Wow, I can't wait until the next DF release. Proper sites, more interesting missions, jumping physics, and giant mushrooms? Sign me up! But who knows when that will arrive?
In the meantime, the localization patch looks interesting. Although I really can't think of anything that would greatly improve this mod. While the world can certainly be made more Marioesque, I kind of like the brutal pseudo-medieval feel of the DF world. Any thoughts?
Someone's worked out how to make items that grant interactions? Like magic wands? Aw, but it requires DFHack. Up until now, I've tried to keep the modding pure. I don't really want to add in things that will fall apart once the next upgrade happens...I might decide to do it anyway.
As for more immediate updates, I'm planning on making a proper Dry Bones reaction (instead of reviving the dead, it turns a living Koopa into a skeletal automaton that will not take orders, but will continue to do its former job, slowly but never stopping or complaining, and is virtually impossible to kill.) I'm also going to make Chomps a bit less of a game breaker somehow (slow or not, those things can take down a forgotten beast, and they are among the common domestic animals for Koopas!). I don't want to make them weaker, but maybe make them a little more dangerous to keep in public areas, like have them randomly go berserk every once in a while, just long enough to take a bite out of someone if they happen to be nearby.