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Author Topic: Human Caravan.  (Read 2902 times)

GenJeFT

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Human Caravan.
« on: June 01, 2012, 05:43:53 pm »

Well...

A human caravan came onto my map and got ambushed by a bunch of goblins, one trader and his wagon died.

Human guards killed the goblin bowgob ambush but now now the entire human caravan is in a tantrum spiral and wont do anything.

So should I kill them? Or should I let them stay and act as bait?
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WaffleEggnog

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Re: Human Caravan.
« Reply #1 on: June 01, 2012, 06:10:38 pm »

Weponize them!!!!1!1!11!!111
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xmorg

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Re: Human Caravan.
« Reply #2 on: June 01, 2012, 06:11:05 pm »

The trader was probably the one that was to do the trading.  There was an ambush right during the unloading part of a caravan for mine, and after that ?trader died? they never did open for trade, and shortly after packed up and left.
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GenJeFT

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Re: Human Caravan.
« Reply #3 on: June 01, 2012, 06:32:51 pm »

They all died. My hunters killed them  :o
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Sonlirain

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Re: Human Caravan.
« Reply #4 on: June 01, 2012, 06:39:59 pm »

They all died. My hunters killed them  :o

Did he bring them to the butcher workshopshop?
Can you make Human Eye Roasts?
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vidboi

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Re: Human Caravan.
« Reply #5 on: June 01, 2012, 06:42:34 pm »

The trader was probably the one that was to do the trading.  There was an ambush right during the unloading part of a caravan for mine, and after that ?trader died? they never did open for trade, and shortly after packed up and left.

If any of the traders, pack animals or wagons in a caravan are killed they all just pack up and go home. The guards don't matter though.
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misko27

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Re: Human Caravan.
« Reply #6 on: June 01, 2012, 11:17:48 pm »

And, now for the FUN part, Human siege!
« Last Edit: March 01, 2014, 04:32:11 pm by misko27 »
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Nyan Thousand

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Re: Human Caravan.
« Reply #7 on: June 02, 2012, 02:26:34 am »

and, now for the FUN part, Human siege!
I thought that only happens when you kill the diplomat? At least, it speeds up the process.
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ObeseHelmet

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Re: Human Caravan.
« Reply #8 on: June 02, 2012, 09:55:20 am »

Well...

A human caravan came onto my map and got ambushed by a bunch of goblins, one trader and his wagon died.
his wagon died.

God, I love Dwarf Fortress.
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misko27

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Re: Human Caravan.
« Reply #9 on: June 02, 2012, 08:14:30 pm »

and, now for the FUN part, Human siege!
I thought that only happens when you kill the diplomat? At least, it speeds up the process.
"If their caravans are destroyed or if their diplomat is killed, regardless of cause, they will eventually send a siege force to your fortress. "
The Wiki
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GenJeFT

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Re: Human Caravan.
« Reply #10 on: June 03, 2012, 04:16:15 pm »

I have never had a human or elf siege at any point regardless of the number of times their caravans died.
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peskyninja

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Re: Human Caravan.
« Reply #11 on: June 03, 2012, 05:22:42 pm »

Yeah, you need to kill their diplomat or guild representative to start a war.
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Niyazov

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Re: Human Caravan.
« Reply #12 on: June 03, 2012, 05:44:32 pm »

Merchants will not undergo a tantrum spiral. Are you referring to insanity? Merchants will go insane if they stay on the map for too long.
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Loud Whispers

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Re: Human Caravan.
« Reply #13 on: June 03, 2012, 07:39:04 pm »

Merchants will not undergo a tantrum spiral. Are you referring to insanity? Merchants will go insane if they stay on the map for too long.
Merchant guards are immune to this insanity. I try to capture some every time they show up, the bowmen make good sentries.

misko27

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Re: Human Caravan.
« Reply #14 on: June 03, 2012, 10:38:51 pm »

I have never had a human or elf siege at any point regardless of the number of times their caravans died.
You just haven't tried hard enough.
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