Well, it's hard to be certain, but after giving the megabeasts lairs, removing some of the weirder ones and taking away a few night creatures, I embarked 10 times in random places and didn't see a single crash...so I guess it's fixed unless I just happened to get really lucky.
Anyway, it's time for another update!
This one adds a new building for Koopas: The Magic Circle. Magikoopas can now cast 'megaspells': Fire Burst, Ice Storm, and Thunder Rage, all of which will deal heavy blows against all enemies on the map. They can also pacify angry Koopas by removing their emotions, convert a Koopa into a Dry Bones without the need to waste a potion, and reanimate any fallen Dry Bones. Only Magikoopas can use these spells, and after using one, that Magikoopa will be unable to use another spell until they regain their strength, which can take from weeks to months depending on the spell used. So choose your move wisely!
The monster spawning system is now much simpler - purchase large eggs from traders and use the Magic Circle to hatch them into a monster of your choice. If you wait for over a year, the monster egg will hatch into a random creature by itself.
There is also a simpler - but more dangerous - way of obtaining magic power. Meddling with the forces of darkness in the Magic Circle will convert a Koopa into a Magikoopa for free... but it will take one year, and during that year, the mage-in-training will become a nexus for evil forces, periodically reanimating corpses as if you embarked in an evil biome. Toads or Shyguys reclaiming a Koopa fort can also use this method to become Warlocks and utilize the magic circle for themselves.
What else...Oh, yes: Adventurers now have new, exclusive options available, and finally a use for all the coins they can collect from butchered monsters. Collect 100 coins to create a Power Star, and trade in that star for a temporary power-up of your choice: A Life Shroom (full regeneration), Mega Mushroom, short-term invincibility, or borrow the Star Rod for a superpowerful weapon that will disappear after a short period (hint: it's actually much more effective to just throw the ammo at enemies). 100 coins can take a while to collect, but many monsters drop more coins now. Bosses always have 100 coins, so you can run the reaction while standing on a megabeast's butchered corpse to make a power star in a single shot.
For those of you who would like some music and sound effects for your game - ROTMK now has its own sound pack for Soundsense! Since the file is so big, I've placed it in a separate download. Simply unzip the folder into soundsense/packs and load it through the Soundsense interface. Note: Depending on your style, you might or might not like the 'hit chime' sound effects included. Combat sounds very different (more 'cartoony') with them. You can turn off the hit chimes by disabling the 'hit' folder in the Soundsense menu.
Get it here:
http://dffd.wimbli.com/file.php?id=8232