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Author Topic: Replacing articles of clothing - should it be an automatic task?  (Read 3913 times)

floundericiousWA

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Some micromanagement is fun...but clothing is turning out to be hugely burdensome for something that adds no value to the experience (IMNSHO). 

Couldn't clothier's shops have an automatic order to replace articles of clothing?  If a dwarf were suddenly without trousers and upset at being uncovered...couldn't that pop an automatic job on the clothier's shop to make him a pair of trousers?  I'd still be responsible for planning and executing the effort to make pig tails and rope reeds and shear creatures to make the raw materials...but why oh why do I have to constantly look through dwarves to see if their clothing is getting worn so I can set jobs for the clothier.

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10ebbor10

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Re: Replacing articles of clothing - should it be an automatic task?
« Reply #1 on: June 04, 2012, 11:45:42 am »

Seems like a good idea. I haven't played the latest version long and therefore haven't experienced clothing problems yet, but I can imagine it being quite annoying.
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floundericiousWA

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Re: Replacing articles of clothing - should it be an automatic task?
« Reply #2 on: June 04, 2012, 12:07:23 pm »

It's not a game-breaking issue...but it's somewhat demotivating to have piles and piles of discarded xclothingx and XshoesX laying around and having to chase down unhappy dwarves to see if their clothing is worn.

It could even be something that can only happen when you've appointed a manager, for example.  You could tweak a setting for how many "clothing replacement jobs" to handle concurrently.  Perhaps you could give the manager a setting to prioritize by a combination of clothing type (trousers > shirts > shoes > socks > caps > mittens) and wear amounts (replace all articles that are 85+% worn first, in the above order)
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Itsdavyjones

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Re: Replacing articles of clothing - should it be an automatic task?
« Reply #3 on: June 04, 2012, 01:06:08 pm »

I can agree with this, it would definatly be nicer then the current hunting of dwarfs to get the clothing need list.
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Silverionmox

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Re: Replacing articles of clothing - should it be an automatic task?
« Reply #4 on: June 04, 2012, 02:19:14 pm »

A standing order that keeps your clothing stocks at a certain number would already help a lot. More if you could define that certain number as (total dwarves + 20) or something like that.
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dizzyelk

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Re: Replacing articles of clothing - should it be an automatic task?
« Reply #5 on: June 04, 2012, 03:16:26 pm »

A standing order that keeps your clothing stocks at a certain number would already help a lot. More if you could define that certain number as (total dwarves + 20) or something like that.

But only if you can prevent the stocks from getting filled by worn clothing that has been changed for new clothes.
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Uristocrat

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Re: Replacing articles of clothing - should it be an automatic task?
« Reply #6 on: June 04, 2012, 04:00:35 pm »

Am I the only one who simply does something like:

make cloth cloaks [R]
make cloth bags [R]
make cloth shirts [R]
make cloth socks [R]
make cloth shoes [R]
make cloth pants [R]
make cloth hoods [R]

And never worries about it again, unless we start running out of cloth?  Those jobs are all on repeat at the same workshop.  They will make one of each item before going on to the second one.  The only worry is job cancellation due to stocks running out.  You can also use the job manager to queue up X outfits at a time if you prefer it that way.  I have no idea how much I need, so I overproduce by a lot.  The farms have me covered.  If not, rob the elves.
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Phlum

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Re: Replacing articles of clothing - should it be an automatic task?
« Reply #7 on: June 04, 2012, 09:15:11 pm »

Maybe a XshirtX would automatically be taken to be repaired. So instead of useless piles of "XshirtX" all your shirts would be patched up and worn again.
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floundericiousWA

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Re: Replacing articles of clothing - should it be an automatic task?
« Reply #8 on: June 04, 2012, 09:19:03 pm »

Well THERE's an idea...you could have a dwarf with legendary darning skill!
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GreatWyrmGold

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Re: Replacing articles of clothing - should it be an automatic task?
« Reply #9 on: June 04, 2012, 10:01:06 pm »

Dwarves (especially children) should be a lot less picky in choosing their clothes, unless there's a surplus. If their clothes start to get holes, they should keep them, ideally mending them. If there's no spare clothes, dwarves should keep what they have until it rots off their back.

Also, clothing repair. Repairing xclothesx should require a dwarf with the clothier skill (no reason to add another single-purpose skill, right?), and about as much thread as suturing a wound uses. XclothesX should require about 2-5 times that much thread--I'm not sure about how much--and about as much cloth as is needed to bind a wound, and will lead to the object getting pseudo-decorated with small patches. XXclothesXX should require about 5 times as much cloth as binding a wound, about as much thread as suturing one, and would lead to pseudo-decoration of patches. Damaged clothes would lower in value--say, 9/10 the original (not counting decorations) at xclothesx-level, 3/5 at XclothesX-level, and 1/4 at XXclothesXX level; patches would increase the value (a small patch would be worth about 1/5-2/5 the value of the original garment, modified by quality level, while a normal patch would be worth around 1/4 the original value. Clothes could get patched several times; each time the clothes get patched, the level of damage's lowering of value is saved as an invisible anti-decoration. If this value penalty for cumulative damage reduces the clothing's value to 0 db or less, it will be stuck at 0 and the dwarf will discard it unless no other options are available.
Example: A well-crafted giant cave spider silk sock is worth 72 db. It starts to get worn, but the clothier swiftly patches it up, so no harm done. Then, the clothier gets tied up in a mood for a while, so the sock wears to the X level of wear, reducing its value to 43 db if my mental math is correct. When the sock is repaired, it gets a masterwork small patch, worth (let's say 1/5 the value of the garment) 120 db. Thanks to this masterful patching job, the sock is now worth 163 db; is shows no wear, but has its value reduced by 29 db permanently due to wear. If it is later mangled (XX wear), due to a siege killing all of the clothiers, its value will be reduced to 18+120-29=109 db; if it then gains a well-crafted large patch from a newb clothier, the patch will be worth 36 db (leading to a +156 db modifier to value for the quality of the patchwork), but the cumulative wear will have reduced its value by 83. Okay, that means that the sock is now worth more, but that's only because of the legendary patch job; if it was merely well-crafted, the total bonus from patches would be 56 db, less than the penalty for culumative damage and leading to the value of the sock to be only 45 db.
In short, legendary clothiers would weave the patches into neat, lovely designs, but normal clothiers would just make it useable and less bad.

...Wow, that was long.
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Phlum

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Re: Replacing articles of clothing - should it be an automatic task?
« Reply #10 on: June 05, 2012, 05:10:59 pm »

Whoa, that is a lot

The entire point if this idea is to solve the cloths micromanagement, and to an almost equal extent, create more room in your stockpiles.

Perhaps all articles that have a value of 1/10 of the original value or less are automatically dumped.

This wouldn't actually eliminate clothing micro, it would slow it down a lot.
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aka010101

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Re: Replacing articles of clothing - should it be an automatic task?
« Reply #11 on: June 05, 2012, 07:40:02 pm »

If it was given as a job order, maybe. However, once the economy gets re-enabled, this could be a really good thing to automate for it. Dwarves could either repair their clothes themselves, or pay a clothier to repair them for them. Having the economy would also provide a good reason to do so, since not all dwarves can afford to replace their clothing when it gets worn. So... i honestly think this is a good idea, it just needs to be a lot more automated to be viable.
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GreatWyrmGold

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Re: Replacing articles of clothing - should it be an automatic task?
« Reply #12 on: June 05, 2012, 09:11:13 pm »

Whoa, that is a lot
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Quote
The entire point if this idea is to solve the cloths micromanagement, and to an almost equal extent, create more room in your stockpiles.
The idea was that this patching would happen automatically. Any dwarves that accept patched clothing (herein defined as "clothing for which the value of patches is less than the decrease in value caused by cumulative wear") would wear patched clothing, and so you'd ony need to make new clothes once a noble who doesn't accept worn or patched clothes needs a new sock, or when your clothes start to get so worn that dwarves refuse to wear them. Or if you have no clothiers to repair the clothes, but that's a completely different issue. Of course, dwarves should get good thoughts if they can and do change into clothes of a higher value than their current duds.

Quote
Perhaps all articles that have a value of 1/10 of the original value or less are automatically dumped.
Dumped as in 'd'? I don't like that; too many possibilities. Dumped as in "the dwarf won't wear it any more?" Fine, as long as they're willing to wear that clothing once they don't have any non-worn clothing to wear.

Quote
This wouldn't actually eliminate clothing micro, it would slow it down a lot.
Do you mean that it would reduce the amount of micromanagement needed? Yes. Do you mean that it would increase the amount of time used for micromanagement? I don't think we're communicating effectively.


If it was given as a job order, maybe. However, once the economy gets re-enabled, this could be a really good thing to automate for it. Dwarves could either repair their clothes themselves, or pay a clothier to repair them for them. Having the economy would also provide a good reason to do so, since not all dwarves can afford to replace their clothing when it gets worn. So... i honestly think this is a good idea, it just needs to be a lot more automated to be viable.
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Phlum

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Re: Replacing articles of clothing - should it be an automatic task?
« Reply #13 on: June 06, 2012, 09:56:56 pm »

Pardon if my remark about slow down micro was misunderstood. I ment that the time between checking on shops would be increased, Hence less micro.

Honestly, you thought about my idea more than I did.
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GreatWyrmGold

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Re: Replacing articles of clothing - should it be an automatic task?
« Reply #14 on: June 06, 2012, 10:19:28 pm »

Thank you. Sorry for my misunderstanding.
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