Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 15

Author Topic: Dwarf Fortress 0.34.11 Released  (Read 245731 times)

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Dwarf Fortress 0.34.11 Released
« on: June 04, 2012, 06:00:44 pm »

Download (Click refresh on your browser if it doesn't show up)

Major bug fixes
   (*) Stopped crash from forbidden or otherwise lost containers in haul jobs
   (*) Stopped crash from naming routes when no routes are present
   (*) Stopped crash from renaming non-squads in the military screen
   (*) Stopped adventurer from turning into an underground creature when solid ground for placement couldn't be found
   (*) Stopped children from having missing/damaged clothing thoughts

Other bug fixes/tweaks
   (*) Stopped dwarves from walling/isolating themselves oftentimes
   (*) Worker chooses the closest tile instead of preferring tile at the top left of each designation job location (they don't use path distance, nor does this impact global behavior like choosing which designation job is picked overall)
   (*) Removed ramps near natural waterfalls
   (*) Added confirmation for burrow deletion
   (*) Added generic armor options (like those in the default uniforms)
   (*) Stopped haulers from wandering in loops in certain circumstances
   (*) Stopped removed constructions from injuring dwarves
   (*) Stopped dwarves from looping between civ/squad equipment if they can't follow their orders
   (*) Allowed dwarves to ride/push minecarts even when they don't have walking access to destination
   (*) Made dwarves equip items based on clothing layering order (there can still be conflicts if some items are already worn)
   (*) Made dwarves eat from backpacks/drink from waterskins earlier
   (*) Made armor objects count for missing clothing thoughts
   (*) Made dwarves drop equipment extra equipment more promptly when they are hungry/thirsty
   (*) Stopped empty bags from popping out of minecarts
   (*) Cleared kill orders when completed (they can take a few extra clicks to clear up)
   (*) Non-fire-immune creatures will dodge out of hot squares
   (*) Fixed extra flashing _ problem when naming routes
   (*) Random seeds can now be typed up to the proper number of characters
   (*) Auto-assign new baby animals to mother's pasture/pond
   (*) Stopped certain game actions from advancing when designations are placed
   (*) Added indication of items which are already assigned in specific item assignment on military screen
   (*) Stopped objects from being forbidden on enemy deaths if they are associated to fort military equipment
   (*) Made command line world gen exit without forcing a key press confirmation
   (*) Made command line understand quotes so that parameters with spaces in their names can be used (doesn't seem to work on linux/osx, not sure how to fix)
Logged
The Toad, a Natural Resource:  Preserve yours today!

JWNoctis

  • Bay Watcher
  • Definitely still alive
    • View Profile
Re: Dwarf Fortress 0.34.11 Released
« Reply #1 on: June 04, 2012, 06:06:14 pm »

Wow! Another new release! Thanks! :)
« Last Edit: June 04, 2012, 06:08:20 pm by JWNoctis »
Logged
[LANGUAGE_2:ENGLISH:HOPELESSLY_BROKEN]
Adept Lurker

Richards

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.34.11 Released
« Reply #2 on: June 04, 2012, 06:07:06 pm »

Thanks Toady.
Logged

Mego

  • Bay Watcher
  • [PREFSTRING:MADNESS]
    • View Profile
Re: Dwarf Fortress 0.34.11 Released
« Reply #3 on: June 04, 2012, 06:14:11 pm »

   (*) Made command line understand quotes so that parameters with spaces in their names can be used (doesn't seem to work on linux/osx, not sure how to fix)

It doesn't work because how bash interprets command line arguments. There's nothing wrong with the loading script. That's just how bash works. If a space needs to be passed inside an argument, it has to be escaped with the '\' character. Alternatively, flags for options could be used (like '-title <title name with spaces'), where everything between each flag is interpreted as one argument by concatenating subsequent non-flag arguments in bash. Act like the end of the arguments is the last flag, and presto.

MaximumZero

  • Bay Watcher
  • Stare into the abyss.
    • View Profile
Re: Dwarf Fortress 0.34.11 Released
« Reply #4 on: June 04, 2012, 06:18:24 pm »

Sweet. Can't wait to get to work on this one!
Logged
  
Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Mr Frog

  • Bay Watcher
  • A respectable sort of psychopath
    • View Profile
Re: Dwarf Fortress 0.34.11 Released
« Reply #5 on: June 04, 2012, 06:28:28 pm »

But Toady, my birthday isn't for 2 days!
Logged
A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

MaximumZero

  • Bay Watcher
  • Stare into the abyss.
    • View Profile
Re: Dwarf Fortress 0.34.11 Released
« Reply #6 on: June 04, 2012, 06:41:13 pm »

But Toady, my birthday isn't for 2 days!
Well, move up the schedule, because it's birthday present time!
Logged
  
Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Mr Frog

  • Bay Watcher
  • A respectable sort of psychopath
    • View Profile
Re: Dwarf Fortress 0.34.11 Released
« Reply #7 on: June 04, 2012, 06:42:17 pm »

But I don't have my party hat! It's a logistics thing.
Logged
A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

chewie

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.34.11 Released
« Reply #8 on: June 04, 2012, 06:46:36 pm »

I think the only thing necessary for a new update to arrive is me getting my installed version (0.34.09) up to date with the pre-update one (0.34.10). As soon as this happens we usually get an update in the next 24 hours so I have to do the init.txt dance again. :-\
Logged

Commiesalami

  • Escaped Lunatic
    • View Profile
Re: Dwarf Fortress 0.34.11 Released
« Reply #9 on: June 04, 2012, 06:47:47 pm »

Can saves be transferred without issues?
Logged

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: Dwarf Fortress 0.34.11 Released
« Reply #10 on: June 04, 2012, 06:49:27 pm »

Can saves be transferred without issues?

As far as I could tell.  Moving your data/save folder over to a newly unzipped version should work.
Logged
The Toad, a Natural Resource:  Preserve yours today!

Rafal99

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.34.11 Released
« Reply #11 on: June 04, 2012, 06:49:30 pm »

Big thanks Toady for awesome bugfixes!
Logged
The spinning Tantrum Spiral strikes The Fortress in the meeting hall!
It explodes in gore!
The Fortress has been struck down.

caddybear

  • Bay Watcher
  • Elf Supporter
    • View Profile
Re: Dwarf Fortress 0.34.11 Released
« Reply #12 on: June 04, 2012, 06:58:38 pm »

Thanks Toady!
Logged
And then did ARMOK say, the east is the holiest of directions, and thou shouldst not stand there lest thou be strucketh down by my holiest of beards. And then did the dorfs did say, we shall build from the west, for more do we fear the beard of ARMOK than the strike of the elephant.

Commiesalami

  • Escaped Lunatic
    • View Profile
Re: Dwarf Fortress 0.34.11 Released
« Reply #13 on: June 04, 2012, 07:01:53 pm »

Can saves be transferred without issues?

As far as I could tell.  Moving your data/save folder over to a newly unzipped version should work.

Thanks for your quick reply :)
Logged

misko27

  • Bay Watcher
  • Lawful Neutral; Prophet of Pestilence
    • View Profile
Re: Dwarf Fortress 0.34.11 Released
« Reply #14 on: June 04, 2012, 07:22:35 pm »

Yay! I keep forgetting to undo kill orders, and my dwarves just stand over some animal's lifeless body...
Same with the babies, My fort was utterly plagued by berzerking children.
« Last Edit: March 01, 2014, 04:48:57 pm by misko27 »
Logged
The Age of Man is over. It is the Fire's turn now
Pages: [1] 2 3 ... 15