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Poll

Should a community fort be based on this story?

Yes! I want a turn in it too!
- 8 (44.4%)
No. Go die please.
- 1 (5.6%)
Yes.
- 8 (44.4%)
No.
- 1 (5.6%)

Total Members Voted: 18


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Author Topic: Hydrakania - Suspended until further notice  (Read 21392 times)

Splint

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Re: The Cursed Fortress of Hydrakania
« Reply #45 on: June 03, 2012, 06:21:01 pm »

In general, I only have an idea for the fortress itself being entirely stone, so I may need to clear away the dirt and obsidian cast the whole thing with DF hack for speed reasons. Generally thery're will be the central courtyard, main hall, the soldier's various living spaces on the right along with armory and a makeshift chapel. What to dow ith the left is the problem I face.

Corai

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Re: The Cursed Fortress of Hydrakania
« Reply #46 on: June 03, 2012, 06:23:03 pm »

Prison cells?
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Splint

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Re: The Cursed Fortress of Hydrakania
« Reply #47 on: June 03, 2012, 06:25:56 pm »

Hmm... Good. But what else?

Zanzetkuken The Great

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Re: The Cursed Fortress of Hydrakania
« Reply #48 on: June 03, 2012, 06:26:38 pm »

In general, I only have an idea for the fortress itself being entirely stone, so I may need to clear away the dirt and obsidian cast the whole thing with DF hack for speed reasons. Generally thery're will be the central courtyard, main hall, the soldier's various living spaces on the right along with armory and a makeshift chapel. What to dow ith the left is the problem I face.

You could have that completely above the ground/shallow underground, via repurposed rooms, and have the rest of the underground dwarven fort be blocked off by cave-ins (obsidian in corridors) in random places and have this place also be former !!Science!! exploration fort, with a few !!Scientists!! still walking around, digging deeper.  You could put supplies and artifacts deeper down(using the DF hack command 'Lair' to keep them there), to represent storerooms and give people a reason to search around.  It might need to be limited to one or two areas found per turn, though.

Ninja'd twice.
« Last Edit: June 03, 2012, 06:29:20 pm by Zanzetkuken The Great »
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Splint

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Re: The Cursed Fortress of Hydrakania
« Reply #49 on: June 03, 2012, 06:32:16 pm »

Hmm....... I dunno.... I'm gonna go rummaging around Spearbreakers to get some more opinions.

Zanzetkuken The Great

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Re: The Cursed Fortress of Hydrakania
« Reply #50 on: June 03, 2012, 06:34:39 pm »

It IS an old dwarven fort, so it would make sense to have it be collapsed in areas.
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Re: The Cursed Fortress of Hydrakania
« Reply #51 on: June 03, 2012, 06:37:11 pm »

Collapses yes. The !!SCIENCE!! part has me a little leery, as I want to get the fort done as quickly as possible so it can be taken over.

Besides, peopklle popping over will be able to requesta turn here, and contribute to ideas.

Zanzetkuken The Great

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Re: The Cursed Fortress of Hydrakania
« Reply #52 on: June 03, 2012, 06:39:09 pm »

Collapses yes. The !!SCIENCE!! part has me a little leery, as I want to get the fort done as quickly as possible so it can be taken over.

Besides, peopklle popping over will be able to requesta turn here, and contribute to ideas.

Yeah, that part was a little bit of a stretch (I just made up something randomly), so instead it would be them trying to get more room, or find artifacts and supplies instead.
« Last Edit: June 03, 2012, 06:43:24 pm by Zanzetkuken The Great »
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Splint

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Re: The Cursed Fortress of Hydrakania
« Reply #53 on: June 03, 2012, 06:42:40 pm »

Hmm... Maybe I'll apply water in spots so various fungi will be growing in the fortress when they arrive (hopefully)

Zanzetkuken The Great

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Re: The Cursed Fortress of Hydrakania
« Reply #54 on: June 03, 2012, 06:49:57 pm »

Hmm... Maybe I'll apply water in spots so various fungi will be growing in the fortress when they arrive (hopefully)

For good measure, you should also breach the caverns.
Since they would clear out any inhabited areas, that should be behind cave-ins.
« Last Edit: June 03, 2012, 06:53:14 pm by Zanzetkuken The Great »
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Splint

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Re: The Cursed Fortress of Hydrakania
« Reply #55 on: June 03, 2012, 06:53:50 pm »

Oh I fully intend to do that. That also makes it possible to have invaders hiding out in the cut off areas right?

Zanzetkuken The Great

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Re: The Cursed Fortress of Hydrakania
« Reply #56 on: June 03, 2012, 06:55:26 pm »

Yeah.....Especially if we have in the rules that there should be at least one mandatory cave-in each year.
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Splint

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Re: The Cursed Fortress of Hydrakania
« Reply #57 on: June 03, 2012, 06:57:41 pm »

hmm. Boy would that suck.

"The interem base commander and a few others were trapped on the otherside.... I don't even know where the hell the engineers left the drills, so we can't get them out..."

Zanzetkuken The Great

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Re: The Cursed Fortress of Hydrakania
« Reply #58 on: June 03, 2012, 06:59:10 pm »

It is a tactic that dwarves would employ.

Would especially suck in the adamantium stockpiles.
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Splint

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Re: The Cursed Fortress of Hydrakania
« Reply #59 on: June 03, 2012, 07:08:59 pm »

Well these aren't dwarves. That actually value the lives of thier fellow soldiers. :P

This is gonna be one hell of a challenge either way though.
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