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Author Topic: Rise of the Mushroom Kingdom: No new update...yet  (Read 265364 times)

Putnam

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Re: Rise of the Mushroom Kingdom: Major Mod (Update: Version 0.27)
« Reply #255 on: October 16, 2012, 10:04:39 pm »

Yeah, IndigoFenix is a wonderful, wonderful person god damn it.

freeformschooler

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Re: Rise of the Mushroom Kingdom: Major Mod (Update: Version 0.27)
« Reply #256 on: October 16, 2012, 10:07:43 pm »

Don't worry Putnam, your mod still reigns king in illustratedness, I believe :P
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Putnam

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Re: Rise of the Mushroom Kingdom: Major Mod (Update: Version 0.27)
« Reply #257 on: October 16, 2012, 10:11:49 pm »

No need to worry, there wasn't a hint of irony in that post :P Pretty much everything he makes is pure gold.

TastyMints

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Re: Rise of the Mushroom Kingdom: Major Mod (Update: Version 0.27)
« Reply #258 on: October 16, 2012, 11:11:03 pm »

The dangers of fire flowers in dense forests:

Spoiler (click to show/hide)
« Last Edit: October 16, 2012, 11:23:18 pm by TastyMints »
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kilakan

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Re: Rise of the Mushroom Kingdom: Major Mod (Update: Version 0.27)
« Reply #259 on: October 16, 2012, 11:47:36 pm »

what type of forest is that anyways 0.- it looks like a mix between the really good and really evil.
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Nom nom nom

TastyMints

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Re: Rise of the Mushroom Kingdom: Major Mod (Update: Version 0.27)
« Reply #260 on: October 16, 2012, 11:50:28 pm »

It's a Joyous Wilds area that contains a Terrifying area that rains Bumpty blood.

Yeah Bumpties, the rounded blue penguins from Yoshi's Island.

A horde of Boos showed up and you can see the result.
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EmeraldWind

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Re: Rise of the Mushroom Kingdom: Major Mod (Update: Version 0.27)
« Reply #261 on: October 17, 2012, 02:30:26 pm »

The dangers of fire flowers in dense forests:

Spoiler (click to show/hide)

Wow! That's funny!

The Bumpty blood is a tad creepy though...

This is definitely the most work I've seen put into the details of a mod so far. Amazing what Dwarf Fortress allows you to do with interactions. Going to try a Shy Guy fort, disappearing supports and chairs sounds excellent.

YOU! You're that guy who is doing that really awesome Mario RTD! You know how much studying time I lost because of you!?  :P
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We do not suffer from insanity. We enjoy every single bit of it.

freeformschooler

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Re: Rise of the Mushroom Kingdom: Major Mod (Update: Version 0.27)
« Reply #262 on: October 17, 2012, 10:49:48 pm »

YOU! You're that guy who is doing that really awesome Mario RTD! You know how much studying time I lost because of you!?  :P

No, I actually thought it was just the #bay12rtd nerds who read it. Maybe like a small portion of them. Glad to be an inspiration, though. :)

I have christened my Toadfort, "Toadworks," with appropriate symbolism.

Spoiler (click to show/hide)
« Last Edit: October 17, 2012, 10:51:31 pm by freeformschooler »
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Korbac

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Re: Rise of the Mushroom Kingdom: Major Mod (Update: Version 0.27)
« Reply #263 on: October 24, 2012, 07:53:41 pm »

Just posting to say I'm loving this mod! :D Unfortunately all my Yoshi's die of dehydration when my river freezes, but that's my fault. :P
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TastyMints

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Re: Rise of the Mushroom Kingdom: Major Mod (Update: Version 0.27)
« Reply #264 on: October 24, 2012, 08:26:36 pm »

Just posting to say I'm loving this mod! :D Unfortunately all my Yoshi's die of dehydration when my river freezes, but that's my fault. :P

You could always build a warp pipe underground, use zones to designate the pipe as a water source, and fill a nearby reservoir by setting Pond zones on channeled squares.
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Korbac

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Re: Rise of the Mushroom Kingdom: Major Mod (Update: Version 0.27)
« Reply #265 on: October 25, 2012, 03:02:18 am »

Just posting to say I'm loving this mod! :D Unfortunately all my Yoshi's die of dehydration when my river freezes, but that's my fault. :P

You could always build a warp pipe underground, use zones to designate the pipe as a water source, and fill a nearby reservoir by setting Pond zones on channeled squares.

DERP. This is what I did last time. Cheers! :D
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Asra

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Re: Rise of the Mushroom Kingdom: Major Mod (Update: Version 0.27)
« Reply #266 on: October 26, 2012, 01:52:11 pm »

Huh, a group of my koopas stopped moving outside for some reason, right in front of a pirahna plant. Is there anything that could do this to them? Nothing is showing up on the messages screen.
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Korbac

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Re: Rise of the Mushroom Kingdom: Major Mod (Update: Version 0.27)
« Reply #267 on: October 27, 2012, 08:38:04 pm »

DEM SHROOBS

When will my Toads be Unshroobed? XD As in, roughly how long does it take?
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IndigoFenix

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Re: Rise of the Mushroom Kingdom: Major Mod (Update: Version 0.27)
« Reply #268 on: October 28, 2012, 01:52:31 pm »

DEM SHROOBS

When will my Toads be Unshroobed? XD As in, roughly how long does it take?

Congratulations on making it further than I've ever been!  :P
Shroob-induced mushroomization lasts 1 year, longer than all other mushroomization effects.  The good news is that they'll basically be in stasis until then.  Build a wall around 'em and reintroduce them into society when they wake up.

Korbac

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Re: Rise of the Mushroom Kingdom: Major Mod (Update: Version 0.27)
« Reply #269 on: October 28, 2012, 07:44:09 pm »

What happens upon shroobing is that all the stats and histories of the shroobed go away. Apparently they can be butchered in this state, something I didn't try. :P

Also, a shroob sniper & squad turned up and ended my game. :(

KOOPAS NEXT!
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