Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 26 27 [28] 29 30 ... 37

Author Topic: Watch Dogs, Ubisoft new IP  (Read 65520 times)

miauw62

  • Bay Watcher
  • Every time you get ahead / it's just another hit
    • View Profile
Re: Watch Dogs, Ubisoft new IP
« Reply #405 on: June 01, 2014, 12:22:26 pm »

yeah, you can't have real hacking without green text.

And rapid-fire typing. And possibly acne, depending on the year the movie was made.
I have those. Does that make me a hacker?
Logged

Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

BigD145

  • Bay Watcher
    • View Profile
Re: Watch Dogs, Ubisoft new IP
« Reply #406 on: June 01, 2014, 12:23:40 pm »

What you do is getting a backdoor into the system that surveys the area which you do physically and then you interact with said system through your phone, and i assume that there is coding to be done to set that up which i guess is reasonable.
Though that said, It still hollywood hacking.

Wouldn't hollywood hacking be pulling up a window with green text and typing HTML to break in?

It's not real hacking until you're flying past towering servers the size of buildings.
Logged

scrdest

  • Bay Watcher
  • Girlcat?/o_ o
    • View Profile
Re: Watch Dogs, Ubisoft new IP
« Reply #407 on: June 01, 2014, 12:24:34 pm »

yeah, you can't have real hacking without green text.

And rapid-fire typing. And possibly acne, depending on the year the movie was made.
I have those. Does that make me a hacker?

No. That makes you a guy who looks like a Hollywood hacker. Unless you start filming yourself, that is.
Logged
We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Mookzen

  • Bay Watcher
    • View Profile
Re: Watch Dogs, Ubisoft new IP
« Reply #408 on: June 01, 2014, 12:26:06 pm »

This thread is giving me the truly perverse urge to re-watch The Lawnmower Man (1992).
Logged

BigD145

  • Bay Watcher
    • View Profile
Re: Watch Dogs, Ubisoft new IP
« Reply #410 on: June 01, 2014, 12:44:30 pm »

http://hackertyper.net/

Hold Q. Hack. I win.

I think the convoy missions are the only truly interesting thing in the game. You're given free reign, a moving target, and a location. Now deal with it in your own way with the only constraint being kill or don't kill. They don't put up with road blocks for very long.
« Last Edit: June 01, 2014, 12:46:53 pm by BigD145 »
Logged

Retropunch

  • Bay Watcher
    • View Profile
Re: Watch Dogs, Ubisoft new IP
« Reply #411 on: June 01, 2014, 06:18:37 pm »

I've done a lot of work with actual cybercriminals (not in collusion with, I might add) and it's amazing how many go painfully out of their way to pretend they're in some sort of 90's cyberpunk movie.

I buckled and got watch dogs even though I said I wouldn't. Any tips to make it more fun from the start (path ways/choices to choose, settings etc.)? Nothing too spoiler-y if you can help it though!
Logged
With enough work and polish, it could have been a forgettable flash game on Kongregate.

MaximumZero

  • Bay Watcher
  • Stare into the abyss.
    • View Profile
Re: Watch Dogs, Ubisoft new IP
« Reply #412 on: June 01, 2014, 06:30:10 pm »

Get a motorcycle. The cars handle like shit.
Logged
  
Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: Watch Dogs, Ubisoft new IP
« Reply #413 on: June 01, 2014, 06:36:57 pm »

Get a motorcycle. The cars handle like shit.
The cars are far more forgiving if you smash yourself into a wall however.
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

MaximumZero

  • Bay Watcher
  • Stare into the abyss.
    • View Profile
Re: Watch Dogs, Ubisoft new IP
« Reply #414 on: June 01, 2014, 06:40:01 pm »

Get a motorcycle. The cars handle like shit.
The cars are far more forgiving if you smash yourself into a wall however.
Fair enough.
Logged
  
Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

BigD145

  • Bay Watcher
    • View Profile
Re: Watch Dogs, Ubisoft new IP
« Reply #415 on: June 01, 2014, 06:49:23 pm »

Get a motorcycle. The cars handle like shit.
The cars are far more forgiving if you smash yourself into a wall however.
Fair enough.

Neither lets you run up to them and enter reliably. You usually have to stop and fiddle with your view a bit before pressing E (whatever console button that is). GTA got this right years ago. I'm so happy the tagline of WD is the Driver games. :/
Logged

miauw62

  • Bay Watcher
  • Every time you get ahead / it's just another hit
    • View Profile
Re: Watch Dogs, Ubisoft new IP
« Reply #416 on: June 02, 2014, 09:31:53 am »

I've done a lot of work with actual cybercriminals (not in collusion with, I might add) and it's amazing how many go painfully out of their way to pretend they're in some sort of 90's cyberpunk movie.
If I were a cybercriminal, I know I would probably do this too.
Logged

Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Sergius

  • Bay Watcher
    • View Profile
Re: Watch Dogs, Ubisoft new IP
« Reply #417 on: June 02, 2014, 09:34:55 am »

What you do is getting a backdoor into the system that surveys the area which you do physically and then you interact with said system through your phone, and i assume that there is coding to be done to set that up which i guess is reasonable.
Though that said, It still hollywood hacking.

Wouldn't hollywood hacking be pulling up a window with green text and typing HTML to break in?

Actually you need to create a GUI interface using Visual Basic to track their IP address.
Logged

tompliss

  • Bay Watcher
  • Goodbye ?
    • View Profile
Re: Watch Dogs, Ubisoft new IP
« Reply #418 on: June 02, 2014, 09:35:39 am »

Neither lets you run up to them and enter reliably. You usually have to stop and fiddle with your view a bit before pressing E (whatever console button that is).
I didn't find it that bad, but seeing who fliud it is in the jump/climb thingy, it is really weird they couldn't manage to do it similarly with vehicules...
Logged

Retropunch

  • Bay Watcher
    • View Profile
Re: Watch Dogs, Ubisoft new IP
« Reply #419 on: June 02, 2014, 11:37:28 am »

My god the driving is terrible. Did absolutely no one decide to play this with a keyboard during testing? I get that having a controller is seen as standard for a lot of games, but everything else in the game works pretty well on KB/M except the driving which is just terrible.

I have to say, even after reading the reviews and lowering my expectations a bit I'm still disappointed. It is 100% just a re-skin of GTA/Sleeping Dogs and the hacking thing is just too arcade-y. I wasn't expecting it to be anything too deep, but I expected it to be more than just 'press q for explosion or distraction'. The only bit where it is good is whilst driving, but that's so difficult to control that it saps any fun out of the rest of it.

However, the acting is pretty awesome and I'll probably play through the campaign till completion, but I've seen little else that'll seriously interest me.

Logged
With enough work and polish, it could have been a forgettable flash game on Kongregate.
Pages: 1 ... 26 27 [28] 29 30 ... 37