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Author Topic: Cartoon/Western Animation Thread.  (Read 323292 times)

Neonivek

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Re: Cartoon/Western Animation Thread. -- CG vs Traditional?
« Reply #480 on: July 10, 2012, 07:59:59 pm »

? I'm pretty sure the end credits took place over the course of multiple generations. Hence the tree.

Let me tell you the accurate ending

They all died.

I know too much about what they were actually trying to do for it to be believable.
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Sirus

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Re: Cartoon/Western Animation Thread. -- CG vs Traditional?
« Reply #481 on: July 10, 2012, 08:02:22 pm »

Says who? They've got that awesome starship with plenty of food and water to shelter in until crops begin to grow and the world is cleaned up a little more.
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Neonivek

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Re: Cartoon/Western Animation Thread. -- CG vs Traditional?
« Reply #482 on: July 10, 2012, 08:03:14 pm »

Spoiler (click to show/hide)
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Sirus

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Re: Cartoon/Western Animation Thread. -- CG vs Traditional?
« Reply #483 on: July 10, 2012, 08:04:32 pm »

Spoiler (click to show/hide)
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Neonivek

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Re: Cartoon/Western Animation Thread. -- CG vs Traditional?
« Reply #484 on: July 10, 2012, 08:06:02 pm »

Spoiler (click to show/hide)

Maybe that confused me, Though I'd pay more attention. Though I still think that is how it went.

The only explanation for that ending is MAGIC!

You can't even justify it if you try without magic.

Spoiler (click to show/hide)

I honestly was expecting something at the end to sort of explain how the ending was possible... but nope, I am supposed to shut off my incredibly small knowledge on agriculture to swallow this.
« Last Edit: July 10, 2012, 08:12:17 pm by Neonivek »
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Sirus

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Re: Cartoon/Western Animation Thread. -- CG vs Traditional?
« Reply #485 on: July 10, 2012, 08:11:34 pm »

Making an awful lot of assumptions there. True, the ending was left pretty open, but there's no real reason it couldn't have a hopeful outlook for humanity's future.
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Neonivek

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Re: Cartoon/Western Animation Thread. -- CG vs Traditional?
« Reply #486 on: July 10, 2012, 08:12:42 pm »

Making an awful lot of assumptions there. True, the ending was left pretty open, but there's no real reason it couldn't have a hopeful outlook for humanity's future.

Because of the laws of thermodynamics as well as the study of biology.

What is worse Sirus is it was soo easy to actually fix this ending. It would have taken 5-10 seconds and boom! the ending makes sense!
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kaijyuu

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Re: Cartoon/Western Animation Thread. -- CG vs Traditional?
« Reply #487 on: July 10, 2012, 08:13:57 pm »

How about the fact an extremely polluted planet became livable again in like, 700 years as opposed to millennia?


There were a few things about that movie that didn't make sense. It doesn't work on any social commentary level. Still quite entertaining though.
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Sirus

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Re: Cartoon/Western Animation Thread. -- CG vs Traditional?
« Reply #488 on: July 10, 2012, 08:16:53 pm »

Making an awful lot of assumptions there. True, the ending was left pretty open, but there's no real reason it couldn't have a hopeful outlook for humanity's future.

Because of the laws of thermodynamics as well as the study of biology.

What is worse Sirus is it was soo easy to actually fix this ending. It would have taken 5-10 seconds and boom! the ending makes sense!
By killing everyone? That's just a downer ending, and a bit of a cop-out.

"Oh hey! You know all those characters we introduced you to? They all died four weeks later! Sucks to be them."

A bit more realistic? Perhaps, but I loathe those kinds of endings.
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Neonivek

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Re: Cartoon/Western Animation Thread. -- CG vs Traditional?
« Reply #489 on: July 10, 2012, 08:18:47 pm »

Spoiler (click to show/hide)

Lets move on... it is a dumb thing that is dumb and only I would hate an entire ending because of something completely implausable.

Quote
By killing everyone?

NO!!! They could have simply have had... I don't know... SOMETHING on the ship actually meant to do what they did at the ending.

But they didn't have that thing, they never shown that thing, they never mentioned that thing.

So lets move on from that dumb part.
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Sirus

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Re: Cartoon/Western Animation Thread. -- CG vs Traditional?
« Reply #490 on: July 10, 2012, 08:21:04 pm »

All right, fine. Moving on :P

So who saw Brave? I watched it in theaters last weekend and I'd like to hear what other B12'ers have to say about it.
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And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

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Neonivek

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Re: Cartoon/Western Animation Thread. -- CG vs Traditional?
« Reply #491 on: July 10, 2012, 08:21:37 pm »

All right, fine. Moving on :P

So who saw Brave? I watched it in theaters last weekend and I'd like to hear what other B12'ers have to say about it.

I want to SOOOO much! Unless I hear it was terrible...
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Sirus

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Re: Cartoon/Western Animation Thread. -- CG vs Traditional?
« Reply #492 on: July 10, 2012, 08:25:00 pm »

I wouldn't say it was terrible, but it was different from what previews led me to believe. Take that as you will.

Oh, and I heartily recommend watching it in 3D if your theater can do that. It's not annoying 3D, just makes things look better.
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

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darkrider2

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Re: Cartoon/Western Animation Thread. -- CG vs Traditional?
« Reply #493 on: July 10, 2012, 08:26:48 pm »

Everyone looks at me weird when I say I want to see that movie. But I do.

There's some innate part of me that enjoys movies which aren't designed to be serious out the butt.
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Frumple

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Re: Cartoon/Western Animation Thread. -- Pixar 'n stuff
« Reply #494 on: July 10, 2012, 08:37:09 pm »

Kind if a belated chime in, but I'd throw out that 2d vs 3d in animation falls almost precisely where it does in video games. Remember well the PSX era and the insistence continuing to this day on making 3d games when 2d would be massively more aesthetically pleasing (handhelds, cough, cough) when dealing with the form's limitations. Not exactly surprisng, there, considering the connections between media forms,

If I had to wager a guess, I'd say that the techniques and the tools for working with 2d are currently simply more refined -- and more importantly, more prevalent -- than 3d, both in game and non-game media. In time, as 3d rendering and creation tools and methodologies advance, we're likely to see excellently done 3d animation become more ubiquitous. Well, moreso, as things have indeed kinda' been upswinging from what little I've paid attention.

Eventually, it likely won't be so much a better or worse than a different tool for difference desire thing. We'll likely see more mixed d media, I'd wager, as our content creators become more familiar and fluid with the more recent format.
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