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Chapter 6: I dun' goof'dUrg. This chapter took so long because I confused Skyrunner's and IronyOwl's characters and everything got messed up. I've fixed it up to the best of my ability, but if you guys find any errors, tell me.
Barnaby Jones calls out to H00d R4T, but the only returning sound are car horns and trains in the distance. Barnaby searches the alleyways for the youth again, (PR: 3) and feels as if he is being snuck up upon. Turning around, he sees H00d R4t charging him! (AG: 4+1 VS. AG: 1+2) This time, Barnaby reacts first and turns the charge onto his opponent. (ST: 6+1 VS. ST: 4-1) "Disco-Dropkick!" Barnaby executes a perfect dropkick, both of his feet, slamming into H00d's head. (Concussion; -1 to all rolls for the remainder of the duel.) H00d, bleeding from the forehead, scrambles to his feet and stabs at Barnaby with his switchblades. (ST: 6-1-1(Concuss) VS. AG: 3+1) The stabs are well placed by the kid, by his current condition allows the disco-man to groove his way out of the stabs. Barnaby Jones grabs H00d R4t, (ST: 5+1 VS. AG: 2+2-1(Concuss) and goes for the finish. Gripping H00d R4t by the waist, Barnaby lifts him up. "Jivemaster-Powerbomb!" Barnaby Jones smashes H00d R4t's back onto the pavement, knocking him out cold.
Barnaby Jones wins the Duel! He advances to Rank #90!Available Loot:Gray Hoodie
Navy Track Pants
Sneakers
2 Switchblades
Name: Barnaby Jones
Gender: M
Age: 29
Appearance: An afro sporting sun-glassed man of tall stature and exaggerated disco fashion sense.
Biography: Barnaby spent his whole life wishing he had been born a decade or two earlier and lived through the age of blaxploitation martial arts and disco music you could really dig, man! He had given up on his dreams and lived the life of a mild mannered accountant, until fate stumbled upon him one day in the form of an incurable illness. Eschewing all other life choices, Barnaby finally dedicated his life to controlling and mastering his Disco Fever. Unfortunately, this fever is a chronic ailment that will inevitably destroy him, and is a dangerous affliction if taken lightly. He signed up as a duelist in order to show the world that disco was not truly dead, and victory would label him as the messiah necessary to raise disco from the ashes. Unconsciously, he is seeking a cure to the terminal illness, of which a fiery passion constantly boils his brain.
Starting Clothes/Armor: An open silver vest meant to show off his perfectly chiseled pectoral muscles, yet the sweet pecs are hidden behind a sizable layer of body hair. White bell-bottoms adorn his legs and a pair of black gators ensure a beat down that is truly out of sight.
Starting Weapons:
Survival Tool - A fierce hair-comb that ends in several sharp metal points.
Attributes: ST+1 PR+0 AG+1 EU+0 IN+0 LK+1
Conditions:
Gettin' With the Groove; +1 to all rolls if a fight exceeds 3 turns.
Disco Inferno; -1 to dodging incendiary weapons.
No bro messes with the Fro'!; Goes into a rage if his Afro is heavily damaged or destroyed. +1 to offense, -1 to defense.
LSD Boost; 50-50 shot at success or failure. If successful, Barnaby gets +1 to a random skill. If it fails, Barnaby gets a -1. Can only be used once per round
Designated Dueling Ground: Master Jones Karate Dojo of Harlem For Disenfranchised Young People
While dismayed at the state of America, Spirit of 45' began the duel with Sleet. Both men shot at each other, The Spirit strafing to the side while Sleet shuffled and fired. (PR: 2+1 VS. PR: 5) Spirit of 45' gets a shot to the left foot, and begins slightly bleeding from it. (Left Foot Shot; -1 to all rolls using both feet.) Both men manage to get behind the trunk of two cars directly diagonal from each other. Spirit of 45' uses the range to his advantage, (PR: 6+1 VS. AG: 1+1) and manages to hit Sleet directly in the chest using supressing fire! Sleet falls over, (EU: 2) and groans as he bleeds out onto the street. Spirit of 45' shoots another burst, (PR: 4+1 VS. AG: 2+1-1(Pain) and hits him right in the skull! Sleet's body convulses and then lays still.
Spirit of 45' has won the duel! He has advanced to Rank #90!
Ability Gained: Supressive Fire; 50% chance to get a +1 when shooting behind cover.Name: Spirit of 45'
Gender: Male
Age: Indeterminate, appears in early 20's
Appearance: A ghostly looking young man with a pair of circular horn rimmed glasses. Wearing WW2 era Marine fatigues.
Biography: The Spirit of 45'-or just 'The Spirit'-seems to be, for all intents and purposes, the ghost of a former American marine who likely died during the battle that took place 200 plus years ago. The truth is a bit more bizarre-he, and many of his brethren, are the result of a Temporal experiment gone terribly wrong-one that turned many of the slain of that battle, into time lost shades, existing simultaneously in all time lines, past, present and none. They exist as half man, half nothing.
The Spirit up till now seemed to be on endless patrol-fighting alongside his fellow marines in endless combat, against an enemy they could never kill, and who could never kill them-never quite dead, and never quite alive. On and on, caught in an endless repeating loop. The Island was closed off from the public-though the shades couldn't harm each other permanently, their spectral bullets, knives and grenades could rend living flesh as easy as they ever could when their owners were whole.
The I.D.A, in it's own particular style of ruthlessness, was prodded by the Peacekeepers to provide a potential fan favorite-Patriotism levels were dwindling in some key regions, after all. Thus, the Spirit was brought into being-pulled more or less into the now by some technological advance or the other...and set to compete. He's lost a degree of his power, but is slowly gaining strength as he understands why and where he is.
The being himself is a torn individual-unable to remember his own name, not knowing where or when he is, tormented by memories of a lives he had and didn't have, people he killed and spared and killed again, seeking only solace in the 'Mission'-to become number 1 Duelist-rationalized to himself as seeking enemy agents, and ending the War so he can go home.
Only then, he reasons, can he finally find rest...
Starting Clothes/Armor: Jungle Pattern Camouflage Fatigues.
Starting Weapon: Thompson Submachine Gun - An automatic, classic machine gun commonly used by early 1900's soldiers and gangsters.
Skills: ST+0 PR+1 AG-1 EU+2 IN+0 LK+1
Attributes:
Used to Bombardment; +1 to dodging explosives.
PTSD; Has a 15% chance to get a -1 to defense each turn.
Run & Gun; Suffers no penalty from shooting while sprinting.
Supressive Fire; 50% chance to get a +1 when shooting behind cover
Designated Dueling Ground: Iwo Jima (Entire Island)
Glowing Ether decides to fight the #87 ranked Duelist, Bouncer. Taking a trip on his private plane with his entourage, he heads to the city of gambling...
Destination: Tequilqa Haven Nightclub, Los Vegas, NevadaAfter landing in the Los Vegas airport, Glowing rides a cab over to
Tequila Haven. As he steps in the parking lot, a blue barrier seperates the lot and the nightclub from the outside world. Glowing steps inside the flashy establishment. "Hey Bouncer, I'm-" G.E. is grabbed by an unseen pair of hands and thrown out into the parking lot. Flying several feet through the air, G.E. lands on a car in the parking lot. The alarm blares as G.E. gets to his feet, seeing his hulking opponent in front of him. "You obviously know who I am:"
#87: BouncerGender: Male
Age: 31
Appearance: A huge, over 6 foot tall, stocky, African American man bursting in muscle.
Biography: After being thrown out of Private Bodyguard duty for failing to stop a crazed fan from killing a mediocre pop-star, Ridley Washington took the job of being the Bouncer at 'Tequila Haven', a popular night-club in downtown Las Vegas. Every night, Ridley Washington was known for effortlessly breaking up fights, throwing out drunks and junkies, and beating the crap out of wannabe thugs making a racket. People began nicknaming him 'The Bouncer' and finally just 'Bouncer.' He rose to I.D.A. drafting after he took down a dozen or so armed Mafioso by himself, without using a firearm. He still resides in Tequila Haven to this day, doing his job there to train for Dueling.
Starting Clothes/Armor: Black sunglasses, black suit, black pants, black shoes. You know he's serious when you see him.
Starting Weapon: Tequila Mix - Specially made brass knuckle-rings on each of his hands. The one on the left contains the letters 'BOU' and the ones on the right 'CER'.
Attributes: ST+2 PR+0 AG-1 EU+0 IN+0 LK+0
Conditions:
Get Out of Here: +1 to Throwing.
Designated Dueling Ground: Tequila Haven Nightclub, and if necessary, into the club parking lot.
-----
"Why the hell did you throw me before we started fighting?" says G.E. Bouncer merely shrugs. Frustrated, Glowing Ether says, "Well I'm #96, Glowing Ether, and I'm here to Duel ya'!" "A pleasure meeting you." Bouncer cracks his knuckles. "Ready?"
#87: Bouncer
Gender: Male
Age: 31
Appearance: A huge, over 6 foot tall, stocky, African American man bursting in muscle.
Biography: After being thrown out of Private Bodyguard duty for failing to stop a crazed fan from killing a mediocre pop-star, Ridley Washington took the job of being the Bouncer at 'Tequila Haven', a popular night-club in downtown Las Vegas. Every night, Ridley Washington was known for effortlessly breaking up fights, throwing out drunks and junkies, and beating the crap out of wannabe thugs making a racket. People began nicknaming him 'The Bouncer' and finally just 'Bouncer.' He rose to I.D.A. drafting after he took down a dozen or so armed Mafioso by himself, without using a firearm. He still resides in Tequila Haven to this day, doing his job there to train for Dueling.
Starting Clothes/Armor: Black sunglasses, black suit, black pants, black shoes. You know he's serious when you see him.
Starting Weapon: Tequila Mix - Specially made brass knuckle-rings on each of his hands. The one on the left contains the letters 'BOU' and the ones on the right 'CER'.
Attributes: ST+2 PR+0 AG-1 EU+0 IN+0 LK+0
Conditions:
Get Out of Here: +1 to Throwing.
Designated Dueling Ground: Tequila Haven Nightclub, and if necessary, into the club parking lot.
Name:Glowing Ether
Gender:Male
Age:24
Appearance:A middle-height man, broad in the shoulders and thick in the neck. He wears a large trench-coat at all times, as well as a large set of studio grade headphones. On his face is a metal mask with small slits in it only for his eyes, nose and mouth. Nothing can be discerned of his face.
Biography:He was born Wilhelm in what was Germany. He grew up in a fairly ordinary way, but developed an obsession with computers and music (and any combination thereof). When he turned 18, he set out on his own, buying a computer and some headphones with the only money he had. After a while, his underground-beats reached a higher audience's ears, and he was given a contract by a small record label. With his newly found income, he began to tinker with his equipment. He found that by drastically increasing the frequency of his speakers, he could actually cause heavy physical harm to living things. This caught the attention of the the I.D.A. He was immediately drafted into the association.
Starting Clothes/Armor: Heavy Trench coat with small titanium plates inside it.
Starting Weapon: Portable Bass Cannon - Creates hyper-sonic blasts that travel with extreme kinetic force.
Skills: ST+1 PR+1 AG+1 EU+0 IN+1 LK+0
Attributes:
Auditory Pro; +1 to Perception in closed environments.
Metal; +1 to Endurance when suffering Blunt-force damage.
Conductor; -1 to dodging electrical attacks.
Designated Dueling Ground; Any subway system
Sai trained. (3) Her muscles did not feel sore, but she felt faster.
+1 Agility!Name: Sai
Gender: Female
Age: 14
Appearance: Lithe little girl with long black pigtails and green eyes.
Biography: Sai is a member of an elite dojo teaching martial arts, as well as certain philosophies behind them. Specifically, they seek to bring peace and balance to the world by bringing it to oneself first- but, there's a fair amount of wriggle room and conflicting ideologies in there, and many members end up fighting against each other. Further complicating matters is the fact that each master selects and trains their own pupils, meaning differences in technique and perspective can and often do split more with each wave of students.
Sai happened to belong to one of the more central and traditional branches of her school, but had the unfortunate honor of being her master's least talented pupil- or so he claimed, anyway. She decided to go engage in an extended fight to the death in order to prove him wrong and surpass her peers, which was perhaps not the wisest or most innerly-peaceful decision ever. She does, however, intend to bring a measure of inner calm and rationality to the competition, something she's rightly assuming is sorely lacking under the current regime.
Starting Clothes/Armor: Armorweave Gi. A tight-fitting, vaguely ninja-like outfit made of armored threads, protecting against slashing and piercing attacks while being essentially just clothes against blunt force. Her master's symbol is on the back.
Starting Weapon: Bronze Knuckledusters and matching foot bracers - Powerful, melee based weapons to multiply attacking force.
Attributes: ST+3 PR+0 AG+4 EU+0 IN-1 LK+0
Conditions:
First Strike; Always gets the first attack in any fight, regardless of her opponent's agility.
Ninja; When hiding in the shadows, enemies gain a bigger PR loss than usual.
Glass Cannon; -1 to Endurance when suffering Blunt-force damage.
Designated Dueling Ground: Urban ruins of any sort.
Miria decides it is time for our first duel. "I want to face Higuarshi!"
*Wooh, insert broom travel fluff here*
Destination: Miller High, Jonesville, OhioThe blue forcefield appears behind Miria as she steps onto the campus. The grass is gray, the windows are borded up, the wind blows, and the skies are black. Yay. Miria goes up the steps, pushing the doors to the school open. The dual-doors fall of their hindges and slam to the ground. Miria pokes her head in, "Hello?" No response. The ligts flickered. Miria walks into the corridor, "~Helloo-~"
"WHO GOES THERE?!"Miria gripped her Broom instinctivly. Her opponent came into view, and Miria could read the blood-stained pattern on the ceiling behind her:
#88: HigurashiGender: Female
Age: 15
Appearance: A black-haired Caucasian youth wearing a High School Uniform. Not intimidating in anyway. Until she starts screaming.
Biography: Valentine Rose was just another high-school outcast. A girl who was picked on, teased, and tormented. So she did what any girl suffering from bullying does: Go on a murderous rampage and hack apart the entire school. So did the police come? Of course not! This type of behavior is encouraged and rewarded by the
Peacekeepers. The school still had to be shut down, but Higurashi got a Duelist license. She now roams it's halls, and sometimes you can hear a scream or a cry emit from Miller High...
Starting Clothes/Armor: High School Uniform - A white blouse and navy blue skirt.
Starting Weapon: Butcher Knife - Used to cut thick, giant slabs of pork. So imagine what it can do to a human body.
Attributes: ST+1 PR+0 AG+2 EU+0 IN+1 LK+0
Conditions:
Blood Fiend - Attacks are more likely to cause bleeding.
Designated Dueling Ground: Main corridor of 'Miller High', an abandoned school in the central United States.
-----
Miria had no time to introduce herself as the psychotic schoolgirl charge her with a knife...
#88: Higurashi
Gender: Female
Age: 15
Appearance: A black-haired Caucasian youth wearing a High School Uniform. Not intimidating in anyway. Until she starts screaming.
Biography: Valentine Rose was just another high-school outcast. A girl who was picked on, teased, and tormented. So she did what any girl suffering from bullying does: Go on a murderous rampage and hack apart the entire school. So did the police come? Of course not! This type of behavior is encouraged and rewarded by the Peacekeepers. The school still had to be shut down, but Higurashi got a Duelist license. She now roams it's halls, and sometimes you can hear a scream or a cry emit from Miller High...
Starting Clothes/Armor: High School Uniform - A white blouse and navy blue skirt.
Starting Weapon: Butcher Knife - Used to cut thick, giant slabs of pork. So imagine what it can do to a human body.
Attributes: ST+1 PR+0 AG+2 EU+0 IN+1 LK+0
Conditions:
Blood Fiend - Attacks are more likely to cause bleeding.
Designated Dueling Ground: Main corridor of 'Miller High', an abandoned school in the central United States.
Name: Miria
Gender: Female
Age: ??
Appearance: Appears to be a little girl, skinny and small. She has plain, nondescript dark grey cloths adorned only by a single red ribbon. Her flame-red hair is tied into a tight(=high) ponytail. She has a thin leather strip around her neck, and her shoes are regular brown boots of leather. Her red eyes twinkle with something between malevolence, mischief and misandry. How they twinkle like that is a mystery even the gods don't know how.
Biography: She is supposed to be a witch, but all she was able to learn was short flights on a broom, and smacking people with said broom. She was kicked out of the witch's world when 'that' happened, and wandered around before being scooped into IDA.
Starting Clothes/Armor: Magically reinforced leather clothes (different from dark grey clothes) that extend their protection to the seemingly uncovered areas too. Defends well against glancing attacks and slashes, but not so well against stabbing and blunt attacks.
Starting Weapon: Broom with purple handle and bright pink tufts - Adorned with another red ribbon. Can fly, has magical properties.
Attributes: ST+1 PR+1 AG+5 EU+1 IN+0 LK+1
Conditions:
Magical; Has the potential to learn Magical spells.
Mischief Maker; +1 to distraction/confusion-based moves.
Light; -1 in grappling scenarios.
Magic Missile; Can fire blasts of magical energy from her fingertips during battle.
Designated Dueling Ground: Darkened room that has a high ceiling.
Veilen Farthan strikes at Colonel Charlie's rifle with the pomel of his sword. (ST: 5+1 VS. ST: 5+1) The pomel strikes down hard, but the Colonel swings his rifle as a counter-attack. There is a *plink* of the two steel weapons, neither man losing his grip. The Colonel follows up his swing by shoving his gun at Veilen's body. (ST: 5+1+1(Swordmanship) VS. ST: 5+1) Veilen is the one to counter, and there is another parry by both men. It is an amazing show of Dueling, despite the two weapons being very different and one man laying on the ground. Even though the parries are basically evenly matched, Veilen gains a slight push further, and uses the advantage to step on the Colonel's weapon and hold it in place. The knight hears the audience cheer in the beyond, but he ignores them and focuses on mounting Charlie. (ST: 6+1 VS. ST: 2+1) Sir Farthan now sit on Colonel Charlie, his pelvis firmly planted on his chest. ((Ahahaha gay jokes.)) With the dominant position, Veilen Farthan strikes at the Colonel's head with the pomel of his blade. The Colonel, regaining control of his gun, uses it as a shield again. (ST: 2+1 VS. 1+1) Veilen hits the M16 slams it into Charlie's face, bruising him. There is no injury, but this allows Veilen to follow up with another pomel, (ST: 4+1 VS. 2+1) and the strike goes through, hitting Charlie in the jaw and dislocating it. (EU: 2+1) Filled with pain Charlie points his gun at Veilen, but the knight grabs it and tosses it aside. Veilen, swept up in the heat of battle, goes for a rather unchivalrous punch. (ST: 4+1 VS. 1+1) He hits Colonel Charlie in the temple, knocking him out cold. Veilen stands up and thrusts his blade into the ground next to Charlie's head, signifying his victory.
Veilen Farthan is victorious! Veilen is now ranked #91!
Ability gained: Novice Grappler; 50% chance to get a +1 on grappling rolls.Available Loot:U.S. Army Gear
M16
Name: Veilen Farthan
Gender: Male
Age: Unknown, appears to be between twenty and thirty judging by appearance
Appearance: Lean in figure, Veilen is a man of light complexion with short cropped black hair and deep brown eyes.
Biography: Hailing from Britannia, Vei was on a quest to secure the Holy Grail along with an allied cavalcade of his brethren for the good of the realm, in constant struggle against the enemy forces - both real and magical, in his journey. They were among the best of their time, skilled in their arts and blessed by the hand of their deity.
That is his present, and is what continues to be his present. In the battle on the high peaks, a strange anomaly manifested and shifted the very fabrics of time and reason itself. In a split second, Vei found himself in a castle covered from head to toe in moss, vines and other flora, with sunlight spewing from the crumbling fortifications that were once his home keep. By Oath to his King, he still quests ever on for the Grail, having been fooled by the I.D.A. to participate in their arena, mostly oblivious to the obvious changes in his environment and vicinity.
Nonetheless, he aims to claim the top, believing that would grant him solace for his quest. The loss of his whole squadron was heavy on him, but he believed still in his cause.
Starting Clothes/Armor: Light Silver Field Cloak w/ Hood
Starting Weapon: Consecrated Arming Sword - Consecrated with the power of God and the might of the Holy Ghost.
Attributes:ST+1 PR+0 AG+1 EU+1 IN+2 LK+0
Conditions:
Trained in Swordship; +1 to Parrying and Blocking with swords.
What is this sorcery?; -1 to using modern firearms. (Does not effect Early Firearms or Modern Melee Weapons.)
Code of Chivalry; Must Assassinate any 'Demonic' force he faces. (Ghouls, Vampires, Demons, Hedonists, etc.) Can not Assassinate any 'Innocent' opponents. (Most women, priests, children, etc. However, he can Assassinate them if they challenge him.)
Novice Grappler; 50% chance to get a +1 on all grappling rolls.
Designated Dueling Ground: Forested Castle Ruins
With victory in the bag, Mint Freehood has his men set up more cans so he can work on his quick-draw. (6)
Ability Gained!: Quick-draw; If Mint gets the first shot of the duel, he gains a +1 to that shot.
+1 Agility!Name:Mint Freehood
Gender:Male
Age:82
Appearance: a tall slender man in his early eighties, Mint can always be seen with his trademark cowboy hat and six shooter.
Biography: Born to rooting tootin cowboy loving parents, Mint loved everything western, and he loved his actor/cowboy hero Clint Eastwood. When mint's age retirement fund ran out he re-watched all of his favorite movies, and slipped back into the western costume he wore as a boy, ready, and with a plan on how he was going to make it through the rest of his life.
Starting Clothes/Armor: Cowboy hat and leathers with a Kevlar vest underneath.
Starting Weapon: .44 Magnum - Classic heavy, face-breaking revolver.
Attributes: ST+1 PR+3 AG+1 EU+0 IN+0 LK+1
Conditions:
Pistol Sharpshot; Suffers no range penalty from using Pistols and Revolvers.
Saloon Fightin'; +1 to Counter-attacks in hand-to-hand combat.
Old Joints; If a fight goes beyond 3 rounds, suffers a -1 to Agility.
Quick-draw; If Mint gets the first shot of the duel, he gains a +1 to that shot.
Designated Dueling Ground: the dusty street outside a wild west saloon, tumbleweeds added as necessary.
Top 100:.....
80. ?
81. ?
82. ?
83. ?
84. ?
85. ?
86. ?
87. Bouncer: Tough Las Vegas bouncer who has been throwing punks on their asses for many club nights.
88. Higurashi: Crazy schoolgirl who makes her home at a run-down highschool.
89. Convict: (Has a shank. Lives in a Maximum Security Prison.)
90. Barnaby Jones: A smooth groovy disco-risko claiming that disco never died.
91. Veilen Farthan: A Holy Crusader on a quest from God to find the mystical Holy Grail.
92. Spirit of 45': A WWII fighter lost in war purgatory, brought into the future to continue his fighting.
93. Mint Freehood: An older man who rather than retire, took up his lifelong dream of becoming a cowboy.
94. H00d R4T: An inner-city street-raised kid who is as sharp as he is quick.
95. Glowing Ether: A metallic man who lives underground, creating intoxicating beats that pump blood, to fatal amounts.
96. Sai: A young Shinobi thrust into the world of Dueling in order to prove herself a worthy ninja.
97. Miria: A psuedo-witch pulled who's magical potential got here drafted into Dueling.
98. Colenel Charlie: A U.S. Colonel lost in Afghanistan who grew to call the land his home.
99. Bob the Generic: A generic everyman stereotype.
100. ?