"Desperado
Why don't you come to your senses?
You been out ridin' fences for so long now
Oh, you're a hard one
I know that you got your reasons
These things that are pleasin' you
Can hurt you somehow"
-Eagles, 'Desperado'
You receive the message. Whether that's by text, e-mail, letter, scroll, or enigmatic code that only you can decipher is up to you. No one knows who you are. Not even me. But that's why you signed up. Soon, everyone knows who you are. Whether that's because you're the greatest duelist in the world, or because your dismantled corpse is splattered all over a floor...well, time will tell that.
Due to the deaths of various duelists in the recent past, The International Duelist Association has brought you into the Top 100 of Duelists around the globe. With the sending of this letter, you are now able to target any of the duelists in your dueling range. You are also susceptible to attacks from any duelists in the Top 100 that have you in their range.
The I.D.A. is happy to have you on it's roster. So please, enjoy your time, make some friends, and try to make your inevitable death as entertaining as possible.
Sincerely,
Mr. Fornicemdeus
Gameplay & Rules:Welcome to ~
Los Desperadoes~, a game of violence, bloodshed, and entertainment. This game is heavily based upon The No More Heroes series, and the gameplay is heavily influenced by
Monkeyhead's Fight Club RTD. In the year 2174, the world is now ruled by an international Fascist government called
The Peacekeepers. And as such, the most violent sport is no longer Soccer or Football, but murder. Or as
The Peacekeepers like to put it, Dueling. Many people around the world dream of becoming Duelists, specifically Duelist #1, a title which grants it's occupant whatever material dreams they desire, as well as prominent influence in the
Peacekeeper Committee. After being spotted by a Dueling scout for one reason or another, you were offered a contract as a Duelist. After waiting for a spot onto the International Top 100 Duelists, you have finally been selected in.
Gameplay:The world of the Duelists are centered around, well, Dueling. Depending on your ranking in the Top 100 Duelists, you have a certain range of targets who you can select. A Duelist must fight, or be killed, whenever they are targeted by a fellow Duelist. To start off a duel, you list your Duelist's first attack, and then their general strategy. Every turn will result in several blows and moves being traded by the two Duelists. Each move will be calculated on a dice-roll, and based on Attributes and Skills that are relevant. (Attributes and Skills further explained in the character sheet section.) Duels may last one or multiple turns.
There are two ways to win a duel:
1. Assassination: What 98% of all duels end with. Simply put, one of the Duelists dies at the hands of their opponent. Because the I.D.A. likes to be sure that someone is dead, an Assassination is an attack that is 100% lethal. (Destroying the brain, puncturing the heart/lungs, decapitation, chopping someone in half, etc.)
2. Knockout/K.O.: If the winner is feeling generous, they can simply knock their opponent out. A Knockout is when one Duelist is unconscious, or has no real way of fighting back, (i.e. If all their limbs are broken). To preform a Knockout, a Duelist demonstrates how they could clearly win, (i.e., slice at their opponents neck but stop before contact is made) then declare it a Knockout. Usually, a K.O. results in the loser missing 1-2 turns, as well as their rank. This is a rare case, and usually only happens if the two Duelists are friends.
3. Draw: The scenario where both Duelists simultaneously end up dead or K.O.'d. In the case that both of them die, everyone under them gets an automatic Rank-up.
During the first round of the Duel, you must state whether your goal is to Assassinate or K.O. If the fight lasts multiple rounds, you can change your mind every round until it is over.
If the lower-ranking Duelist wins, they take the Rank of their opponent. If the opponent is K.O.'d, the higher-ranking duelist is switched in rank with the victor. If the higher-ranking duelist wins, they stay at their title.
The Rules of the Contract:1. You will be observed by the I.D.A.
always. Whether you know it or not, we will have eyes on you. This is mandatory.
1a. Any part of your life can be displayed on international broadcast for the spectators of Dueling.
2. All Duels are mandatory. To forfeit is to die, or at least hope the victor will only knock you out.
2a. While duels can be only consensual on one-side, both Duelists must declare they are ready before they begin. (I.e., If a Duelist is asleep, you must wake them up before the duel is started.) Failure to meet this rule results in disqualification and death.
2b. Likewise, trying to run from a Duel will result in death.
3. Killing non-Duelists is
prohibited and will result in death.3a. To ensure this, the I.D.A. has set up a large group of bodyguards for every Top 100 Duelist. So get used to them.
4. Duels can only happen at the targeted Duelist's designated Dueling Grounds.
5. A Duelist can use whatever they can carry to a Duel.
6. A victor may claim anything they can find on their opponents body, including weapons, armor and clothing.
6a. This is the only way Duelists may gain more equipment. Buying or receiving donated items are prohibited.
7. Rank & Range: Ranks #100-50 may target any Duelist that is at most 10 ranks above their's. Ranks #50-30 may target any Duelists at most 5 ranks above their's. Ranks #20-11 may target any Duelist that is at most 2 ranks above their's. Ranks #10 and up may only target the Duelist that is immediately above them.
7a. A Duelist can target any Duelist below them, as long as the lower-ranking Duelist is at most only 20 ranks below.
8. Researching other Duelists is completely up to you, including their name. If not known by name, you can addresses these unknown Duelists by their rank.
8a. Before a Duel starts, you must announce your name to your opponent.
9. There will be occasional Battle Royales, big duels where the sole victor takes the place of the highest-ranking Duelist involved.
9a. Unlike regular Duels, Battle Royales are optional.
10. Have fun!
Gameplay & Turns:All actions in this game will use a d6, or in special cases, a d20. There are six
Attributes, (Strength, Perception, Agility, Intelligence, Endurance & Luck) that will effect these rolls where they apply. In addition to Attributes, there are also
Conditions your character can gain that will effect rolls. (More on Attributes and Conditions in the Character Sheet.)
Gameplay in this game occurs within turns, where you decide what your character will do. The actions you can take during a turn are:
Designate a Duel-If your character does this action, it takes up their entire turn and they can do only this. To do this, you select a Duelist in your target range, either by Rank, or name if known. The I.D.A. will set you up with transportation, and you will head to the targeted Duelist's designated Dueling Ground. During the next turn, you and your opponent will get ready to Duel and tell each other your name. Next turn, you state your beginning attack and strategy. The following turn after that, the Duel begins.
Train-You can choose to train your character in two Attributes. This will increase your character's stats in that area. How successful your training is, is up to a d6 roll.
Research-Each turn, your character can research 1 Duelist in their target range. How successful the findings are, are based on a d20 roll. Research is effected by Intelligence. You can Train and Research in the same turn.
Challenged-If at any point during your turn another Duelist challenges you, you are to stop what you are doing and immediately head over to your Dueling Ground and begin the preliminary dueling activities.
Hospitalized-If your character has taken an injury which leaves them unable to duel, they are treated at a hospital and their turn is skipped.
My Rules:Winning: There are two ways to win. In both scenarios, a player must reach Rank #1.
A. Defend Rank #1 10 times.
B. Overthrow the I.D.A. Very difficult, even more than Option A, and you'll need to partner up with many Duelists to even consider achieving this. If you get killed at any point in this scenario, the whole Coup d' Etat falls apart, and everyone who was involved and is still alive will probably be killed.
1. I expect there to be a high player-fatality rate, so that is a warning to anyone who gets too attached to their characters.
2. I also expect there to be quite a lot of Player-vs.-Player duels. But don't worry, I don't pick favorites.
3. A good number of players for this game at any time is 6. I will never exceed 8 players.
4. A tip: Just because you
can someone 10 ranks above you doesn't mean you
should. It might be better to Duel some opponents closer to your level, so you can gain experience and loot.
5. You can choose whatever starting Armor and Weapon you like. However, if you try to make it horribly overpowered, I will horribly underpower it. So if you have an Atomic Bomb as your weapon, just know I'm going to make it have a 50-turn setup time.
5a. Also on weapons, the advantages weapons give you will be subjectively up to me. An advantage a knife has over a fist is that it won't let you get a +1 in anything, but a successful roll will do a lot more damage than just a punch.
6. ~Los Desperadoes~ takes place in completely insane universe where normal laws don't apply all the time. So a Knight in plate armor with a broadsword going up against a War Vet with a machine gun is a fair fight.
7. Everything in this game is subjective to my own interpretation. There is no numerical system, I determine how much a 6 vs. 1 is based on how much I think it should be.
8. If you have any questions or helpful criticisms along the way, please share them.
9. Have fun!
10. I'm going to use the words 'Duel' and 'Duelist' so much you'd think this was Yu-Gi-Oh.
Character Sheet:Skills & Conditions:There are 6 categories of Skills: Strength, Perception, Agility, Endurance, Intelligence and Luck. Each will modify any moves or attack related to them. I.e., in general, Strength effects Hitting, Agility effects Dodging, Perception effects awareness, Endurance effects pain and long fights, Intelligence effects fake-outs, Luck effects tricky attacks, etc.
Conditions are specialized modifiers that characters can randomly receive due to an infinite amount of circumstances. ((Ex. Small, Adrenaline Junkie, Pinch Hitter, Corned Mouse, etc.) Conditions can be positive, (Wrestler: +1 to grappling) negative, (Butter Fingers: -1 to Grappling) or both. (Knight: +1 to Medieval Weaponry, -1 to Modern Weaponry). Injuries also fall into the realm of Conditions. (Concussion: -1 to all rolls.) Conditions can last for a number of turns, or be permanent. In general, the I.E.D. will cure what would be permanent injuries after the fight.
The only way to effect what Skills and Conditions you start out with are based on your Biography for your character. So when keeping in mind what kind of fighter you want, remember the Biography is vital.
Name:
Gender:
Age:
Appearance:
Biography: (Effects what Skills and Attributes you start out with.)
Starting Clothes/Armor: (This is the only armor you get besides looted armor, so make a wise choice.)
Starting Weapon: (Same, this is the only weapon you're allowed to have besides any you loot.)
Skills: ST+0 PC+0 AG+0 EU+0 IN+0 LK+0 (Don't change these.)
Attributes:
Designated Dueling Ground: ( Can be general, (A country, a state, a province, a city or a region), or specific, (A house, a building, a room, a stage, a park.)
Player List:
1. agentorangesoda (Barnaby Jones)
2. Dwarmin (Spirit of 45')
3. barbequecinders (Glowing Ether)
4. IronyOwl (Sai)
5. Skyrunner (Miria)
6. Tiruin (Veilan Farthan)
7. Noodlerex (Mint Freehood)
Waitlist:
1. Grimmjow6th (Za Good Doktor, Heiz)
2. Remalle (The One With No Face)
3. Spinal_Taper (Takahisa Misayo)