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Poll

Vampire scum!

Kill it! Kill it to death!
- 4 (66.7%)
Let it live, it hasn't hurt anybody!
- 0 (0%)
Trial by water!
- 2 (33.3%)
Bury it alive, Mebuy style!
- 0 (0%)
The poll was confusing.
- 0 (0%)

Total Members Voted: 6


Pages: 1 ... 49 50 [51] 52 53 ... 61

Author Topic: Murderfarmed, A Farming Village Succession Fort (Overseers Needed)  (Read 83312 times)

Broseph Stalin

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #750 on: September 10, 2012, 04:09:08 pm »

This is getting fucking ridiculous first person to request a turn gets it if the offer stands at 10:00 I take the save for a year.

Nerjin

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #751 on: September 10, 2012, 04:38:06 pm »

I'll take it if that's alright.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Broseph Stalin

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #752 on: September 10, 2012, 05:01:31 pm »

It's yours.

Nerjin

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #753 on: September 10, 2012, 05:59:25 pm »

I'll get started tomorrow. Hold me to that. PM me if it gets later than 6 and I still haven't posted.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Nerjin

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #754 on: September 11, 2012, 08:21:56 pm »

Today said "No Murderfarmed." however I have tomorrow's express permission to get started so I may post some initial thoughts in a bit but no real game-play.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Nerjin

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #755 on: September 12, 2012, 12:46:16 pm »

Fatal error; Missing item definition item-minecart.

Anyone able to help me out on that?
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

arclance

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #756 on: September 12, 2012, 12:52:19 pm »

I am not sure but I can think of a few thinks to ask.

Are you using 34.11?
Did you install/remove a graphics pack?
The game is slightly modded so that requires more than replacing the old raws with the raws for your desired graphics settings.
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I think that might be one of the most dwarfen contraptions I've ever seen the blueprints of.
The Bloodwinery v1.3.1 | Dwarven Lamination v1.5 | Tileset Resizer v2.5 - Mac Beta Tester Needed
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Nerjin

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #757 on: September 12, 2012, 01:06:04 pm »

I'm pretty sure it's 34.11.

The only graphics pack is the one that's in the file I downloaded so maybe.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

arclance

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #758 on: September 12, 2012, 01:08:58 pm »

If you did not touch the raws in the save I don't think that would be the problem.
Which save are you using so I can look at it?
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I think that might be one of the most dwarfen contraptions I've ever seen the blueprints of.
The Bloodwinery v1.3.1 | Dwarven Lamination v1.5 | Tileset Resizer v2.5 - Mac Beta Tester Needed
Sigtext

Nerjin

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #759 on: September 12, 2012, 01:35:56 pm »

The most recent one on this thread. The one you posted I believe.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

arclance

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #760 on: September 12, 2012, 01:41:56 pm »

That save is the whole Windows version with the save put correctly in it with the Ironhand tileset installed that I made for Objective.
It won't work if you just extract it to the save folder you would need to find the save and move it to the save folder in your Dwarf Fortress install.
If you use Windows and the Ironhand tileset does not bother you you can just run the Dwarf Fortress Executable in the save I posted since the whole game is in there.

If you just want the save you can download the original one I used to make that one (Winters save) here.
It does not have a tileset installed.
« Last Edit: September 12, 2012, 03:34:45 pm by arclance »
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I think that might be one of the most dwarfen contraptions I've ever seen the blueprints of.
The Bloodwinery v1.3.1 | Dwarven Lamination v1.5 | Tileset Resizer v2.5 - Mac Beta Tester Needed
Sigtext

Nerjin

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #761 on: September 12, 2012, 03:34:04 pm »

Alright if I can't get it to work by tomorrow I'll tell you guys. I hope it does but we'll see.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Triaxx2

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #762 on: September 13, 2012, 03:35:56 am »

If Nerjin can't get it working, I've got it up and running just fine.
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Broseph Stalin

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #763 on: September 16, 2012, 09:55:06 am »

Triaxx gets the turn.

Triaxx2

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #764 on: September 16, 2012, 02:34:03 pm »

On it. I shall have my turn begun shortly.
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