Much like WCG, I noted that issuing a station order is extremely reliable, so that's what I use when I need to get another squad up on the walls right away.
Actually, no, I don't find it that useful. Here's my problem - one of my problems - with the military screen: Squad orders seem to work great for melee fighters. It's quick. It's easy. No problem.
For marksdwarves, though, they just will
not stand where I tell them to stand. So they end up one square away from where they can shoot through fortifications and end up completely useless for anything. Civilian dwarves can see enemies through fortifications from miles away - figuratively - but marksdwarves seem completely blind unless they are
right next to the fortification.
So what do I have to do if enemies are coming from a certain direction and I want my marksdwarves to shoot them? I can have them "Patrol" the area, though they still won't walk next to the fortifications. Nevertheless, every so often, one will accidentally get close enough to shoot - and will usually stay there, shooting, at least for awhile.
But one time, part of my squad started patrolling the wrong z-level! Well, that's only happened once, so far.
And yes, I could have made my shooting gallery just one square wide, but that slows down my masons who build it (who often go way out of their way if someone else is using that path). And frankly, it doesn't look right, either.
"Defend Burrow" worked better, at least until the last time I tried it. I could make a burrow right snug along the fortifications, and my dwarves would go there with no problem.
However, unlike the "Station" orders, I can't do that from the squad menu. Sure, I can set up separate alerts for "Defend Burrow" (that is, I could, before it started turning all my marksdwarves into civilians) or "Patrolling."
But I don't want them in the same place every time.So, to send my dwarves to the east side of the compound, instead of the west, I have to go in and manually change their schedule for every month for every squad
separately. This is
every time I want to use them!It's far worse for patrolling, of course, because I have to set up a separate patrol each time. When "Defend Burrow" was working for me, I could just move the burrow. Especially for relatively minor changes, that was easy - just chop off a bit of the burrow on one side and extend it a bit more on the other.
Now, "Defend Burrow" just instantly dismisses all of my marksdwarves, so I can't seem to use that, either. So every military engagement ends up as a nightmare of micromanagement, at least for my marksdwarves. Every time I want to move them somewhere else, I have to set up a new patrol route, change their schedule for every month (because, otherwise, the month is liable to change on me), and do that separately for each squad. Just to get them to shoot southwest instead of west!
(Note that I've got a very large compound. My fortifications aren't completed yet, but even if they were, having them patrol the entire thing every time would end up with the enemies in my lap before my marksdwarves ever got around to where they needed to go.)