Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 33 34 [35] 36 37

Author Topic: Watch Dogs, Ubisoft new IP  (Read 65371 times)

Draco18s

  • Bay Watcher
    • View Profile
Re: Watch Dogs, Ubisoft new IP
« Reply #510 on: June 16, 2014, 08:59:50 am »

The game is not that beautiful, and some effects are just annoying : you just can't drive facing the sun in the morning/evening.

You can't in real life either, so at least they got that right.
Logged

tompliss

  • Bay Watcher
  • Goodbye ?
    • View Profile
Re: Watch Dogs, Ubisoft new IP
« Reply #511 on: June 16, 2014, 09:11:41 am »

IRL, I can use sunglasses, or sun-visor.
It's kind of hard to believe that, with the Virtual Reality the smartphone in the game generates, it doesn't include a light damper...
Logged

Mech#4

  • Bay Watcher
  • (ಠ_ృ) Like a sir.
    • View Profile
Re: Watch Dogs, Ubisoft new IP
« Reply #512 on: June 16, 2014, 09:15:18 am »

Car windows are tinted to reduce glare though. Since it's in 3rd person like GTA and any other game like this, the camera's not in the car and the bloom effect doesn't get reduced through the front windscreen. It would be nice if they lowered the bloom automatically when you entered a vehicle to simulate that.
Logged
Kaypy:Adamantine in a poorly defended fortress is the royal equivalent of an unclaimed sock on a battlefield.

Here's a thread listing Let's Players found on the internet. Feel free to add.
List of Notable Mods. Feel free to add.

Draco18s

  • Bay Watcher
    • View Profile
Re: Watch Dogs, Ubisoft new IP
« Reply #513 on: June 16, 2014, 10:44:48 am »

IRL, I can use sunglasses, or sun-visor.

Half the cars I've ridden/driven have crappy visors that only block the sun in...very...specific...places and the sun will find spots the visor doesn't block and get right in my face.  Last night taking my parents to dinner the sun was low enough that I needed the visor only to have it freaking reflect off my hood.

Either way, my comment was a bit on the sarcastic side. :P
Logged

FritzPL

  • Bay Watcher
  • Changing avatar text since 2013
    • View Profile
Re: Watch Dogs, Ubisoft new IP
« Reply #514 on: June 16, 2014, 11:32:59 am »

no optional sunglasses?
0/10 would not buy

Walter Sullivan

  • Bay Watcher
    • View Profile
Re: Watch Dogs, Ubisoft new IP
« Reply #515 on: June 16, 2014, 12:13:33 pm »

http://www.neogaf.com/forum/showthread.php?t=838538

Anyone here tested this already? As soon as I get home I'm gonna test and see how much better the game looks with this, but from what I've seen, it really looks like what was shown at E3.

Found those videos on Reddit:

http://a.pomf.se/amkeaz.webm
http://a.pomf.se/jbwyci.webm
Logged
"The man in black fled across the desert, and the gunslinger followed" - The Dark Tower

Dutchling

  • Bay Watcher
  • Ridin' with Biden
    • View Profile
Re: Watch Dogs, Ubisoft new IP
« Reply #516 on: June 16, 2014, 12:16:08 pm »

Wow, that's amazing.

And absolutely ridiculous.
Logged

scrdest

  • Bay Watcher
  • Girlcat?/o_ o
    • View Profile
Re: Watch Dogs, Ubisoft new IP
« Reply #517 on: June 16, 2014, 12:18:55 pm »

Wow, that's amazing.

And absolutely ridiculous.

It is. I just set it on repeat and watched them until I started drooling.
Logged
We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Parsely

  • Bay Watcher
    • View Profile
    • My games!
Re: Watch Dogs, Ubisoft new IP
« Reply #518 on: June 16, 2014, 12:26:01 pm »

Why?

Why?

Why?

Why?

Why?

Why?

Why?

...

..Why?
Logged

scrdest

  • Bay Watcher
  • Girlcat?/o_ o
    • View Profile
Re: Watch Dogs, Ubisoft new IP
« Reply #519 on: June 16, 2014, 12:28:57 pm »

Am I right in picturing that you've made a macro that types 'Why?' in whenever an input of several different keys near each other on the keyboard are pressed, as if struck by a descending head?
Logged
We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Parsely

  • Bay Watcher
    • View Profile
    • My games!
Re: Watch Dogs, Ubisoft new IP
« Reply #520 on: June 16, 2014, 12:31:43 pm »

Am I right in picturing that you've made a macro that types 'Why?' in whenever an input of several different keys near each other on the keyboard are pressed, as if struck by a descending head?
No. I can't code.

i jus tipe gud :E
Logged

Retropunch

  • Bay Watcher
    • View Profile
Re: Watch Dogs, Ubisoft new IP
« Reply #521 on: June 16, 2014, 12:35:33 pm »

Woah that looks amazing. Although I'm really not someone that cares that much about graphics (and I'll still find it a subpar game) I was pretty disappointed that it looks so different from the e3 demos and this has got me a little bit more excited about it (and possibly even future modding!)

Not to sound conspiratorial, but I really do wonder if there's a sort of plot from microsoft/sony to force studios to purposefully reign in graphics on new releases so that their new consoles can handle it. It seems as though a lot of recent games (DS2 for instance) have reigned in their graphics for no real reason.

@Walter, please do report your results and if there's a performance hit/improvement could you provide your specs? I'm not able to try this out at the moment but i'd love to know how it works out!
Logged
With enough work and polish, it could have been a forgettable flash game on Kongregate.

MaximumZero

  • Bay Watcher
  • Stare into the abyss.
    • View Profile
Re: Watch Dogs, Ubisoft new IP
« Reply #522 on: June 16, 2014, 01:34:00 pm »

I'll be trying this when I get home. Aw, yiss.
Logged
  
Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

scrdest

  • Bay Watcher
  • Girlcat?/o_ o
    • View Profile
Re: Watch Dogs, Ubisoft new IP
« Reply #523 on: June 16, 2014, 02:28:03 pm »

Woah that looks amazing. Although I'm really not someone that cares that much about graphics (and I'll still find it a subpar game) I was pretty disappointed that it looks so different from the e3 demos and this has got me a little bit more excited about it (and possibly even future modding!)

Not to sound conspiratorial, but I really do wonder if there's a sort of plot from microsoft/sony to force studios to purposefully reign in graphics on new releases so that their new consoles can handle it. It seems as though a lot of recent games (DS2 for instance) have reigned in their graphics for no real reason.

@Walter, please do report your results and if there's a performance hit/improvement could you provide your specs? I'm not able to try this out at the moment but i'd love to know how it works out!

It's conspiratorial? I thought it was basically common knowledge that it's a thing.
Logged
We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Retropunch

  • Bay Watcher
    • View Profile
Re: Watch Dogs, Ubisoft new IP
« Reply #524 on: June 16, 2014, 02:39:04 pm »

It's conspiratorial? I thought it was basically common knowledge that it's a thing.

It's my watch_dogs alter ego. HAK UBISFT NOW. PSW ROSEBUD. JCDENTS. I AM JOHN GALT.

Seriously, I have no idea why I put conspiratorial, it's completely blatant.

Logged
With enough work and polish, it could have been a forgettable flash game on Kongregate.
Pages: 1 ... 33 34 [35] 36 37