the humans try to maneuver their wagons into position. It finally gets sorted, once they've carted Helmet and Stardust out of they way. It seems the traffic jam was a result of the two of them both trying to direct traffic. I'm not sure what to do with them, but I figure one of two things will happen. Helmet will go mad and beat him to death with his axe, or Stardust will 'forget' to leave the hatch open long enough for him to get in if trouble shows up.
Speaking of which, someone needs to get Winter's body off the top of the temple. He's starting to get a a little ripe. I think I'll have some bricks made and build him a tomb. He died for Murderfarmed. It's only right he be entombed here. And probably have a slab put up. I know there's a Gneiss rock somewhere around here.
Where's Betelgeuse? Apparently on a Hunting Trip. Idiot. We need those supplies. He's determined to snag some game though. It seems that he was removed from the office of mayor while I wasn't looking, and now he's trying to prove his worth to the village. Great. When I need him to do something worthwhile, he's busily off proving his dwarf hood. That's just typical.
I keep getting complaints about people trying to feed an animal they can't quite reach. I'm not sure why, since I've made sure everything is reachable. I stood personally on top of the new Temple and scanned everything within view, and cannot locate an animal they couldn't reach. The only other option is it fell into the planting pit, but that's got stairs. I think they've gone round the bend.
So, ordering the military to make it stealthy like, and kill something for Betelgeuse, so I don't have to take my axe and bring him back on a pole. I hope he won't notice that there are eight or nine bolts in the target instead of the one it should take. Of course they are giant boars, so it's not like they only take one. He doesn't, and he's on his way back when autumn overtakes us.
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