What the hell, Phantom?
You're welcome.
...Okay, whatever. What's this Riddle of Steel thing?
Nice of you to ask! It's a system similar to Exalted or Shadowrun, in at least dice rolls.
The three main portions of this game can be sliced up into three things, non-combat, combat, and magic. Non-combat includes skills, mucking about with social class, or inventing the breech loading firearm several hundred years before Scotland did. This often ties in with Combat, with skills like Artillery, Body Reading, or First Aid.
Combat is what this system is usually known for. It can be described as brutal, descriptive, and incredibly specific. There's generally two types, Melee and Missile Combat. Either way, fighting either will get bloody and fast. This is often attributed to the fact your only buffer between getting a bit mangled is your toughness, and armor.
And finally, Magic. Magic is a fickle thing in this system. It is not like other magic, where you simply say "I cast a Magic Missile for 1d5 damage". It is much, much, more freeform. Albeit, it is much, much, more deadly. If one casts a spell, they're likely to age at least a few months, and that cannot be undone unless one cannot age or similar to that. For example, with one certain 'vagary' at level two, one can divide or multiply an object up to 10, age it up to a year, or divide a common group of cells, causing them to reproduce themselves.
And one more thing I have not mentioned. Character progression is based on things such as reach their goals, fulfill their destinies, fighting for their beliefs or loves and motivations. One does not simply progress by fighting in some dark cave with the local monster infestation.
Oh. So how do I get it?
Well, the books went out of print several years ago. If (a) book(s) is needed, just contact me, and we'll see what we can do.
...So, any interest? Questions?