'Guide' is like walking around the shops with a shopping trolley
'Ride' is like pushing off a bobsled and getting in it
'Push' is like pushing off a bobsled and waving it goodbye
Except in "Ride" mode they become helpless when they meet a ramp?
"Guided" feels cheaty... Though to think about it, this could pass for a handcar. If it was an upgraded heavier and slightly less roomy version (minecart + mechanism -> handcar) and dorfs used Pump Operator skill and Endurance for this, that would be cool, though.
- Even with a system of hatches, occasionally a dwarf is crushed by the falling ore.
How is it possible with a good lock?
Guided carts have rather low speed and plates react on carts, right? So, a short track down there and a few mechanisms is all that's needed. "Depart <> when empty". An incoming hauler presses the plate. The hatch opens, collected stones fall 1 level; then the plate unclicks and hatch closes - if it's not too close, hauler isn't at the lower pile yet.
z+2: #.###
z+1: #˘### - hatch <┐
z+0: #• _ - plate ┘More correct "hatch is closed while a dorf is inside" locks aren't too hard, but since everything shaft-blocking opens when activated, it requires more plates on the way there + NOR gate. Thus it depends on a reliable power or water source. Then again, if you run magma-works, you probably should already have a good water cistern above either way.
z+2: #.###
z+1: #˘### - hatch <- (NOR #1)
z+0: #•+++ - pressure plates -> (NOR #1.1-1.N)
≈##########
≈╬╬╬╬˘˘˘˘^#
≈##########
The problem with this is that until burrows can be set to "only these dwarves", you'll get haulers from elsewhere going in there as well. Unless of course you do as someone claimed to have done: magma industries as a completely isolated fort complete with magnificent dining and sleeping quarters. Food, booze, ore, etc. delivered via minecarts, magma industry endproducts sent out via powered minecarts.
Unless it's sealed with automated doors, carved tracks link the area to the rest. Then if random louts don't walk there
on cart tracks to haul 1 empty bag, it's because of low-traffic status of those tracks. But if that works, "completely isolated" part is superfluous - reasonably remote placement and painting "restricted-traffic" along the entries should do.
I haven't actually played the version with carts yet, so I don't know if this is feasible, but if it is I can see them being plenty useful for ore hauling on large embarks.
On embark, nickel (i.e. magma-safe) cart 100p, like an anvil. A wooden minecart costs 50p. Logs are 3p, a copper axe to chop wood out there 68p. Carts are made from logs in carpenter's shop, so it's a waste, like most made goods.
Edit: gah! more sleep.