First half of the third year, now with more pictures and less text!We made it to
year 3 and the siege is lifted! Dwarves rejoice, dance and... well, drink a lot. Woodcutting starts up again and the cleaning begins. Both out entrances are busy with dwarves.
Oh yeah, we found strange blue stones of different shades. There are some weird legends about blue stones and a cryptic warning: "Beware of the clowns!" I have no clue what that could mean, so we just dig away. They are pretty at least. Any useful metal ore still eludes us, so does coal.
We meet in the great hall, which is still messy from all the rejoicing and discuss our future. Since we are steadily growing we decide to formalize the government and elect a mayor. To my utter surprise they don't elect me, their faithful leader and brilliant architect of success! Ungrateful boozehounds! Their choice is the master carpenter Mosus, a nice and quiet man. He will need someone to steer him in the right direction to ensure our future success, survival that is. I shall become a puppet master, a lord of shadows, a powerful éminence grise!
He started demanding better quarters and lots of stuff immediately. I will distract him with beautiful stuff from the true power. These are the living quarters, with offices and the mayors room in the top right.
He got Bim's master work, an artifact marble armor stand in his living room. Not that he wears any armor, but it seems to make him very happy.
A human caravan arrived, they got some obsolete weapons, gems and some of Bim's stoneworks in trade for wood and leather. Also we got a nice, sharp bronze axe, the pitiful rest of our military will be glad.
New immigrants, which means new cannon fodd... ah, I mean future war heroes! The bolters only train 60% of the time to avoid complains, the rest of the time they go hunting. Everyone in the new army of the Mists of Time gets a faithful wardog as companion and personal bodyguard. Lets see those goblins end up in the stomach of our bests friends!
An ambush! One of the woodcutter got riddled with goblin bolts, but the rest made it inside in time. They were no match for our traps even with the diminished troops, while the wardogs tore some child snatchers apart. The watchdogs are too exposed, they got hit by goblin archers, but there's not much I can do about it, I fear. Our entrances are designed badly, someone has to rework the chapter in the Dwarven Compendium of Everything.
Our weaver is striving to compete with Bim's famous armor stand and creates Mosus Shigin, an artifact pig tail rope. Now we only need an artifact bucket to create a masterful artifact well, which will inspire legends for ages to come!
---will be continued---
I will also add a picture of the beginning of the siege to the second story post.