Next version is up! New features include:
Creatures that swallow their enemies whole! Yoshis will mainly eat them piece-by-piece though. It satisfies their hunger, but make sure they don't swallow your kills before you get a chance to butcher them. They might also eat your dead toads, so you might need to start making memorials instead of burials. On the plus side, they'll help dispose of refuse, and aren't very picky eaters. Belomes and Boss Bass will eat you alive if you get near them, so if you have to fight one, appease its hunger first by chucking a dead body at it.
Chomps are less of a game-breaker... well, they're still just as powerful, but make sure to keep them out of your main passageways...on rare occasions, a chomp will lash out, attacking whoever is nearby, which will probably result in the death or serious injury of the unfortunate citizen or pet. Stone Chomps are weaker and sterile, but won't misbehave. Chaining a chomp or keeping it in too small of a pasture will make it more likely to lash out. A chomp will always flash with a '!' for a few seconds before lashing out, although the majority of these are false alarms.
And now, for the big overhaul: Piranha Plants. Instead of just being a spawning megabeast, now they can be used for defending your Koopa fortress. They have a very complex development system, which can practically create a metagame of its own. Unfortunately, I will be away for a few days and I have not had the chance to test it as much as I would like (I'm not entirely sure if they will breed... between the multiple transformations, species changes, child ages, and the fact that the males are immobile, which may or may not prevent breeding, I've heard somewhere that neither can be immobile but in Masterwork changeling males are immobile and they can breed supposedly, so not really sure about this.)
I will post what is supposed to happen and leave the testing up to you!
Piranha Plant Breeding for Dummies:
A piranha plant will begin as a nipper spore, which will germinate after being exposed to temperatures above freezing. A germinated spore has a slightly lighter color.
If a year passes without germination, the spore will immediately grow into a Muncher Plant (sterile, but can be butchered for copper or used for defense).
If a nipper spore is exposed to high temperatures (above 40 U), it will trigger 'hot development'. This will not become relevant until later on, however.
1 month after germination, the spore will drop to the ground and become a nipper plant. It will remain a nipper for 2 months before developing into a piranha bud.
About 3 months after budding (6 months after germination), the piranha bud will begin to assert its dominance. It will flash with a '!' while doing so.
Piranha buds are very territorial. If there are any immature buds in the immediate area, a dominant bud will immediately suppress them.
Plants of about the same age will knock each other unconscious in order to assert their position.
This process can take between a day and a month, but it is usually over quickly if no new buds are brought in.
Usually only one plant in a given patch will become dominant. Dominant plants will become stationary males, submissive plants in their immediate are will become mobile females. Breeding will require both, so position your plants accordingly. Plants out of each others' line of sight will not engage in struggle.
To maximize breeding, cluster plants close together, to maximize the number of dominant plants, spread them apart (or place walls between them).
Dominant plants are immobile, but are stronger and make better guards later on. (They will also not increase the framerate as much.)
After about 11 months, the buds will mature. The exact nature of the maturation will vary depending on multiple factors:
Whether they are dominant or submissive,
Whether they mature aboveground or belowground,
Whether they are underwater or not,
The climate (year-round cold or hot temperatures)
The good, evil, and savage alignment of the environment
Whether they develop in a swamp or forest (moist environments)
Dominant:
Frost: cold regions
Fire: underground, hot (will spend half a year as a 'Fire Bud' before maturing)
Lava: underground, hot, thrown into lava during 'Fire Bud' phase
Naval: submerged in underground water (will start out as a River Piranha Plant, then develop after 4 years)
Bungee: savage, hot, moist (will start out as a Jungle Piranha Plant, then develop after 4 years)
Jungle: hot, moist
Ptooie: savage, not hot, not swamps
Putrid: swamps, not hot
Boss: savage, hot, not moist (will start out as a Regular Piranha Plant, then develop after 4 years)
Pale: good biome, not any of these
Bone: evil biome, not any of these
Regular: default dominant
Submissive:
River: underwater (unlike other submissives, River Piranhas are male)
Jumping: savage, hot
Roaming: default submissive
Shy Guys can use a Gardener's Station to produce fertilizers, which will alter the conditions of nearby piranha buds.
Their fertilizers can simulate good, evil, savage, swamp, and moist environments.
It may also be possible to bring out normally tropical breeds in unnatural environments by using magma and moving buds around.
You can buy plants in various stages of growth. Dormant nipper spores (for Koopas) are dirt-cheap, so buy as many as you need to begin your garden.
Pay close attention to your combat logs. Piranha plant behavior will indicate its condition.
Also I have removed the 'baby' phase from goombas and bob-ombs, hopefully this will allow newborns to drink from open water sources.
PS.: How do I move this topic to 'Mod Releases'?