Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Vampire scum!

Kill it! Kill it to death!
- 4 (66.7%)
Let it live, it hasn't hurt anybody!
- 0 (0%)
Trial by water!
- 2 (33.3%)
Bury it alive, Mebuy style!
- 0 (0%)
The poll was confusing.
- 0 (0%)

Total Members Voted: 6


Pages: 1 ... 40 41 [42] 43 44 ... 61

Author Topic: Murderfarmed, A Farming Village Succession Fort (Overseers Needed)  (Read 83339 times)

Triaxx2

  • Bay Watcher
    • View Profile
Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #615 on: July 30, 2012, 06:56:43 am »

Journal of Triaxx:

Stupid pig. Just had to attack Helmet. Now he'll be unbearable. Probably use it as an excuse to try and put himself back in charge. Oh, right. The kid, dug it's way out of the ground like a proper dwarf where it'd been planted so I guess it can stay. It's around here somewhere, probably eating a sheep. I'm sure it's fine. Nothing bad ever happens around here.
Logged

DeKaFu

  • Bay Watcher
    • View Profile
Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #616 on: July 30, 2012, 10:06:58 am »

Journal of Flamey Paperlines, Limestone 3, 351

Sacha literally ran up to me today and begged me to make her the town's doctor, out of the blue. I asked her why she hadn't spoken up when I was asking the entire town if they had any medical skills back when Helmet was first injured. She said she "forgot" but that she's actually a "really good" doctor, and could I please let her treat Helmet. I asked her point blank if she'd had any experience with medicine and she went "Nnn...yes."

Eh... Oh well. I told her to go ahead, for now. I can't see how she could make things worse...

In other news, thanks to the axes we got from the humans, Dariush and Broken were able to join the woodcutting effort. This more than makes up for the temporary loss of Helmet from the woodcutting team. With enough wood, we might be able to build another set of houses before the end of the year.

I've also given up on finding anyone to thresh the rope reeds from the farm into thread. I've decided to sit down and learn to do it myself. How hard could it be?

Journal of Flamey Paperlines, Limestone 14, 351

I'm getting the hang of this rope reed business. You just soak it in water and then sort of... unravel it. It's time consuming, but I've managed to get some decent-looking thread to weave later.

Speaking of my thread, Sacha came barreling through my workshop this morning and made off with some of it. When I tried to stop her, she said she needed it for Helmet. Apparently his rib is broken and she needs to stitch it and bandage it and set it.

Spoiler (click to show/hide)

I asked how exactly one goes about bandaging a rib, but she just gave me a wild-eyed look and ran off with the thread. She'd better stay away from my wool cloth...

Journal of Flamey Paperlines, Limestone 25, 351

Sacha is apparently still working on Helmet... A couple dwarves came up to me and reported groans of pain coming from the upper floor of the tavern shortly after the thread incident. Maybe it wasn't the best idea to let her go at it... I'll have to remember to have a chat with her later.

In less unnerving news, the first of the watchtowers is complete.

Spoiler (click to show/hide)

The rest are planned and in various stages of construction, but I can't see it being more than a few weeks before the entire parimeter is done.

I've built a dyer's workshop near my house to make use of the dye we got from the humans. With this, only a few steps to go...

Finally, Argonnek showed me her latest masterpiece today:
Spoiler (click to show/hide)

...It's Triaxx and Uristeamer's newborn daughter. I can't even begin to guess why she would've made this. I mean, the detail on it is astounding. The baby's face, wrinkled and gaping in terror... the dull malice in the eyes of the toads. One of them appears to be licking the child's foot.
I'm not sure how well I'll sleep tonight after seeing this thing. I may have to keep a closer eye on Argonnek too from now on.

-------------------------------------------
Spoiler: OOC (click to show/hide)
Logged

Broseph Stalin

  • Bay Watcher
  • Dabbling Surgeon, Proficient Butcher.
    • View Profile
Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #617 on: July 30, 2012, 11:58:09 am »

The day upon which Sacha attempted to murder me.

Sacha came sooner than I expected and when I attempted to fire my axe at her it it landed pitifully at the foot of the bed. Mostly because I had to throw the axe with my broken rib. I failed to carve my bed into a crossbow using the small pebbles, the woods too damn hard. I need something sharper, something I can cut wood with. Without something sharp to cut the wood my hopes of launching my woodcutting axe at Sacha is doomed. Sacha tried to murder me with needles and thread, I survived her heinous assault by wiggling and making rude comments about how without a beard she has no hope of surviving the inevitable bear armada that will set upon us terrible with banners and swords. I've decided I shall gnaw at the bed to shape it into a proper balistae, teeth are basically just rocks inside your head and they are sharper than the rocks on the ground. I'll have to work quickly to work the bed into a shape that can fire my woodcutters axe. I've sharpened it to a razor sharp edge in anticipation.
« Last Edit: July 30, 2012, 12:03:19 pm by Broseph Stalin »
Logged

Argonnek

  • Bay Watcher
  • Surging Forward
    • View Profile
Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #618 on: July 30, 2012, 03:23:30 pm »

Diary of Argonnek.
I can gain much amusement from figurines it seems. I notice that hoof is able to take extreme detail if worked carefully. Until I have wax to work, this is how I shall express my displeasure. My little Mezbuth has shown dislike of the powder of late. I have taught him well.

[Illustrated here is a child wiping his hands of dust.]

DeKaFu

  • Bay Watcher
    • View Profile
Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #619 on: August 01, 2012, 08:26:13 pm »

Journal of Flamey Paperlines, Sandstone 8, 351

Birds.

Spoiler (click to show/hide)

Goddamned birds.

Spoiler (click to show/hide)

A whole flock of these green-feathered monsters descended on the town and started divebombing everyone who had the misfortune of being outdoors at the time. It's been utter chaos. All construction on the bridge and watchtowers had to be temporarily halted, and nobody has been able to accomplish anything for the past five days. Our two wheelbarrows are missing, and I have four different witnesses all telling me they saw the devilbirds pick them up and carry them off into the sky. Which is insane, obviously, but goes to show the kind of disorder we've been operating under.

Spoiler (click to show/hide)

Pon Katt and Wolfwood managed to shoot down five of the birds and injure one more before the last of them flew off. I had an up-close look at the dead ones, and the damned things are barely a foot tall. Stardust tells me there's not even enough meat or bone on them to make them worth butchering - they're mostly feathers. So much trouble from such pathetic animals. I've ordered the corpses tossed in the river.

Luckily, despite all the chaos, the worst injury was a slightly bruised foot on our broker where one of the things tried to snatch at him. No... the greatest damage is that now everyone's milling about like headless chickens because they've forgotten what they were supposed to be doing.

It's going to be a long next couple of days...


Journal of Flamey Paperlines, Sandstone 28, 351

Things seem to be running smoothly again.

Helmet appears to be up and walking around again, thanks to (despite?) Sacha's efforts. She did come back to beg for cloth, so I let her use one of my lower-quality woollen ones. I'm still not quite sure how she managed to bandage him like that. It's rather odd to look at.
Spoiler (click to show/hide)

Speaking of Helmet, when he went back out to join the woodcutters... It was almost scary, the way he was ripping through multiple trees with a single swing of his axe. I don't know what he's been doing for the past few months, but apparently he's become quite skilled.
Spoiler (click to show/hide)

...It's a little worriesome, but I'm sure he's harmless.


Journal of Flamey Paperlines, Timber 10, 351

...Something terrifying has occurred. I'm writing this from the safety of the main room of the temple in the dead of night.

Pon Katt was doing his parimeter rounds by torchlight a bit under an hour ago, when he spotted something horrible making its way towards the edge of town. At first, he saw nothing but a pair of glowing golden eyes hanging in the darkness, but once it hit a patch of moonlight...

Spoiler (click to show/hide)

"It looked like a cross between a human and a rat, only six feet tall and with this toothy alligator grin that went right back to its ears. Just creepin' along in the undergrowth without makin' a sound. It stared right at me..."

He ran back into town and raised the alarm. I'd told everyone to hide in the temple in case of emergancies, so that's where everyone has gathered, myself among them. Pon Katt has gone back out to look for it, joined by Wolfwood. I wish them luck for everyone's sake...

~~~~~~~
Journal of Flamey Paperlines, Timber 10, 351 (cont'd)

It seems like the danger has passed, for now... Pon Katt and Wolfwood returned unharmed, but with a chilling story... I've recorded it here.

"We went looking for it, and found it just south of the watchtower behind your house. It'd cornered one of those wild boars, like the one't attacked Helmet. A big fat sow.  As we watched, that monster leapt on the poor thing, knockin' it over and pinnin' it to the ground. Then it just started rippin' the animal up with its teeth, rippin' its belly out and shakin' it by the head.

Then I guess we made a noise or somethin', because it suddenly stopped and looked up at us. For a second I was sure it was going to charge straight at us, but then it stopped and sorta started.... twistin' weirdly. Its hair fell off and its tail disappeared and suddenly it was this crazy-lookin' human standing where the monster was, stark naked. Before we could as much reach for our crossbows it took off like lightning into the dark and disappeared.

We looked at that pig. It was sittin' in a pool of its own blood, still twitchin' and kickin' weakly, despite being such a mess you could hardly tell it was still meant to be a pig. I couldn't stand it and put a bolt in its brain.

It could've just as easily been one of us where that pig was."

Spoiler (click to show/hide)


Journal of Flamey Paperlines, Timber 12, 351

With that last unsettling event out of the way, I have excellent news!
Today is a landmark occasion! Mark Timber 12 on the calendar, for this will be a date celebrated for decades to come in New Murderfarmed!

After months of preparation and a long day and night's work, the first pair of socks of New Murderfarmed... are born.
Spoiler (click to show/hide)

I have named the pair Angnog Ethír Äkim*. I held a town meeting to display the pair and make the announcement to everyone. I'll admit, I got a bit carried away by the emotion of it, but I gave a rousing speech that no doubt will have raised everyone's spirits high!

It went on for a while, but here's an excerpt of my favourite part:

"When we first arrived here 18 months ago, we started from nothing. Our brothers scoffed at us. A new way of life? Impossible! The idea that we could succeed in this way, divorced from the stone and metal that defined our everyday life, was unbelievable to them.
But now, we have proved them wrong. These most perfect of all articles of clothing..."

Here I raised the socks above my head.

"... Which our kind has always prized... Which our ancestors braved battlefields merely to lay their hands upon... These... symbols... of the entire Dwarven civilization....! We have created them ourselves, without the help of the old ways."

"Sheared with our own axes. Spun in our own workshops. Dyed with our own stained hands! Carefully woven and crafted by your humble leader. These socks are not merely an article of clothing. No! They are a symbol of our independance, of our success, present and future, and of the fact that New Murderfarmed will not fall!

These socks will clothe the feet which take the first bold steps towards the unshakeable future of all Dwarvenkind!"

I'm getting a bit misty-eyed just copying it down.

After the speech, I was struck by a marvelous idea. We're stuck with Helmet's pointless temple in the centre of town, one way or the other, so why not make use of it by converting it into a museum of the achievements of New Murderfarmed? It can be a place where we display the objects that are important to our history and symbolize our independance.

I led the group to the temple and, after explaining this, ceremoniously nailed the socks to the wall for all to see and enjoy. Helmet looked hopping mad, but who cares about him. This is important!

Spoiler (click to show/hide)

I'm still grinning ear to ear. I predict our fortunes will only improve from now on!


Journal of Flamey Paperlines, Timber 13, 351

As if they knew about yesterday's momentous occasion, a caravan of Dwarven traders has finally arrived from the Mountainhomes!

Spoiler (click to show/hide)

Helmet arranged a trade agreement with them last year, and what notes he kept indicate that the Mountainhomes are in need of meat and bracelets. I wonder how bad the situation is, that they lack even meat? Who knows what he asked for in return. Regardless, I've asked for Argonnek's bracelets and high-quality wares and part of our overflowing meat stockpile to be taken to the trade depot. I've also begun work on some more pairs of socks to send away with them. With proof like that in their hands, no-one at the Mountainhomes will be able to doubt our success!

I've produced a revised version of our trading list:

15x Barrels of Assorted Alcohol
1x Alpaca, Female
1x Alpaca, Male
1x Dog, Male
1x Dog, Female
3x Assorted Dye
2x Helmets, Metal
1x Spear, Metal
1x Sword, Metal
25x Crossbow Bolts, Metal

The main addition is a couple of metal weapons, to be stockpiled just in case. The events of a few nights ago have left certain individuals on edge, so it's good to make a show of being prepared. I also added a bit of extra alcohol...Felcis and Fishybang have been complaining of how long it's been since they tasted a good Dwarven ale.


Journal of Flamey Paperlines, Timber 26, 351

The results of our trading:

15x Barrels of Assorted Alcohol  only had 4
1x Alpaca, Female    din't have any
1x Alpaca, Male    din't have any
1x Dog, Male      din't have any
1x Dog, Female   din't have any
3x Assorted Dye    got 1 red + 1 green + 1 blue
2x Helmets, Metal   1 steel helmet + 1 iron cap
1x Spear, Metal      din't have any
1x Sword, Metal     got a bronze 1 w/ amethysts on
25x Crossbow Bolts, Metal    got copper

...Has anyone in this world ever heard of alpacas? Anyone? Just me then.
Regardless, we got a good selection of dyes and a very nice looking short sword. In exchange, the traders will be leaving with seven barrels full of meat, one fine pair of socks and all of Argonnek's bracelets and some of her other goods, including a few figurines showing the founding of New Murderfarmed. I kept the screaming baby figurine hidden away.

I gave the helmets to the militia and let them decide how to split them. Wolfwood took the steel helm and Pon Katt ended up with the iron cap. It's a good look for him.


Journal of Flamey Paperlines, Timber 28, 351

The air is getting cold, and winter will be upon us soon. This autumn has been chaotic but productive. We can finally expect widespread recognition once the caravan leaves...

The last of the Watchtowers has been finished, as has The Western Bridge.
Spoiler (click to show/hide)

...and the final addition has finally been installed in my study.
Spoiler (click to show/hide)

A clear glass window next to my seat. Now, while I'm working, I can watch over this great settlement that I've played such a part in building. Every time I look out across the wooden rooftops, it fills me with a warm feeling of pride.

This is Murderfarmed. This is my home.

-----------------------------------------------
Spoiler: OOC (click to show/hide)
Logged

Broseph Stalin

  • Bay Watcher
  • Dabbling Surgeon, Proficient Butcher.
    • View Profile
Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #620 on: August 01, 2012, 08:58:19 pm »

The day upon which it became apparent I do not have to murder Flamey in her sleep.

I'm out of the hospital. Apparently Sacha was not attempting to murder my but to treat my injuries. Her idea of treating apparently entails wrapping my bones in sheep fur. Thank god I'm a good healer or I am certain I would have died in that room while she tried to wash my blood or some nonsense.

So far we've been attacked by terrible-elf-birds (keas as the unpious call them), possum monsters which I can only assume are more elf-assassins but all in all I feel safer. Flamey nailed some stupid red socks to the temple wall, while at first I thought of this as an affront to our lord Broseph Stalin and conspired to release an elf bird inside her room to kill her with its disturbing strength. However I quickly realized that it was a wooden wall. If Flamey were an elf-conspirator she would have burst into flames the moment she defiled a wooden object. She is pure, that means that one day she will embrace our lord Broseph Stalin. If and when we are attacked by true Elf-Assassins I shall be ready. My arms bulge with muscle and each swing of my axe cleaves trees in twain as elf-bones are made of wood this will surely permit me to defeat the enemies come to defile our home.

On an unrelated note I've discovered Sacha has not only wrapped my torso but has sewn my bones together. I am going to have Agronnek explain to her how bones work.

Pon_Katt

  • Bay Watcher
  • GAK!GAK!GAK!
    • View Profile
Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #621 on: August 01, 2012, 08:59:54 pm »

Timber 10, 351

   I saw something terrible today.  Some twisted...fiend that was human yet look like an animal.  I've heard the stories.  But to think that such a thing exists is chilling.  With the easy that it mauled that hog, I don't think Wolfwood and I would have been able to take it down in time.

   But, now we know it is out there.  If it wanted, it could have easily taken me down when I first saw it.  I will find out what it is, and kill it.  It will not be a menace when I am here.  I will record my thoughts in this journal so that if I am struck down, my knowledge will not die with me.
Timber 13, 351

   Today, the first sock of Murderfarmed has been completed!  The victory seems empty to me, though.  While, yes I love my socks as much as the next dwarf, as long as there are threats out there to Murderfarmed, I can't find comfort in much else.  But, I guess I could try to enjoy the speech instead of writing in this journal.  Flamey sure knows how to blow hot air, doesn't he?

Timber 26, 351

   The traders have finally finished with the bartering.  All that matters to me is that I know have protection from that cursed beast and bolts to kill it.  While that bolts may be copper, my brand new iron cap will help against it.

   From what the traders told me, the beast that I am hunting is called Ote Budoenem, and he is a Wereopossum.  Now that I know my enemy, he will be all the easier to kill.  The hide probably would make such a excellent quiver.  I really must remember to collect that from the stockpiles after he is dealt with. 
« Last Edit: August 01, 2012, 09:03:36 pm by Pon_Katt »
Logged
My little voice approves.

wolfwood296

  • Bay Watcher
    • View Profile
Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #622 on: August 01, 2012, 10:33:53 pm »

journey of wolfwood

i don't really know what to write of this creature that attacked during the night, it's in my dreams... those DAMN eyes, they haunt me in my sleep and now i've been falling asleep during patrols. i can't get a good night's sleep until i see those eyes glazed over (starts grumbling on aobut the eyes).

i know what the creature was from stories in the mountainhall, from beast to man. it was a where beast and it is something i had hoped to never see. pon told me its name is ote Budoenem the whereopossum, now i know its name and i will say its name every night until i is dead.

off topic: i figure my guy is as freaked out by it as pon is. so he is haunted by it and wants it dead. as for the quiver thing how about who kills the beast gets it.
Logged
I've asked Uristeamer to begin investigating his duck's ability to eat a fully grown dwarf.- quote from broseph stalin

hops

  • Bay Watcher
  • Secretary of Antifa
    • View Profile
Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #623 on: August 01, 2012, 10:52:11 pm »

Actually I don't think "little common sense" is needed.

Just as soon as we get another wave of migrants I just want to be dwarfed as any male dwarf, unmarried or not, and be named Zasit.
Logged
she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

One True Polycule with flame99 <3

Avatar by makowka

AustralianWinter

  • Bay Watcher
    • View Profile
Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #624 on: August 02, 2012, 06:03:20 am »

How is Winter doing? Can I get a screen shot of the thoughtscreen?
Logged
And the Lord said unto John, "Come forth and receive eternal life." But John came fifth and won a toaster.

DeKaFu

  • Bay Watcher
    • View Profile
Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #625 on: August 02, 2012, 07:36:06 am »

How is Winter doing? Can I get a screen shot of the thoughtscreen?
I guess I can post thought screens for all the claimed dwarves at the end of my turn. I'm halfway through playing/writing the final update, so it should be up sometime this afternoon.
Logged

Triaxx2

  • Bay Watcher
    • View Profile
Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #626 on: August 02, 2012, 08:55:58 am »

Journal of Triaxx:

Ho boy. A wereopossum. Delightful. Everyone around immediately began running like lunatics. This is why we have a militia, right? No. See, they were leading the charge of insanity.

Oh, and the birds. Helmet, who by the miraculous powers of Armok is alive and up and walking around, (It must be a miracle, because Sacha got put in charge of treating him.), persists in referring to them as 'terrible-elf-birds'. Of course, insane as he is, he didn't have the chance to talk with the elves, and find out that the Keas were after them as well.

Of course I'm not going to tell him, and the elves didn't actually know it, since I did it before they arrived within reach of the settlement. I'm sure they'll never find the body. Not like it's going to rise again.

Of course I have the bad feeling that if we don't get those archery towers up soon, we're going to need some more doctors. Not sure quite sure why, but it's a feeling. The stone sense has always run deep in the family, but it's dulled here on ground. I think perhaps if I stand in the crop pits, I might get a better feeling.
Logged

DeKaFu

  • Bay Watcher
    • View Profile
Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #627 on: August 02, 2012, 01:58:43 pm »

Journal of Flamey Paperlines, Moonstone 5, 351

I ran into the Outpost Liason that arrived with the caravan today. He was looking tired and irritated. Apparently he'd been trying to meet with Helmet to discuss trade agreements, but kept losing track of him as he ran around assaulting trees. I told him that Helmet is no longer the overseer, and that he could talk to me instead.

We held a meeting and he handed me a list of goods that the Mountainhomes were willing to pay well for:
Spoiler (click to show/hide)

I'm not quite sure what to make of it. Fish, ammo and backpacks as the highest priority? And special requests for legwear and footwear... My socks must have made an impression.

When he asked what we wanted in return, I knew just what to ask for. Alpacas! I'll get my alpacas, even if I have to wait a year! Ah, the garments I'll be able to create when I can get my hands on some alpaca wool... I can see them in my mind already...

I also told him to put a higher priority on Dwarven drinks. Fishybang was disappointed that we were only able to obtain a single barrel of ale. We concluded, and the Liason left just in time to catch the last wagon as it departed.

With the caravan gone and our other tasks complete, I've decided to commence work on the building of three more houses. As promised, Triaxx, Uristeamer and their daughter will have the first, and the other two will be determined by raffle on the twelfth.


Journal of Flamey Paperlines, Moonstone 12, 351

Yet another birth! This time, Sacha and Dariush have become the proud new owners of a baby boy named Dumed Marketfence. He's a bit on the small side, but has a healthy amount of hair on him. He looks like he'll do fine.
Spoiler (click to show/hide)

As for the housing raffle, the results are in. One of the two houses is going to Winter, and the other to Halt and his wife.

At the request of Triaxx, their home will be next to the butcher's workshop. Winter's house will be a just southeast of Infinity Weapon's and Halt's will be at the edge of town, across the road from Fishybang.

Speaking of the roads, they're beginning to degrade again. I'm having them re-cleared, but a more permanent solution would be best...

Journal of Flamey Paperlines, Moonstone 28, 351

Triaxx and Uristeamer's house is already complete, furnished and ready to live in.
Spoiler (click to show/hide)

The other two houses have the floors and basic structures laid, but the outer walls are still incomplete. Everyone's working remarkably quickly, so they too should be done within the next couple weeks.

I made a pair of dyed red cloaks for our Militia to add to their uniforms. They seem quite pleased with them, wearing them over their armor and swishing them around themselves as they patrol about town.
Spoiler (click to show/hide)

It feel good to finally be making clothes again, but between keeping the records, managing work orders and acting as overseer for the entire town, there's not been much time for it lately. We've accomplished a lot under my direction, and managed to avoid any major disasters... I'm starting to wonder if I shouldn't pass on leadership sometime soon. I don't know who I'd choose... but the idea of having all that time free to spend on socks and trousers is so tempting. Hmm...


Journal of Flamey Paperlines, Opal 7, 351

What is with the animals around here?!
Fishybang was on his way to store some newly-caught fish, when he stumbled across this badger-monkey-raccoon....thing snuffling around in the stockpiles. It had something long and shiny in its mouth, and as soon as it saw him it fled across the river before he could shout.

Do you know what the shiny thing was?

Spoiler (click to show/hide)

Of course it's the expensive gem-encrusted short sword we traded a dozen high-quality bracelets for barely a month ago. What else would it be?! Hahaha!

I've told the Militia and Hunters that if they see another one of those things, to shoot it on sight. We'll drive the damned whatever-they-ares to extinction. It's on.

Journal of Flamey Paperlines, Opal 15, 351

The other two houses are now complete.
Spoiler (click to show/hide)

Just in time for the weather to turn miserable. The temperature's dropped enough that a layer of ice has covered the river and ponds, but it's still warm enough that we're getting icy-cold freezing rain instead of snow. Everyone's been getting soaked and frozen. I've had to put out a warning to stay off of the river ice, no matter how solid it looks. It's still thin, and I don't want any accidents.
I'm just glad that all three of the children now have a roof over their head, so they're safe from the inclimate weather.

I've crafted a rope out of rope reed to use in a proper brick well. However, when I spoke to Winter, who has the most architectural designing experience, he said we'll need a specialized mechanism in order to raise and lower it properly. I asked around and nobody here has any idea how to even begin building one. Apparently we're going to be stuck with our muddy hole in the ground for a while longer...

As a final note, as I was walking past Broken and Argonnek's house the other day, I happened to notice a rather high number of...dead hamsters littering the front step. Peeking inside, I saw Argonnek surrounded by a truly alarming number of cats.

Spoiler (click to show/hide)

To be honest, the place was starting to smell a bit weird... I told her that they'd be a lot more useful to everyone if they were guarding the food stockpiles from vermin, but she had no interest in letting them go. I finally convinced her by telling her I'd order the contruction of her two beehives immediately if she did.

Spoiler (click to show/hide)

...This is really starting to tire me out.

Journal of Flamey Paperlines, Opal 28, 351

The month of Opal has come and gone, and there's been no sign of migrants. Not even an abandoned campsite. It must be the poor weather preventing them from getting here. That must be it. I was so sure, after that caravan...

No, the weather's definitely the only possible explanation. Maybe they've just been delayed.

I was speaking to Wolfwood the other day. We've run out of dye again, so I wanted to ask her to keep an eye out for wild hide root and blade weed while she patrolled. The conversation turned to the fact that despite having an important role as protectors of the town, our proud militia has nowhere to sleep or train. She managed to convince me to build them a small barracks to live in on the edge of town. Seems fair. I'll start drawing plans up immediately.

Journal of Flamey Paperlines, Obsidian 16, 351

I've come to a final decision. I'm going to retire at the end of the month, so I can focus again on the important things: Making socks, drinking booze, staying alive and everything else. Once again keeping things fair for everyone, I've announced a lottery to decide who will succeed me as Overseer. Only those who wish to will be entered, and I'm vetoing anyone I don't think is capable (*cough* Helmet.) The drawing will take place on Granite 1, at which point I will no longer be the leader of New Murderfarmed.

The barracks are taking shape: The floor is layed and some of the outer walls are up. It will have a bedroom, a training room and an outdoor archery practice area. I don't know if it will be completed before I step down, but I'm sure whoever takes over will have no trouble seeing it through to the end.

The river has thawed and spring is quickly drawing near. I've given up hope of seeing any new migrants before I step down, but when they do arrive (and I know they will) I'll know it was my hard work that brought them here.

Journal of Flamey Paperlines, Obsidian 22, 351

Goblin child snatchers in New Murderfarmed!

Spoiler (click to show/hide)

What a disaster this might've been, so close to my retirement. Luckily, Halt's wife startled it while it was still on the outskirts of town, far away from any of the children. You'd think most dwarves without military training might be afraid of an armed goblin, wouldn't you? Not her! She reportedly stood her ground and gave the bastard such a glare that it immediately jumped in the river to escape.

Spoiler (click to show/hide)

I can only hope it drowned. I must say, Halt's certainly a lucky fellow.

Journal of Flamey Paperlines, Obsidian 25, 351

Arrgh! I'm such an idiot! Goblin snatchers always work in pairs!

Spoiler (click to show/hide)

Nobody saw it happen, but Sacha just went home to find her house trashed and little Dumed nowhere to be found. I blame myself... I could've sent the militia to guard the children. Should've. Now Dumed is, well, doomed. How am I supposed to face his parents?

I'm filled with shame... This is a kind of responsibility I can't handle. The first of Granite can't come fast enough...

Journal of Flamey Paperlines, Obsidian 28, 351

Well, this is it. My final entry before passing on leadership tomorrow.

The barracks are nearly finished, with only the roof and archery range still under construction.
Spoiler (click to show/hide)

We've come a long way since Granite of this year. Seven new houses, eight watchtowers and a barracks have been added, more than tripling the number of buildings. We've created socks, where before there was nothing. We had no deaths and only one injury. Until a couple days ago, no major tragedies. Overall, a quiet year of growth and prosperity. Unlike the original Murderfarmed, it seems we will not fall.

I'm including here a list of things I think the next overseer should attend to, though of course it's out of my hands:
1. Make sure the barracks are finished and properly set up
2. Build us a proper well
3. Replace our dirt roads with nicer, permanent ones
4. Make sure everyone has somewhere to sleep
5. Don't kill everyone.

My own clothes and those of a few other dwarves are started to wear thin, so I hope to begin producing clothes full-time from now on. Trouser, shirts, socks and cloaks... I'm looking forward to it.

I'm including on the last page a complete map of New Murderfarmed as it stands now, on the 28th of Obsidian, 351. I hope it will show how far we've come.


To whoever leads New Murderfarmed from now on...
Good luck!
Logged

DeKaFu

  • Bay Watcher
    • View Profile
Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #628 on: August 02, 2012, 02:36:41 pm »

Phew. First ever succession game turn. I might've gone a tiny bit overboard. :P
I hope it was good enough. Shame there were no migrants whatsoever, so not many new people got dwarfed.


As promised, here's the thoughts/descriptions for all the currently named dwarves:

Spoiler: Argonnek (click to show/hide)
Spoiler: Broken (click to show/hide)
Spoiler: Dariush (click to show/hide)
Spoiler: Felcis (click to show/hide)
Spoiler: Fishybang (click to show/hide)
Spoiler: Flamey (click to show/hide)
Spoiler: Halt (click to show/hide)
Spoiler: Helmet (click to show/hide)
Spoiler: Infinity Weapon (click to show/hide)
Spoiler: Pon Katt (click to show/hide)
Spoiler: Sacha (click to show/hide)
Spoiler: Stardust (click to show/hide)
Spoiler: Triaxx (click to show/hide)
Spoiler: Uristeamer (click to show/hide)
Spoiler: Winter (click to show/hide)
Spoiler: Wolfwood (click to show/hide)

Save incoming as soon as I figure out how to use dffd.

-----------------------------------------------------
Edit:
I got it.

Download Save
« Last Edit: August 02, 2012, 03:07:21 pm by DeKaFu »
Logged

Triaxx2

  • Bay Watcher
    • View Profile
Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #629 on: August 02, 2012, 03:17:08 pm »

Journal of Triaxx:

Lovely. Snatchers. Of course, as scary as the little monster is, they'll bring it back. Oh, and now we have a... hut. seriously, I think Flamey is out of his mind. I'd say I hope his replacement is less insane, but looking around, I doubt that highly.
Logged
Pages: 1 ... 40 41 [42] 43 44 ... 61