So for those wondering what's going on with this mod...
I've been experimenting with the new potential opened up by experiments and spawning reactions (Lakitu's Cloud gonna become a much more fun mount, heh heh) but one major thing that I think needs to be overhauled are the entities. There are
way too many of them, and one issue that I didn't realize was that in default worlds with no advanced parameters, sometimes civs just won't spawn, which can include the playable civs.
One way I'm trying to correct this is to make several of the civs into "archetypes" instead, with many of these archetypes having variable values (similar to vanilla humans) and make the race for each civ randomly selected from a list. The more iconic civs, or those particularly important for gameplay, will remain as constants, but the one-off races like Doogans, Mole Folk, etc. will not appear in every world, and when they do appear they will have a more flexible set of potential values and roles. It's also possible that some races might be consolidated, for instance Bonneters might be "dapper" Boos. Also it occurred to me that Volbonans (literally just living forks) fit in well with the Machine Made archetype of "living weapons"...could they be peaceful Machine Mades?
since it's MAR10... i've decided to upload my Super Mario World world gen I made a couple years ago... and thought it might be of some interest to y'all: http://dffd.bay12games.com/file.php?id=14921
Looks neat, how do you make those?