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Author Topic: Watch Dogs, Ubisoft new IP  (Read 65528 times)

jocan2003

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Re: Watch Dogs, Ubisoft new IP
« Reply #330 on: May 26, 2014, 01:16:06 pm »

Pierce himself doesnt know how to hack, he just have an app on his phone that can use exploit in the CTOS to do multiple thing.

Does that mean everyone in the game world has the same capability? It's just an app? Wut.
If the app was on open market or something yeah, but by doing so it would also expose the exploit to the CTOS system engineer and they would fix the problem, but as long the app is not exposed to CTOS the engineer has to keep guessing. Also i think i heard something about a backdoor installed on the CTOS system.

Real life hacking is like that too, if you find an exploit in a  program, you can keep using it untill sombody find the exploit too and choose to fix it. Thats why hackers are reluctant in sharing *how they do it*, the more ppl knows about it, the higher the chance to get caught/find the exploit increase.

I once made a small program that allowed me to access pretty much any computer with the old netbios network exploit. I could access any shared forlder he had on his computer, only thing i had to input was the IP. Anybody could use the program, even a 10year old, but making the program that does it is another story, pretty much like here.
« Last Edit: May 26, 2014, 01:18:18 pm by jocan2003 »
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BigD145

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Re: Watch Dogs, Ubisoft new IP
« Reply #331 on: May 26, 2014, 01:31:04 pm »

Certain exploits are completely ignored or possibly forced to stay unfixed to give certain organizations an easy backdoor.
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Mictlantecuhtli

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Re: Watch Dogs, Ubisoft new IP
« Reply #332 on: May 26, 2014, 01:34:42 pm »

I thought he was an independent entity, though? If he's not a hacker himself how did he get ahold of the app with the built in backdoor? Note: I don't know anything about the storyline here, so feel free to scoff at my ignorance of the reasoning.
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jocan2003

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Re: Watch Dogs, Ubisoft new IP
« Reply #333 on: May 26, 2014, 01:54:46 pm »

I thought he was an independent entity, though? If he's not a hacker himself how did he get ahold of the app with the built in backdoor? Note: I don't know anything about the storyline here, so feel free to scoff at my ignorance of the reasoning.
at this point it might be best to avoid going in details due to spoilers previous post was kinda borderline in my book. The storyline so far tho is quite nice, I havent seen any kind of evident trope so far. A few minor but they are well placed and itz hard to expect what will happen next, exepte the obvious such as hero never die. But its not like these american action movie where you know all whats going too happen 15min In.

P.s. using phone to reply. Hate using phone specially in a bus.....
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that was a luky dwarf. I had one dabbling surgeon fail so spectacularly that the patient skull flew a tile away from the table.
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BigD145

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Re: Watch Dogs, Ubisoft new IP
« Reply #334 on: May 26, 2014, 02:26:26 pm »

jocan2003: filthy bay12'er, posts while on public transit

Interesting. There's a point in the game campaign where you have to go up against another player. This means YOU DON'T OWN THE GAME YOU JUST BOUGHT. Once the Ubi servers go down you're effed.
« Last Edit: May 26, 2014, 04:38:10 pm by BigD145 »
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Draco18s

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Re: Watch Dogs, Ubisoft new IP
« Reply #335 on: May 26, 2014, 04:56:25 pm »

Interesting. There's a point in the game campaign where you have to go up against another player. This means YOU DON'T OWN THE GAME YOU JUST BOUGHT. Once the Ubi servers go down you're effed.

What...how...wouldn't that require somehow having two people who are at basically the same point in the campaign or what?
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Teneb

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Re: Watch Dogs, Ubisoft new IP
« Reply #336 on: May 26, 2014, 04:58:01 pm »

What happens if you are playing offline? Do they just throw an NPC at you instead?
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Glloyd

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Re: Watch Dogs, Ubisoft new IP
« Reply #337 on: May 26, 2014, 05:01:43 pm »

jocan2003: filthy bay12'er, posts while on public transit

Interesting. There's a point in the game campaign where you have to go up against another player. This means YOU DON'T OWN THE GAME YOU JUST BOUGHT. Once the Ubi servers go down you're effed.

Wait wait. Hold on. What?

What the serious fuck? Do you mean that you actually need an internet connection to complete the game?

If that is actually the case, there's no way I'll ever buy the game, because I wouldn't be able to complete it. I mean, it is an interesting idea to involve another player in the story, but there should be a local option for something like that. Or ya know, don't advertise it as a solo campaign. Cutting away those who don't have good internet connections is such a dick move.

BigD145

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Re: Watch Dogs, Ubisoft new IP
« Reply #338 on: May 26, 2014, 05:03:26 pm »

At that point in the campaign you must connect to the Ubisoft server. Beyond that I don't know because reasons.
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Teneb

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Re: Watch Dogs, Ubisoft new IP
« Reply #339 on: May 26, 2014, 05:06:58 pm »

There will probably be some patch to add in a NPC to that part, I bet. But, seriously, what the fuck Ubisoft?
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BigD145

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Re: Watch Dogs, Ubisoft new IP
« Reply #340 on: May 26, 2014, 05:11:17 pm »

It's the rival fixer thing. It's less than half a dozen story missions in.

Spoiler (click to show/hide)

I wonder how long it'll be before some Xbone owner without xbox live notices...
« Last Edit: May 26, 2014, 05:13:49 pm by BigD145 »
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Aklyon

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Re: Watch Dogs, Ubisoft new IP
« Reply #341 on: May 26, 2014, 05:15:34 pm »

And of course, Ubisoft does something worse than someone else already did, because they're ubisoft and fuck you.

Quoth the SALES thread:
A specific example from Demon's Souls (Dark Souls' predecessor) was that there was a major boss in the game that was actually another player summoned from their game to fight you. If they succeeded in killing you, they'd get a unique item for it, but you had to defeat an actual human being to progress through the game. Playing offline would get you a (usually much easier) NPC boss in their place.
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BigD145

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Re: Watch Dogs, Ubisoft new IP
« Reply #342 on: May 26, 2014, 05:17:20 pm »

Hmm. After waiting long enough not selecting the online bit the campaign finally throws a quest marker at you. There's some other thing about turning off online invasion and getting penalized for it. It seems "notoriety" only has maybe one offline perk and that gets reset if you turn off invasions. Your notoriety still gets reset and you can't do online things.

So. Let it sit long enough and the game throws you a bone. The game still makes it seem like you have to go online to advance.

You still have to install and log on to Uplay to play the game without a crack.
« Last Edit: May 26, 2014, 05:32:25 pm by BigD145 »
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Retropunch

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Re: Watch Dogs, Ubisoft new IP
« Reply #343 on: May 26, 2014, 05:42:40 pm »

Fuck Ubisoft. I'm tired of these incredibly veiled attempts to stop piracy, which basically just ruin it for everyone else. I don't have a good enough internet connection for online play, and certainly not if I want to play it whilst there are other people using the connection as well. Anno 2070 or whatever it was significantly penalized you for not playing online, for no reason at all (it stopped permanent upgrades and some other features) - there was no reason for this to be online at all, and it really irked me.

I'll buy it and crack it, like I do with all these things until they just patch in offline play (as they always have to do - showing again that it's just a veiled attempt).
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Glloyd

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Re: Watch Dogs, Ubisoft new IP
« Reply #344 on: May 26, 2014, 07:18:15 pm »

Fuck Ubisoft. I'm tired of these incredibly veiled attempts to stop piracy, which basically just ruin it for everyone else. I don't have a good enough internet connection for online play, and certainly not if I want to play it whilst there are other people using the connection as well. Anno 2070 or whatever it was significantly penalized you for not playing online, for no reason at all (it stopped permanent upgrades and some other features) - there was no reason for this to be online at all, and it really irked me.

I'll buy it and crack it, like I do with all these things until they just patch in offline play (as they always have to do - showing again that it's just a veiled attempt).

Here here.
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