Well, I got the green light to make an unofficial addon to this mod. So, after much anticipation, I have decided to start work on an addon that adds the mole people from super mario rpg as a playable race:
ROTMK - Unofficial Addon (Mole People)The mole people are a friendly subterranean race that are known for their hard work and productivity. They are exceptional miners with incredible abilities in stone, gem and metal industries. Making vast and expansive tunnels underground, the mole people form small surface settlements with elected leaders for trade. Their small village structures are connected by their vast underground labyrinths and navigated by mine carts.
As a subterranean race, mole people do not have access to axes, wood, outdoor plants or domestic creatures. The mole people gameplay revolves around vast tunnels and an expansive fortress in the underground. They thrive when they are safe and productive and expect to be constantly mining out gems and ore and transporting their treasures along expansive mine cart rail systems for trade with other settlements.
Mole people are able to hold their own in combat with a strong and sturdy body composition and sharp claws, but do not enjoy fighting and each settlement can only form one small squad of sentries. They have limited access to weapons and no access to armor until late game when they can forge items from Star Metal.
The mole people are master smiths with hidden knowledge of the earth's metals and gems. They are able to unlock powerful energy from the earth's minerals and use them to forge items of immense power. Using technology from the Toads, the mole people are able to build Warp Tunnels to transport fireworks to the Toad civilizations and their allies in exchange for Star Pieces. The mole people are then able to smelt those Star Pieces into a Star Anvil and at the depths of the earth are able to forge the stars themselves!
Pros:
> Exceptional miners with access to picks, hand picks, drill claws, mine carts, stone, gems and metals.
> Extravision, vibration sense and natural claws that are nearly as effective in combat as short swords.
> Lots of allies to trade with.
> Ability to forge items from Star Metal.
> Elected nobles: no mandates or demands and minor room requirements.
Cons:
> No access to axes, wood or outdoor plants (must be obtained through trade).
> Limited access to weapons (baseball bats, hammers, throwing hammers, wrenches, throwing wrenches, heavy frying pans, claws, mallets, battle picks, picks, hand picks, drill claws and cannons) and no access to armor until late game when they can forge items from Star Metal.
> No access to domestic animals (animals must be captured and trained).
> Can only have one small military squad.
Overall focus in Fortress Mode: mining, trade, underground tunnel building and production of stone, metals, gems and mine carts.
Adventure Mode: They have extravision, creature sense and natural claws that are nearly as effective in combat as short swords.
Drill Claw
Baseball Bat
Wrench
Throwing Wrench
Heavy Frying Pan
..
Welding Mask
Welding Helmet
Hard Hat
Respirator
Face Shield
Visor
Sunglasses
Glasses
Safety Glasses
Goggles
Overalls
Apron
Cargo Pants
Jeans
Boots
Work Boots
Hiking Boots
Boonie Hat
Beanie
Baseball Cap
...
Toy Train
Toy Shovel
Toy Pick
Toy Minecart
Toy Wrench
Baseball (toy)
..
Stone Bed
Iron Anvil
Star Baseball Bat
Star Heavy Frying Pan
Star Punch Glove
Star Claw
Star Combat Parasol
Star War Fan
Star Suit
Star Boots
Cave Tuft: brightly colored plant tufts that grow underground and can be spun into fuzzy cloth, fuzzy thread and fuzzy clothing or burned into charcoal.
Moldy Mush: Recuperation +1% and Grows Extremely Fast (5 days to harvest)
Rotten Mush: Recuperation +5% and Grows Very Fast (10 days to harvest)
Wilt Shroom: Recuperation +10% and Grows Fast (15 days to harvest)
Warp Tunnel = 3 Metal Bars + 1 Market Warp Pipe
Star Forge = 1 Star Anvil + 1 Platinum Mallet + (requires magma)
Star Anvil
Stardust
Gemdust
Subcondust
1. Create Fireworks at a Chemist Workshop: 1 Metal Bar + 1 Charcoal + 1 Saltpeter + 1 Brimstone.
* 1 Carmot can be used to transform 1 Charcoal into 1 Brimstone or 1 Saltpeter at a Chemist Workshop.
2. Forge Market Warp Pipe at a Forge: 1 Azoth + 1 Pipe Section.
* Azoth = 1 Stardust + Alcohol (at a Chemist Workshop)
* Azoth = 1 Gemdust + Vim (at a Chemist Workshop)
* Azoth = 1 Subcondust + Alcohol (at a Chemist Workshop)
* Stardust = smash 1 Star Piece at a Forge (requires platinum mallet)
* Stardust = 1 Subspace Potion
* Gemdust = smash 5 Large Gems at a Forge (requires platinum mallet)
* Gemdust = 1 Subspace Potion
* Subcondust = smash 1 Subcon Crystal at a Forge (requires platinum mallet)
3. Build a Warp Tunnel: 3 Metal Bars + 1 Market Warp Pipe.
4. Send 1 Fireworks + 1 Minecart through the Warp Tunnel to get Star Pieces.
5. Smelt 25 Star Pieces into a Shining Gold Bar at a Smelter.
6. Forge a Star Anvil at a Forge using a Shining Gold Bar (requires platinum mallet).
7. Build a Star Forge: Star Anvil + Platinum Mallet + (requires magma)
8. Forge Star Items at the Star Forge using Power Stars!
* 1 Shining Gold Bar can be forged into 5 Power Stars.
* 5 Star Pieces can be forged into a Power Star.
* 100 Shining Gold Coins can be forged into a Power Star.
Set Mineral Occurrence to "Everywhere" during World Gen for more options during gameplay.
If available, take the following at embark:
> 5 Steel Drill Claws
> 2 Iron Drill Claws
> 1 Iron Anvil
> 1 Platinum Bar
> 7 Moldy Mush Spawn
> 2 Rotten Mush Spawn
> 1 Wilt Shroom Spawn
> 5 Cave Tuft Seeds
> 6 Copper Bars
> 3 Coal
> 5 Large Gems
Use the copper ore to forge a bucket and wheelbarrow.
Use the platinum ore to forge a big platinum mallet.
1. First assign all 7 moles to be Miners and Stone Detailers.
2. Once a basic fort is dug out (with a bedroom, office and dining room for the mayor), assign:
> 1 Farming (Fields)/Wood Burning/Plant Processing/Weaving/Clothesmaking mole
> 1 Masonry/Mechanics/Stonecrafting mole
> 1 Metalsmithing/Blacksmithing/Furnace Operating/Architecture/Carpentry (for building) mole
3. Designate a generic meeting/temple area underground to keep moles out of the rain.
4. Build a Mason's Workshop, Trade Depot, Metalsmith Forge, Smelter, Mechanic's Workshop, Wood Furnace, Craft Workshop, Mushroom Farm Plot, Cave Tuft Farm Plot, Farmer's Workshop, Loom and Clothier's Shop.
5. Deconstruct the wagon for charcoal (Cave Tuft can be made into Charcoal at the Wood Furnace).
6. Forge at least 1 bucket and 1 wheelbarrow and Craft a few stone mugs.
7. Create the needed items for the mayor's rooms and then build another 10 bedrooms (10 more beds and doors).
8. Then, build a defensive bridge and a well.
9. Assign a Sherriff, Foreman and Physician and build their required rooms (including a jail and a hospital).
10. Build a Tavern and a Temple.
11. After that, get to mining!
I appreciate any feedback, concerns or recommendations.