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Poll

Vampire scum!

Kill it! Kill it to death!
- 4 (66.7%)
Let it live, it hasn't hurt anybody!
- 0 (0%)
Trial by water!
- 2 (33.3%)
Bury it alive, Mebuy style!
- 0 (0%)
The poll was confusing.
- 0 (0%)

Total Members Voted: 6


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Author Topic: Murderfarmed, A Farming Village Succession Fort (Overseers Needed)  (Read 83227 times)

Broseph Stalin

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #210 on: June 13, 2012, 08:26:03 pm »

Okay, good news and bad news. The bad news is I'm pretty sure we're boned, the good news is I probably won't have to mod in wax statues.

It looks like you got everyone into the warehouse if there really isn't any food you should still have access to all the axes and picks that were brought along plus the ones the migrants brought. I would disable all the labors and kit up if food or drink runs out then there's no way the goblins would leave before we all starve, a last ditch counter offensive would go better if it happened before we were all near death with hunger and thirst.

InfinityWEAPON

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #211 on: June 13, 2012, 08:28:11 pm »

Blaze of glory!
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Broseph Stalin

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #212 on: June 13, 2012, 08:33:49 pm »

Vote! Vote quickly to put undue pressure on Dusty to make decisions he doesn't necessarily think are wise!

neotemplar

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #213 on: June 13, 2012, 11:28:02 pm »

Another option would be to bum rush out most of the dwarves, leaving the limited rations for a small few to try and survive.

In any case remember this:

Sure your dwarves are feeling the pain, but when they pass on their is no shame, embark again upon a reclaim.

(And then we can have wax statues.  Sure it sounds silly but the first time a ghost over turns one would be amazing :P)
« Last Edit: June 13, 2012, 11:34:00 pm by neotemplar »
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<22:07:06> "Terry": If a kid is old enough to play D&D
<22:07:20> "Terry": A kid is old enough to experience a dolphin being strangled

hops

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #214 on: June 13, 2012, 11:45:40 pm »

I was expecting a reclaim anyways.

I mean seriously, we started on the plains and had to build pretty much everything.

Now we have the houses ready, so we'll have better chance next time.

Also, my opinion is-

THIS IS MURDERFARMED! (create a squad with all of our dwarves and order them to try to kill the gobbos)

Since in Dwarf Fortress small things such as a mere sock can bash legendary people's skulls in, I think we have a really, really slim chance of massacring the gobbos by weird stuffs.

Even if we win I still suggest abandoning, unless you want to continue until all our dwarves die in agony, that'll work too.
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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #215 on: June 14, 2012, 01:03:35 am »

draft everyone and .... CHARGE... and someone dwarf me please, and give me a battleaxe/ pick/ crossbow
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hops

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #216 on: June 14, 2012, 01:41:55 am »

Also I'm pretty sure the village won't survive by the next update from Dusty.

Since everyone had to re-dorf, can I be the chief medic, custom profession 'Object'
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she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #217 on: June 14, 2012, 02:21:51 am »

oh yeah, set my profession to PBT plz
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Nerjin

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #218 on: June 14, 2012, 08:45:41 am »

Nerjin once more with profession "Regretful Spirit"
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DeKaFu

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #219 on: June 14, 2012, 01:46:22 pm »

I'm not sure to be happy or sad that I still haven't been dwarfed... on one hand, I won't die (yet), but on the other hand I'm missing all the Fun.  :P

Anyway, I like the idea of every dwarf on site rushing the goblins with pointy farm implements. If you're going to die, might as well do it in a flurry of flying body parts rather than boring old starvation.
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Broseph Stalin

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #220 on: June 14, 2012, 01:49:12 pm »

just thought of something, is the reason there's no food in the warehouse because it's all in my basement? You could throw a few warriors at the gobs then get everyone inside my manor.

Broken

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #221 on: June 14, 2012, 02:17:02 pm »

Charge with half the people and send the other half to a border of the map. ehen the first group gets massacred, abbandon and let
the others survive. with as bit of luck, they may appear as migrants later.
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In a hole in the ground there lived a dwarf. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a dwarf fortress, and that means magma.
Dwarf fortress: Tales of terror and inevitability

Dustylou2

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #222 on: June 14, 2012, 04:07:11 pm »

Seventeenth of Galena: The Last Day of Murderfarmed
There is but one choice. I will lead two squads to act as a distraction for the goblins. Meanwhile, the others will all flee to the opposite side. Perhaps this way, they will manage to survive.

We cannot just sit here! We are not mere elves, content to hide in their homes at the first sign of danger! We are DWARVES, and we will die like dwarves!

Side note: This was a randomly selected squad name. It fits, to be honest:


*****

I don't know whether we have won or lost. Almost everyone is crippled, but the goblins have all run off now except a single bowman, currently being pummelled by Nerjin.
(Warning: Large Image)
Spoiler (click to show/hide)

On the bright side, Iago and Felcis are Okay.


Not everyone is so lucky:
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Including myself.
Spoiler (click to show/hide)

neotemplar

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #223 on: June 14, 2012, 04:18:47 pm »

All things considered I expected more wounds and deaths.  Hopefully the river melts soon.

This next year might just be year of the cistern assuming we survive.

I'm guessing my guy took an arrow chipping bolt to the leg.  Given the extreme pain and the lack of other area wounds.  (IE I assume he ran out, got shot and fell immediately, and thus was not involved in any brawl that might incure multiple close combat wounds.

Also, those goblins seemed to be aiming for the legs of us all.
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<22:07:06> "Terry": If a kid is old enough to play D&D
<22:07:20> "Terry": A kid is old enough to experience a dolphin being strangled

Nerjin

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #224 on: June 14, 2012, 05:45:57 pm »

The pain in his dwarvern body was no deterrent for Nerjin. The creatures fellows had abandoned him. Only an empty quiver and cracked bow were protecting it now. Any attempt at escape was stopped by the crazed dwarf in front of him. "I've always found goblins interesting." another blow toppled it. "I've wanted to study them." a kick to the ribs. "Now that your friends are out of the way lets commence with our first test." the grin spreading on the druid's face struck terror into the goblin's heart. "Let's see how much blood's in ya."
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