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The future of my Dwarf Modding is in your hands. Should I:

Keep this thread, and only release the RAWS for what I do.
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Keep this thread, but package all my works into a single mod, to overlap on a DF Install.
- 0 (0%)
Package my works into a full mod, and start a new thread for that purpose.
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Author Topic: Delioth's Inventions  (Read 10456 times)

Delioth

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Re: Delioth's Inventions
« Reply #15 on: June 05, 2012, 03:46:30 pm »

Thanks all for the suggestions, They've given me something to do.

@jackbod: Of course, post as many suggestions as you like!

@Hugo: Howso do you mean gunblades? do you mean a weapon that shoots blades, or a ranged weapon with a use in close combat?

Throwing Weapons:

Weapons themselves-go in item_weapons.txt
Spoiler (click to show/hide)

Ammo-goes in item_ammo.txt
Spoiler (click to show/hide)

Entity files-I put all the normal ones in the dwarves, the tomahawks in the gobbos, and the great javelins in the elves, but you can put them wherever you like
Spoiler (click to show/hide)
----------------------------------------------------------------------------------

As close to an arm bracer shield as I could get, block chance in-between that of a buckler and shield, protects hand and lower arm:

Spoiler (click to show/hide)
-----------------------------------------------------

@ Replica: Here's your balaclava, can be made from leather and any cloth you can get your hands on  ;)

Spoiler (click to show/hide)
« Last Edit: June 06, 2012, 12:19:52 am by Delioth »
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Hugo_The_Dwarf

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Re: Delioth's Inventions
« Reply #16 on: June 05, 2012, 03:54:36 pm »

Gunblades I was thinking of FF8 and Farscape

Spoiler: Qualta Blade (click to show/hide)
Spoiler: Gunblade (click to show/hide)

Maybe even a special Assassins Creed Wristblade/guncombo that will go with the blocking brace (I'd prefer Blocking Bracer or shield Bracer)
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jackbod

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Re: Delioth's Inventions
« Reply #17 on: June 05, 2012, 04:17:50 pm »

You seem more of a weapons master but,
How about some spells to go with my battlestaff?
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Hugo_The_Dwarf

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Re: Delioth's Inventions
« Reply #18 on: June 05, 2012, 04:23:01 pm »

You seem more of a weapons master but,
How about some spells to go with my battlestaff?
Weapons cannot have spells/interactions. If you want you can make a reaction that requires and preserves the battle staff and makes a boiling stone that when inhaled makes the target get combat spells
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Replica

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Re: Delioth's Inventions
« Reply #19 on: June 05, 2012, 04:25:23 pm »

@ Replica: Here's your balaclava, can be made from leather and any cloth you can get your hands on  ;)

Spoiler (click to show/hide)

Excellent,
I'd ask for my old lost slade kittens to be remade but I honestly have no idea why I made them in the first place.

Thanks for the balaclava.
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Delioth

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Re: Delioth's Inventions
« Reply #20 on: June 06, 2012, 12:15:42 am »

You seem more of a weapons master but,
How about some spells to go with my battlestaff?
Weapons cannot have spells/interactions. If you want you can make a reaction that requires and preserves the battle staff and makes a boiling stone that when inhaled makes the target get combat spells

Or we could make ammo specifically for the battlestaff and make reactions to make the 'spells' out of something that dissolves/melts upon hitting a creature, either causing a syndrome or burning.

______________________________________________________________________

Also, Hugo, here's your gunblades, I made one large one and a small one that use the same bullets, and the wristblade/gun to use a smaller bullet. the large one is ~two-handed sword ability, but with a small enough minimum size to be usable by most dwarves, and the smaller one is short sword-sized. They pretty much just have toned-down attacks from the originals, with an extra, special attack due to their gun. Have fun with them!

The blades

Spoiler (click to show/hide)

The ammo

Spoiler (click to show/hide)

The Entity files

Spoiler (click to show/hide)

Also, I'll change that blocking brace to bracer, I just wasn't sure what you'd like it to be, so I made something up.
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Hugo_The_Dwarf

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Re: Delioth's Inventions
« Reply #21 on: June 06, 2012, 12:51:12 am »

Glorious, now my kobolds can go into battle with  machetes and blocking bracers, and my humans and dwarves with gunblades and hidden weapons.
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jackbod

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Re: Delioth's Inventions
« Reply #22 on: June 06, 2012, 06:33:22 am »

Not realy what I meant I mean those secrets books that give you spells
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Delioth

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Re: Delioth's Inventions
« Reply #23 on: June 06, 2012, 04:54:57 pm »

This is what happens when I decide to look into the raws for fish, and duplicate those for pike.

WARNING: Excessive Epic Ahead.
Also, do not try this at home, a black hole might form.


Ok, so as of now I have fish that dwarves should domesticate, and 1/2 of the females lay eggs for a food source, 1/2 of the females give birth so that we can actually have a population, 1/2 of the males can be milked for straight up booze, and the other 1/2 of the males have increased stats for the swimming war machines. Also, they are amphibious so they should still use nest boxes, and they have a poison attack that uses slightly modified adder venom.

Anything else I should do? Make them shoot webs or be sheared for thread? Make them able to fly as well? Maybe butcher for a masterwork adamantine weapon? Give me suggestions for our dwarven superfish.

EDIT:also, I have given them all horns to increase their killing power. Currently testing the booze milking.
« Last Edit: June 06, 2012, 08:09:45 pm by Delioth »
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Delioth

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Re: Delioth's Inventions
« Reply #24 on: June 07, 2012, 03:19:37 pm »

Ok, I'm releasing the fish as they are, but I'm opening up the topic for discussion on the topic of the booze milk. As of now, I can't get the dwarves to consider it a drink or alcohol. Here's the creature. Also, you may want to rename the venom, but I like it as it stands, dorf fish venom.

Spoiler (click to show/hide)

EDIT: Also, the dwarves treat the alcohol as though it were food, but not like a drink.
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When in doubt, Apply Magma

IamanElfCollaborator

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Re: Delioth's Inventions
« Reply #25 on: June 07, 2012, 03:35:58 pm »

Mind if I use these in my mod? I am working on an Final Fantasy mod and I'm wondering if I could use your gunblades, seeing as they actually work better than my current models and I want to concentrate on the creatures for it.

Delioth

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Re: Delioth's Inventions
« Reply #26 on: June 07, 2012, 03:39:36 pm »

@ElfCollaborator: Sure, I don't mind if anyone uses my things, just make sure to give me some credit for it.

Also, kinda funny since I just drafted all three of these up in about an hour.
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IamanElfCollaborator

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Re: Delioth's Inventions
« Reply #27 on: June 07, 2012, 03:48:38 pm »

Ok, credit will be given. Thanks!

Delioth

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Re: Delioth's Inventions
« Reply #28 on: June 08, 2012, 01:46:41 pm »

Ok, I'm now officially requesting help. The dwarves do the reaction at the still to make it into "drink," but they don't put it into the barrel, and they won't count it as a drink. Any suggestions? Here's the raws:

Fish (only the milk caste)
Spoiler (click to show/hide)

The Reaction:
Spoiler (click to show/hide)

I'm sure I just have to remove some tags, so I'll check that out, if I can find the raws for honey...

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Hugo_The_Dwarf

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Re: Delioth's Inventions
« Reply #29 on: June 08, 2012, 03:03:03 pm »

[CASTE:MALE_MILK]
      [MALE]
      [POP_RATIO:1]
      [CASTE_NAME:dwarven boozefish:dwarven boozefish:dwarven fish]
      [USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE] ---- this template sir "CREATURE_ALCOHOL_TEMPLATE"
         [STATE_NAME_ADJ:ALL_SOLID:frozen dwarf whiskey]
         [STATE_NAME_ADJ:LIQUID:dwarf whiskey]
         [STATE_NAME_ADJ:GAS:boiling dwarf whiskey]
         [MATERIAL_VALUE:2]

         [ALCOHOL_CREATURE]---- this can be removed if using proper template


and in the reaction remove       [PRODUCT_DIMENSION:150]
 on the product, or else you will make 750 portions of drink
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